Under rating threshold (hideshow)
998 with a combination of random clicking and thinking on how to get the lowest back to top. My guess is the top scores just don't get submitted to kongregate highscores. No way my second try is the all time 17th
Under rating threshold (hideshow)
I thought this was a good game but then I tried playing it completely at random and got five times my previous best score. I don't think that's a good sign.
Under rating threshold (hideshow)
got 84. hit subit score. nothing shows up in highscores tab :/ (No scores have been recorded yet for this time period. Set one now to claim the #1 position!)
Under rating threshold (hideshow)
I must be spam festing wrong, because I only get 200, and WAY more on a strategic approach. Still, my Desktop is rubbish, and I can't connect to Chat, so there's no scores D: Anyway, nice game. 3/5.
Under rating threshold (hideshow)
Seriously, put some effort into the non-clickfest method and you will do much better. Just because you suck at the slow version doesn't mean the method sucks.
Under rating threshold (hideshow)
373 bubbles without spamfest, once you get the technique for getting them back up witht the right angle, you can play almost infinitely
Under rating threshold (hideshow)
i enjoyed trying to make the combos, but am slightly disappointed that just doing a clickfest gets better scores than taking your time and trying to use skill. I easily tripled my best score just by spamming bubbles into the corner. I agree with earlier comment - take away the downward crawl, then skill can beat spamming... until then 3/5
Under rating threshold (hideshow)
It's neat, but since there's this constant crawl downwards, you can't push bubbles that are low away from the death zone unless you happen to have a long series of bubbles that are the same color. I'm not actually sure you need the crawl, given that the board is going to clog up with various colors eventually.
Under rating threshold (hideshow)
Very nice! but:
- Making Combo counter would be nice
- A mode with bubbles don't get down can be more puzzle-like
Anyway: 5/5
Under rating threshold (hideshow)
Fun! I like how as they get further down, the angles get harder. I also like the randomness, not so clean and tight. Make the field a little bigger pls. Good work! 4/5
Under rating threshold (hideshow)
This is the second (?) game of this type, but the other isn't on Kongregate. So I think this is the only game of this type on Kong... Great job! 5/5!!!
Under rating threshold (hideshow)
Wow. Very nice game. Definitely a refreshing, new idea. The bouncing physics were implemented perfectly, and I can see this game becoming verrry addicting. Fantastic work on this. :) 4/5
Under rating threshold (hideshow)
yea, spamming works wonders in this game, great twist btw, ty
ill give u a 5/5 because its nice to see some innovation
Under rating threshold (hideshow)
I think if you implemented some kinds of levels system and polished it a bit this could be a front page game :] Ive seen a similar concept before but its still pretty unique and decent
Under rating threshold (hideshow)
Rapid/aimless clicking is good up to about 150-200 bubbles. After that you're doomed as there's too much on the screen. A good strategic player can get 300+ the highest score so far is over 1000!
Under rating threshold (hideshow)
yeah, Good game but randomly fast clicking gets you far better a result than actually thinking does, I dont know how you'd fix that though, a penalty for every shoot or a timer between shots?
Under rating threshold (hideshow)
i like playing it like a shooter just repeatedly clicking the mouse not paying attention to what color/number i'm shooting at.. i got 46 pops in about 8 seconds
Under rating threshold (hideshow)
@christiger: Thx. The trick in that situation is to shoot your ball so it hits the top of the #1 ball and moves away from the spikes :)