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First time You enter the main page, You really need some kind of help or tips. What does str, agi, int do ? How about charisma, luck, const ?
The "Retire Hero" button is our reset for Legacy Points, which are gained by questing and currently add 2% each to your overall xp income. We are looking at adding a hard reset as well, that will completely wipe your game and start you at the beginning.
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If you're going to give 'perks' for achieving certain amounts of progress, then you need to show us what levels of progress we need for the next perk, and what that next perk will be. The way the game is now, the player has no idea what is best to invest his experience in.
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It feels like you are getting XP do get more XP. The only the LP don't seem to be influenced by it, which makes it feel effortless. Good base though waiting for more. ;)
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A good tip I am finding out that helps you move along in the game is wen you can get another skill get it then get the trainer for it so you don't have to click it all the time then start upgrading your lower skills for exp and eventually the lower skills help you out
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also instead of making quests with just a counter make them have prerequisites and ways to be completed faster. for example quests that have to do with strength, have them being completed faster if we level up strength and so on
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needs more stuff like add in different sizes like +10/+50/ so on, also some little animation would be nice of the character.
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Would kinda like the ability to abandon a quest. I accidentally picked 'Fox Traps' thinking it was 8 minutes when it is in fact 8 hours.
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The LP gain is unbalanced; the first training gives 2 LP in 2 minutes, which equals 1 LP per minute. everything after that gives so much less LP compared to the first training(s)
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I'll give you a 3 stars because i liked it for the time i put to understood that it's was useless to continue for now.
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@Milkbone "Right now, they give you a 2% increase in XP profit across the board." Unless it's not shown in the board.. you gain nothing from LP. Then you've got the possibility to restart each time you got the first quest done which give more rentability than doing anything else. There's some idea in there but for now it's not there yet.
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seems like time is running very slow in this universe , i am level 104 with about 10 trillion XP after only 5.5 month ;P
You are a prodigy! One of those super-kids who has achieved greatness before their 20th birthday! (just kidding... yeah, the age algorithm needs some work :)
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still somewhat confused we're sacrificing billions just to re level with thousands? it doesn't seem like leveling is worth anything if the goal is just to get lp for time
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Ok the idea is nice, but the big problem here is that the actual idea hasn't been implemented yet. It's better to wait until the actual skeleton of the game is there because now it feels like some crucial bones are missing here.
Yep, we are definitely missing some bones... we wanted to see what features were most in demand before we pursued them further, but in hindsight the trait system was pretty core and should have been completed before release. Stay posted, it is our highest priority!
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So it seems in this version it is an invest-everything-into-awareness game, till you get bored, then you can reset for points that you can not even use. Premature release.
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game has lots of potential,but it is way to early to relase it, I mean the thing that is supposed to make this game unique is not even implemented jet...
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well, according to my first finds, it's a very interesting game. You should follow the skill tree that is set up by your first choice, I.e if you pick intelligence, at 40 it increased the speed for awareness, which I selected right after that, at 60 it increased speed for cooking, so that was my third skill... and so on... if you have legacy points, every point is worth 1000 after a reset... 20 lp = 20.000 after reset, 40 lp = 40.00 after reset...
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Sorry, but i don't get how the XP per skill are placed:
lvl 100 Intelligence 30 XP,
Lvl 100 carisma 30 xp
Lvl 100 Awareness 72,96 MIO XP and it takes less than a second.....
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Liked it! Have a lot of potencial (Dungeons, highscores, equipment, etc), the gameplay is good. Maybe some skills description?
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A place where i can look at my percs would be nice. And it seems the skills i choose don't affect the percs i get. E.g. I picked construction and get percs for cooking.
UPDATE: Done, but not finished! :) You can now view all the perks via the Skill Overview... we will be defining hover states that will show you the perk details early next week.
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Well stop make IDLE games... lmb click lmb click,and what els...thats all...u crazy stupid people...make skill games...online RPG..and soo on..........
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When you get a perk from the first few skills, it displays a skill other than the one you upgraded. I just upgraded Intelligence and it said I increased Stealth, which I don't even know. Not the first time so far.
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okay last comment, sorry, but please add a way to hard reset or reset the character so we can repick the bonus in the beginning.
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There are a lot of things I don't get, like when you highlight a new skill, why do some skills get a green border? Why do some skills give bonuses to skills I don't have? (for example one skill gave a perk to tracking which I didn't take) overall I like this game!
Glad you are enjoying our game! There are definitely a few things we need to explain better... the skills that are highlighted in green are the ones that contribute to the skill you are hovering over. The cross-skill benefits are rewarded when certain perks are achieved (perks are achieved every 20 skill levels for the most part). Hopefully that makes some sense!