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According to the Impossible Badge, this city is only a little over 2 miles long. I can only imagine how dense the population is in this tiny place!
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As someone who got the impossible badge to Hippolyta, this has none of the challenge, and is incredibly slow paced. Most games of this type have power-ups you can pick up, but this one tries to sell them to you, undermining a lot of the enjoyment in the pursuit of money.
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The last straw was when the game gave me a game over screen when I still had two Kongpanions left. Either that is some utter crap programming or an utter crap ploy to get us to buy more power-ups. I don't care, I'm done with TKS either way.
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"I will never eat at No Gusto's ever again! All the food was so rock hard you could use it to tear down a brick wall! 1/5 stars."
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Whose idea was it to award a badge for sitting through the blandest endless runner known to man for literally ten minutes straight?
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So basic it's boring at the second attempt already (it's a shame, bc it's cute), very CPU intensive (it bugs all the time), VERY unpractical perspective view, and the scrolling hurts my eyes so bad. Bye bye.
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Canabalt came out in 2009, didn't induce motion sickness and didn't have a tragicomical tacked-on microtranscation system.
F for effort.
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Played it 3 times. Concept is ok, nothing new, the diagonal view makes it difficult, not a lot of visually different surroundings, often you see how one piece of area is "glued" to the next. Got a bit laggy by time. The 4th run totally ended in havies lag problems: From the beginning only the melon visible, the cook guy sometimes glitching to front or back of the melon, beigeish interruptions of the picture, distance jumping to crazy numbers (positive and negative), everything going to beige, error message (from my broser?). Reloading resulted in the same when starting a run.
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insanely slow on chrome, fatal bug during intro on firefox, i'd be upset if I didn't understand from other contents that this is not a game worth playing. I just hope it wont be a needed BotD badge for me in the future.
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Almost got the impossible badge on my first attempt, and I am garbage at video games. It might as well be a Subway Surfers reskin with a different camera angle.
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The intense lagging and strange perspective make it quite difficult to see. The A/D controls make no sense to me; there should be an option to change the controls. Overall, not a game I find enjoyable.
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Tell me your development process sucks without telling me... The leaderboard can be ranked by distance or by score. But actually, ranked by score is still ranked by distance but just displays the score instead. -_-_-_- It reeks of underpaid developers that will (rightly so) do nothing more than exactly specified. Any developer who takes a grain of enjoyment out of their work would see if it works as intended before shipping it.
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Had my cursor hovered over a power-up. Clicked it and nothing happened. Concluded that the power-ups are worthless since I would either have to take my left hand off the A and D keys to use them, or they don't work PERIOD. Played the game as normal and hit the space bar to jump. It opened up the menu. Clicked out of it and crashed into the obstacle. Concluded that this game is trash that the developers shat out once their "Please Don't Eat Me" money dried up. Hopefully Kongregate is wise to your B.S. as well and will not be giving badges to your third "game" hobbled together out of recycled assets and middle school grade coding.
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This is a very basic endless runner - just some static obstacles (with very little variation) and microtransaction-based powerups. The perspective makes it hard to tell which lane are you on and how close you are to obstacles. At least the badges are less grindy than the previous game.
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sort of curious on why this game was made. I'm assuming kong has our information on what it's members like and what is popular. They know what earns the most money and what doesn't. I wonder if this was a result of that?
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This is so-so. You dont really feel like doing the second run after the first one. I like that you utilized kongpanions. People forget that back in the day there were dozens of game submissions daily with a lot of crap, some medium and some good games. Now we get a game or two per week so even with the same ratio, hitting mediocre items lands worse than earlier
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Kongregate was better off being owned by Gamestop. at least the Kongregate developers did not release crud like Please don't eat me and now this.
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200 bonus points for having a certain amount of Kongpanions? When the scores are usually in the 10Ks? What's even the point? I treeks of terribly lazy design, and this permeates trooughout the whole gam.
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If anyone is struggling to get the impossible badge, one boring method that helps is if you have a slow down power up, if you activate it at the same time you die, the powerup seems to permanently slow down future runs until you either refresh the game or use the powerup again and let it naturally expire. I don't recommend it though as you also score much slower making it a miserable experience.
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Much better than Please Don't Eat Me, plus I do like how the Impossible badge is a challenge and not just simply "Do this thing but like, a lot." All we need are customizable controls because A and D just aren't working out for me.
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The game is ok, but the impossible badge is of "medium difficulty" and you will get it in 30 minutes of gameplay. For a game like this, Greg would have put only 1 badge, Medium, because the game has no content to offer.
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@Kastorr: Does it ever change / get more challenging? It seems ike the game just keeps repeating the same few obstacles again and again and again. This has to be the most boring autorunner I've ever seen: Only 3 lanes, no variety, and basically 2 moves (jumping and using consumables - yay, microtransactions). I thought the previous game was ok, but this is a catastrophe.
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Reminiscent of temple run and crazy taxi. You get 5 lives per run, so that makes it easier than those games, but the angle is different, which makes it harder. I can't tell if there are three lanes or four lanes.
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It starts off so trivially easy as to be boring and takes way too long to become challenging. There are no real incentives to go further or play longer, so the powerup monetization model isn't even remotely tempting.