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I was enjoying the game until mission 6, then the game just sucked like almost every other one. Dead end, now matter what combination you use or irregardless of having all twenty guys maxed out. Screw this, I've wasted enough time here. It's starting to look like the only T.D. games to play are the Kingdom Rush and Pirateers.
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Well overall this game just sucks, and the perma-death? I'd be fine with it if there was some sort of strategy so you could at least try to save your men instead of just luck. This game needed to be play tested first before, for now it just sucks.
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Ive been low on cash on the fourth mission, so I figured id use my gatling and reinforcements. Ive made it without fail to the second wave, but then this time the enemy came and killed me immediately. I had to abort to save my gatling. Is there any regularity within the waves?
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@Shadowlord - I'd hate to see the original, if this is the improved version.
I've also discovered that there's some kinda cap on the number of units I can have out. As I put down more units, the first ones I placed disappear. Where do they go? It's a mystery to me, because that awesome troop I spent all that money on sure didn't go back into my squad. I guess I can just exceed the unit cap and vaporize my own troops? Lovely feature, that.
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An excellent strategy-defense game! I love how it combines new and fresh elements the genre really needed, like non-intelligent units, useless items, a non-existent story, a wide array of possible things the player can't do or customize, and, last but not least, the immobility and stupidity of placing your troops far away from the enemy's entry-point which, hilariously, is just around everywhere. I give it a full 0,5 of 5 stars. (PS. 'excellent' might mean something different than what i think it means. Might have to look that one up...)
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i do not reccommend this game because it doesnt matter how many men you place they just stand there shooting the same enemy while the other enemies are attacking your base your men will just do nothing about it you cant even tell your men where to go...
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You could play this game OR do something more productive like... is it any
nearby tall things you can throw yoself of?
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Ok first mission, this looks good, red squares, wait, why can't I place my soldiers where I want? Guess I'll put 'em in the squares... the enemy is obviously coming from above because theres walls and trees all around, and it's not like I can rotate my men or anything. Ok, let's go, wait what, they spawn from behind? Oh gee, I lost.
(Also, I pretty much gave up on wave 2 because I had 12 soldiers and they still died literally instantly and then my base got destroyed)
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First I was disappointed by the really bad English in the tutorial. But well. Sometimes developers put their quality into gameplay instead of grammar. But after playing the first 3 levels I stopped. There is no defense about this defense game. No strategy. I won't complain any longer. You don't have to bother with updating this game. It just fails in the core of it.
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Ah man what a great concept for a TD, I can't wait for it to get better after the first leve... wha? It doesn't get any better?
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Terrible, though I admit I sat through the entire thing just to say I did. Most mechanics work decently (excluding the immune powerup, WTF is that???) but the game is just not worth it. Even the best units die off and have to be replaced, reloaded, powered up and given items, only for more to die next time. Strategy boils down to splitting 20 units into small DESIGNATED squares, dropping all reinforcements, and clicking next wave until you win the game. Could have been really great, but just wasn't.
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Instructions wouldn't hurt: you have to check under missions what you have to do to advance and unlock new units and equipment.
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You might think that things like walls and bunkers might force people to walk around them or provide cover. You'd be wrong.
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It amazes me that a game with so much effort put into the art, music, and other assets could fail so miserably. There is little to no thought put into the gameplay here, absolutely a waste of time.
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too much flaws. not worth more than a 3/5 . However just like alot of games, it has potential, let the third one be epic :)
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I'd love to give constructive criticism, but I feel this game is just a massive troll. An "upgrade" that forces the soldier to shoot randomly in a circle instead of targeting?