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same amount of lp at a lvl 20 quest as a lvl 200 quest?? doesn't make sense, good game with potential but needs to be balanced lots
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After some quick clics of level up, the strategy is to do the quests continuously, waiting a couple of minutes for each one, and retiring as soon as you don't have quest available anymore.
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Hi! I added a new spreadsheet (in wikia too) for see the new synergies after 16-Septembre UPDATE, too u can see 3 BUILDS, (1 better than others), tell me if u have other better build! https://docs.google.com/spreadsheets/d/1uigqYIYi5IeISfpJfJh8kaok5rXMnWaY5uIdxFk0ugs/edit?pli=1#gid=1304447069
BETTER build i found (synergies from): T1-Strength (0), T2-Constitution (0), T3-Armor (3), T4-Construction (2), T5-Intimidation (2), T6-Combat (4), T7-Smithing (4), T8-Strategy (2) and T9.Dungeoneering (3)-- TOTAL: 19.
For other builds (Intelligence/Luck and Agility/Charisma) check spreadsheet.
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I've decided, I'm going to become a warrior. You get to retire at the early age of 19. Why didn't I think of this profession before? It seems so obvious! Great game, by the way. Not really a fan of idle games, but this has kept my interest for some odd reason.
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cool idea, play as male and female character at the same time and marry, your child is a mix of each character (eg. warrior+mage=paladin)
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dont understand this game or how the quest system or skill stuff works but i cant stop playing its addictive and its got loads of potential keep up the good work :)
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hmm .. sems that the peaks that improve your legacypoint reword didnt work ... bought a +10% ... did a quest that gives 10 points and still get with the perk just 10 points and not the 11 :(
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New synergies? Now that I've figured out the end-game optimal build you add reasons for me to reset and a need to go rediscover the synergies? Oh, well, okay. Thanks for building more content into the game to revive it for more fun play!
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Why is that when i had retired for about the 5th time getting money seemed so much harder when previously it was so easy. I used to be able to get all items to 100 within the first minute or so of loading. Now it is taking quite a bit of time.
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@Norma I've played for like three days and am hitting level 400 in less than an hour of gameplay... I don't see why it should be so difficult with all the traits bought. I don't even have them all yet.
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A suggestion, character graphic change based on your choice. E.g a person with intelligence/luck would look slightly different than a person with intelligence/charisma. also choosing your gender would be cool.
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Played for weeks. All family traits bought. And still can't see making level 300 anytime soon. Game still has major balance issues, and I really see very little improvement or progress with everything you've added. It's very odd.
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Lose a fight.
Not Loose a fight.
Lose.
Oh my god fix this. I like this game a lot but I am a vicious linguistic snob.
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Rating unfortunately dropped to 1/5 because of the continued trait tree problem of the buffs not continuing onward. Really have enjoyed the game up to this point but now I've almost completed the extended tree it feels like little point in continuing until the buffs are fixed.
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I have fallen in love with this game. Mostly cause i have been waiting for an idle game to implement this. 9/10 cant wait to see more, which judging by the little time between updates, I wont have to wait long. I hope you guys enjoy working on this game as much as I love to play it.
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from wiki it looks like quests used to last 3h+, atm 2-3min all the way to 300, -quest time nodes seem pointless or at very least underwhelming.
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what is formula for exp from quest reward? what is the point of having quest interface if it has 2 choices in questline which i assume is randomized. if there is best path, ppl would just log it and list which is best, so everyone who cares to research would take same path anyway. if im trying to buy x10 with shift when i cant afford it, it wont let me. but im still forced to buy 1+9 singles after each reset. why not just let us buy 10 on first purchase? or make that 'shift' buys UP TO 10s. like if im at 1, holding shift would buy 9. atm im ONLY buying in 10s, and then buying 10 in same place again to get bonus. so besides first 10 ones, i never buy without shift. also x50/x100 is pointless if you dont give plenty of exp after reset. i assume everyone is buying what ever 20s they can afford as soon as possible without even looking at exp production, more so, it doesnt even show exp/sec. 1/5/20 or 1/20 toggle would be preferred.
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The LP rewards for quests are way too random and apparently have nothing to do with anything. The game quickly becomes simply waiting for a quest timer to run out, just to get to another quest timer. That wouldn't be so bad if the likelihood of a 2 point reward wasn't so very likely even at the highest tiers.
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It seems pointless to spend LP on making more XP to level skills, when the skills affect only each other and not quests.
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the diplomacy mission "Secure Legal Trade Routes", need have a fix on it description "Establish preper trade routes between different COUNTIES"
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Skillquestspeed family trait doesn´t work. Sometimes it reduces quest time 5 seconds, sometimes it does nothing and at least once my quest time went from 1:50 to 1:55 when i bought skillquestspeed trait.
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I have to say, I LOVE how responsive the developer is to feedback and suggestions (even the in-game feedback button) I abuse that and send you annoying messages all day long. It's nice to see someone care and want to make the game what people want. Way to go!
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Ive figured an wrong thing, "when i restart with buffs" on this game, the next generation can discover pizza and spageti again?
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i feel like the quests are quite empty, how about if when you start/complete the quest you have to pick a choice or complete a short minigame to test your skill, and if you dont manage it you dont get a reward and have to do the quest again?
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You are probably aware of this but just in case you are not, the income for the various skills looses the bonuses gained when going of line for even just a short time. The skill income goes back to baseline amounts without any enhancements e.g. 290 intelligence with the enhancements I've achieved reaps 1.78 trillion but after reloading of the screen it drops back to 42.6 billion. Is this something you are already working on rectifying? Thanks
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I don't mind not knowing initially which path gives better lp, but it'd be nice if once I cleared a quest it's lp reward showed in subsequent lives
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Ok i'm donde qith this game, it started fine, it was really enjoyable, but with the recent changes in the quest system this game became unfun, that and the fact the game decide to erase my save. I hope you guys can polish this game to it's best. The best of lucks.
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I really miss the time advancing aspects of the quests. That was often the best part. Still thanks for the game, and for keeping up with it.
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I kind of want to know what quests are down the line so I can best choose which line to follow i mean the surprise is nice at times but last game i got to the 150 quest with only 25lp gained. This game im at the level 40 and after this quest i will have about 40 lp. Hence why i still stand by being able to take multiple paths or branch down another once one is done.
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I don't like the new questing system. Before, if I was going to go to work, I could choose an 8 hour quest, if I was going to be in front of my computer, I could choose a shorter quest. Now I'm forced to only choose 1 option, there is no real choice once I've chosen a path. It takes a way a lot of what strategy this game had
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I disagree with LesleyLaw, Do NOT make it so we see how much LP we will get on quests not unlocked yet. If you do that people will just ad up the LP you would gain per path and take the path with the most LP, it will completely defeat the purpose of even having the quests branching. Leave it how it is and people can run through each branch, thats only 4 reincarnations, and see which gets them the most LP.
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I'm level 221 - I can't attempt new quest from 120 - because they were added while my hero was developed... rubbish...
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You know what? You can say what you will about the new quest system not allowing you to choose higher level quests, but I feel like the new LP rewards are higher now, anyway, or at least faster
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Would be nice to know what skills synergize with each other 'before' you actually pick them. then you would actually be able to plan out a skill set instead of having to go by pure trial and error to create a good skill set.
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Artifacts should show what they upgrade, Like the Skeleton Key, it upgrades the speed, also a xp per second would be nice, maybe as an artifact too or familiy trait
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The choices you make in this game would mean more if you knew what they were. Starting the game, I don't know what the different classes are, a lot of skills to choose, I don't know what the differences between them are until I learn about synergy choosing a quest chain, I don't know what the trade-offs are, does my reward change based on my level in the that it depicts, are the time vs reward different for the other branches? What are the effects of the artifacts I'm about to buy, should I save for them or should I level up skills instead? The Skill overview page just looks like someone trying the Konami code over and over again. Adding more quests was definitely a good move though, the UI looks nice and the game seems fun, but I think giving the player more knowledge would just help a lot