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Football zombies glitched im atleast 20 yards away from him and him doing his attack animation way early still hits me
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Why do you still get hit even if you're walking away once the zombie attacks? I shouldn't be hit if I'm so far away from it. Once it starts the wind up of it's attack you get hit. That's a problem. There are already ranged zombies...If you're away from the melee ones once their attack animation is done, you shouldn't be hit. Makes the football player ones a little OP.
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So I am on day 15 everything is maxed out and my + is at 42 but there are no more guns T^T and the guns Ive got aren't helping very much. Also would it be possible to get movement of character with the mouse?
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ok three things i want to say:
1) the magnet is seams useless abit, i dont need him for grabing money and the xp from the enemies does not disapeer in time and draged from all over the map to you later if you win or lose and you dont have a use for it during the level. the only use of the magnet is to get life packs so it has some use yet not much.
2) game modes can be amazing for that game as it has alot of potential.
3) GRENADES!!!
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Pretty nice, a little ripetitive, but I guess it comes with the kind of game.
Some ideas:
1) Add upgrades - I suggest "regen" (allows to regen more energy per second), jump (right click makes you jump farther and recharges faster), precision (more damage).
2) More perks (I suggest at least a minor one for every tier of upgrade completed and for every weapon maxed).
3) Damage increase at the end of the upgrades should be more consistent, now it is really poor.
4) Add some music - something epic for bosses and a couple more for standard levels on random rotation.
5) More upgrades for the weapons, and a couple more weapons.
6) More money during higher levels - it would help point 5.
7) Random bonuses during the game - x2 damage, x2 movement, x2 money, stuff like that.
Don't be afraid to make the game too easy, when you have to play a game which repeats the same structure you need to see substantial improvement in your character to feel satisfied.
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Got maxed final weapon at day 15 except the upgrade everything perk. Realised everything meant every past weapon, decided to at least wait till level 20 to see the final boss. No boss. :(
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I got everything maxed out and now I'm just doing the same thing over and over again without any purpose. I wish there were other stuff to do...
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The barrels don't explode? Literally unplayable, 1/5 stars!
Fun, but needs some additional mechanics to make it more interesting. Deployable barriers or decoys would add a lot of depth, for example.
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I had fun. But after level 10 I got a little bored. I think the game would have been great if the goal was to survive for 10 days. Still 4/5 from me :)
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The fact that the mouse aiming is off is annoying in the beginning, til you get used to it. And the magnet seems useless. Never upgraded it til i had everything else. Otherwise: really great game! Would like to see more content or other games like it =)
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Starts good, no ending (or too far after boring time).
There is room for improvement, and it can be great, there's not a lot missing (already described in other comments) to make a very cool game
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Nice game. However, after an hour, at day 17, level 29, got all perks, is there anything else to do? This game needs an endgame.
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i like the graphics and core concept, but it is very very repetetive. all zombies seem have the same AI, just different speed and attack range. so you just walk backwards in circles. even bosses follow the same pattern, just with more hp. one map for the whole game. no new zombies after the first view level. even at day 15+.
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I enjoyed it for a little while but by stage 11 I was so bored I quit. A few things: Do upgrades actually do anything? speed/magnet don't feel like they do much. I mean I know they do because I can outrun the damage soak mobs
2) any plans to fix the 'blob' problem? eventually the entire game becomes a giant mass of zombies in the middle that don't really do anything. I mean I know you only have 3 common enemies but still (we can argue but you have 1 ranged unit, 1 anti flamethrower unit, and damage soaks)
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I think instead of having xp drop, just make it something you get on kills like money, and and replace the magnet stat with medkit effectiveness (heal more HP per pickup)
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Ah! Discovered the autofire is enabled by just double-tapping. It would be good to add that to the instructions before folks get a hand cramp.
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game is too laggy (forced to play on high because low is broken), aim is absolutely broken, can be good game once these are fixed
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This game has a lot of good elements but when it comes down to it, it just falls flat in so many ways. I really appreciate the developer for listening to the comments but this feels more like an endless battle mode of a much more complicated game, rather than a full game itself.
Also, you've removed the need to pick up experience, so why even have the magnet? The HP box? I mean, okay, but it's going to be the last thing maxed out every single time.
It just needs more. More variety, more types of zombies, more ways to kill them, more game modes etc. Weapon switching? Melee attack? Grenades? Power ups? (Hey there's a way to utilize the magnet!) I don't know, but this is a good foundation for a larger game.
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The game is unplayable for me. There are HUD elements, but otherwise just a black screen-- no character, enemies, background, etc.
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PS. I'm not sure the "+ damage" (after maxing the four main upgrades) is doing anything. I have it at +70 already and it still takes too many hits to kill anything. I guess it does do SOMEthing but not enough. This is really grinding - it would be fun to be able to really destroy them at SOME point...