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i got all the runes, maxed em out, got an op greatsword, got to a 3 star dungeon and died a reckless death. f in chat pls
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Traps are excessive difficult to pass and do way too much damage. Feels like pixel perfect gaps. Unfortunately most of my deaths are to traps and its incredibly frustrating to lose a great run to an impossible trap.
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Any chance you can add keyboard options for the mouse-click controls, since they don't seem to be dependent on direction or cursor location at all? using both mouse and keyboard is awkward on my laptop, especially since it hates accepting input from both sources at once.
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First, I wanted to write down a big comment with every single detail, but now I will just point out most crucial things in game. Penetration Bow is the best mob killer weapon in game. Lightning Staff is the best single targe killer weapon in game with control skill. With these two you can faceroll any dangers in this game. Max difficulty is 10 stars, and... restart at 10 stars again. No ending, no reward window, nothing. After level 60 (when you max out talents) you gain those points which you can't spend anywhere. Why not lock character level at that point? Dash in the direction where you look, not in where you move sucks. Mobs are not moving around, they always stand at spawn point. Due to lack of "maps", you learn every spawn point and never be killed with some random mob hunting for you. No ability to reroll stats on items or to abandon enchantments - sucks. Melee is the hardest to manage and survive long. Thanks for the game, chilling on 10 stars, waiting for new content.
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I really like this game and especially the graphics. Why not add a "dodge" stat and/or give the character a 100% dodge chance during the "roll" ability (using space)? It would make the use of Greatswords and Bows so much more interesting.
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Basic pointers since this game lacks basic instructions. You are going to die, you will lose your stuff! That is not a big deal as you keep your level. Note that the game saves when you reach the town, -every- time. I recommend you save money and when you start with a weapon you like, buy an “Artefact” followed by enchanting your weapon. If you do not like the results from the 2 chests, remember, the game saved before you spent your gold *cough. Even if you do not get a weapon you like, you can still play. Chances are, you will get it soon as a drop. I also buy an “Artefact” every time I reach town, even if I have 8 already. I find the staff the best weapon and teleporting over traps is a nice bonus.
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'Your browser does not support any of the required graphics API for this content.' – same on Chrome & FF under Ubuntu… :(
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So, from whatever reason, wearing any shield increases my damage by 8....
Makes using other weapons kinda not worth it....
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@stalemate7 artefact is a correct spelling in British English. Don't assume that American English is the only correct spelling.
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Put the Right click ability on E or Q please. Whenever I try to use it I HAVE TO not press any other button or it opens a new time / closes the tab / goes back whatever.
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Extra ideas:
1. Use extra points to increase dmg/defense/health
2. Add extra items slots to further expand variations
3. Add ability to reroll stat on an item at a coin cost.
4. add 5th upgrade of items (Artifact instead of Artefact) with a 5% chance
5. Add ability to combine 3 artifacts into 1 more powerful (3 * x -> x+1, 3 * x+1 -> x+2 and so on)
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Certain ranged weapons will shoot a SECOND projectile on each shot when they have the attack speed increase enchant on there twice. If this is actually a bug, please don't fix it, because its not super easy to get and its so much fun.
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Best power setup is shield with 15% block innate and axe/sword. You can easily get block rate over 50%, making you basically immortal with heal+defense+regen. For leveling up, I found and enchanted a staff that gave me about 80% experience bonus, which is used to clear up everything until the boss fight.
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Keep up the dev on this, please. it has some really high potential. I would love to see this on steam as a coop game (not mmo, just lan co-op perhaps), after it has really been fleshed out. you have some great artwork and animations! Thank you for the hard work, and I look forward to more developments (and I would pay for this eventually).
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Jono, have you tried increasing your stats? Those upgrades stay even if you die. Items are so OP it because extremely easy to steamroll the game, but yes you have to be careful about dying or you have to get them again.
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Dead again. Spawning without a HP generating item means you are basically f'd. This game has such an amazing inventory system/enchantment etc. It's been rendered unplayable by an inability to simply save the game.
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Are there instructions to this? I feel like I am missing something. There are no controls, doesn't seem to be a save option? I spent hours upgrading and enchanting then died and lost all my inventory
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Great game, really enjoying the graphics and gameplay. Just needs more content and variety. Looking forward to future updates!
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Item disappears on enchanting table - I dragged shield over sword in the enchantment slot, shield disappeared, sword was still in the slot.
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Anyone figured out how attack and defense work? All other stats are pretty obvious.
Hard to decide which shield is better, with a lot of defense, or some more chance to block. :P
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What would be great is a vault to store items in on the campaign starting screen. It stinks constantly scrapping gold items because there's nothing else to do with them.
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Any time I die at all ever I lose ALL of the stuff I got - even the stuff I got in previous adventures that I completed. No apparent way to save. Until fixed it makes the game COMPLETELY UNPLAYABLE.
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Having 100K gold, I can say that I have play this game too much and gold is sorta useless late game. Maybe make some upgrades cost gold?
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Interesting, you can farm lower levels by reloading the page and also skip levels by clicking the next one while the screen is still fading.
Enjoy infinite artifacts and a super speedy game i guess?
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game look really nice gj and also like the gameplay,was a bit sudden at the start when i lost all my items but ok i like it.
also the strike motions are soo flued i like it a lot gj keep up the good work :D
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Nice game ^^ A few thoughts : teleport kills the trap dungeons. Equipment and bonus are too fast maxed out. About the bow (piercing is quite OP), arrows tend to go random when you aim towards the edge of the map. The hitbox : you can see an enemy but as long as its head is offscreen, it is immune to arrows. My range is limited to what I see , so if I manage to get an enemy's head in diagonal of my screen I have maximum range, but if I am in a level with vertical scrolling, I need to get very close to the enemy to be able to shoot it.
Last point, I really love the esthetics of two-weapons combat, but I needed a few trials to understand that the trajectory of the whirlwind attack is led by the mouse pointer, unlike all the other close-range attacks.
Explanations about the abilities would help.
Lots of potential, a pleasure to play so far, eager to see the updates :)
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I loved it, particularly the graphics. I also loved that having your mouse over the inventory button and others does not prevent you from firing. Clearly 5/5 stars. But the game got tedious fast. It needs something more. in depth. I look forward to your future upgrades. keep up the great work.
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I think game could use some introduction/explaining as of what am I even doing there, and where I'm going, lol.
The gameplay itself is really cool.
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What's the point of letting us use arrow keys for movement if we than have to us space for dodge? Could you add a few more key options or even add rebinding? Otherwise, looks very pretty and seems to have a lot of good ideas.
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Careful. I got pretty far, cleared my internet browser history / cache and lost all progress which I assumed was saved on-site like other games.
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Score is your levels. Has nothing to do with how far you have gone in the each run. I've been to difficulty 10+.. the only constant is your levels.