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What would be great is a vault to store items in on the campaign starting screen. It stinks constantly scrapping gold items because there's nothing else to do with them.
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Any time I die at all ever I lose ALL of the stuff I got - even the stuff I got in previous adventures that I completed. No apparent way to save. Until fixed it makes the game COMPLETELY UNPLAYABLE.
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Having 100K gold, I can say that I have play this game too much and gold is sorta useless late game. Maybe make some upgrades cost gold?
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Interesting, you can farm lower levels by reloading the page and also skip levels by clicking the next one while the screen is still fading.
Enjoy infinite artifacts and a super speedy game i guess?
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game look really nice gj and also like the gameplay,was a bit sudden at the start when i lost all my items but ok i like it.
also the strike motions are soo flued i like it a lot gj keep up the good work :D
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Nice game ^^ A few thoughts : teleport kills the trap dungeons. Equipment and bonus are too fast maxed out. About the bow (piercing is quite OP), arrows tend to go random when you aim towards the edge of the map. The hitbox : you can see an enemy but as long as its head is offscreen, it is immune to arrows. My range is limited to what I see , so if I manage to get an enemy's head in diagonal of my screen I have maximum range, but if I am in a level with vertical scrolling, I need to get very close to the enemy to be able to shoot it.
Last point, I really love the esthetics of two-weapons combat, but I needed a few trials to understand that the trajectory of the whirlwind attack is led by the mouse pointer, unlike all the other close-range attacks.
Explanations about the abilities would help.
Lots of potential, a pleasure to play so far, eager to see the updates :)
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I loved it, particularly the graphics. I also loved that having your mouse over the inventory button and others does not prevent you from firing. Clearly 5/5 stars. But the game got tedious fast. It needs something more. in depth. I look forward to your future upgrades. keep up the great work.
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I think game could use some introduction/explaining as of what am I even doing there, and where I'm going, lol.
The gameplay itself is really cool.
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What's the point of letting us use arrow keys for movement if we than have to us space for dodge? Could you add a few more key options or even add rebinding? Otherwise, looks very pretty and seems to have a lot of good ideas.
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Careful. I got pretty far, cleared my internet browser history / cache and lost all progress which I assumed was saved on-site like other games.
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Score is your levels. Has nothing to do with how far you have gone in the each run. I've been to difficulty 10+.. the only constant is your levels.
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bow is kinda useless in early parts of the game i save a shield to heal as i go later my health per sec is better then the shield
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great game! Question do artifacts stack? id love a personal chest to save my personal extra weapons that way i can and will level up every weapon instead only the one
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Fun concept but a little frustrating with the hit-boxes. It's hard to know what you're targeting. For some things the hitbox is right on the top corner of the object and anything else (including hitting the center of the object) will miss.
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over all its good it could use more weapons and stuff like that and plz add a save because i played yesterday and it didnt save even tho i made sure it would save by reloading it
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I don't know how the cooldown works, but I had 8 books and the 25% recharge rate from the skill tree, but skills still seemed to take the same amount of time to recharge, destroyed my idea of a no-cooldown archer or sword build.
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Once you have an orange weapon (or weapon and shield) and full artifacts, is money just useless? There should be something you can do with it.
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There needs to be a bit more heads up that the enchants don't last through death. I enchanted my weapon, immediately died and was out half the money I had earned at that point. I wouldn't have enchanted the weapon if I had know it wouldn't be permanent. Killed the game for me.
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the teleport seems almost pointless in terms of being dodge, the couple times ive used it the enemy just tracked me and shot at the end of the teleport lol, and the attacks feel kinda sluggish like you have to hold the attack button to follow through with the attack, and i guess i can understand that but its not as fun as it might otherwise be, games decent though gonna keep playing
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I feel like some kind of prestige system could take the game much farther because right now i'm sitting at level 43 at 4 star difficulty destroying everything, sure I can keep leveling and grow stronger, but for what, to destroy my enemies more, I've gotten to that point where I ask myself " so whats the point now?" with some kind of prestige system i'm thinking that might solve that. I will also add that up to this point I have had fun and this game seems well made. However, this is only a suggestion so take it how you will.
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just started playing today, im loving the game, took me a few deaths to figure out how to sell unwanted items because im slow though
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Do the Artefacts actually work? Feels like when I have the one that heals 2 on kill, it doesnt, and none of the +crit dmg or +crit strike affect the character screen numbers, and I dont really see a change in my crit damage
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8) Custom keybinding. Please.
9) Upgrade orbs still drop after no more upgrades are possible.
10) The dual wielding attack skill (blade whirl thingy) looks really really weird since the guy spins so slowly.
11) Lastly, more content. Right now facing the same 7 enemies (+bosses) is a bit repetitive.
Pros: I really like the weapon choices, especially being able to either dual-wield or have a secondary shield. The graphics are really polished and I can't find any gripes. Having a defensive/movement skill and an offensive skill is awesome. The difficulty amp is pretty good as well.
Overall, right now I'd give a 3.8 or so of 5 stars.
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This seems like a really solid start, but there's quite a few things the feel clunky or needs added to IMO.
1) The maps really aren't randomized at all exept maybe which type of room you get and somewhat enemy placement.
2) It seems odd that there's no armor, given there's shields and such a variety of weapons, but some games like soul knight have made it work.
3) As has been noted by other players, the character moves faster left-right than up-down.
4) Crate/barrel hitboxes are positioned a bit too high (as many have noted). Enemies seem fine though.
5) Lifesteal weapons are OP.
6) The lack of a way to revive is frustrating. Also, adding a way to revive with gold, perhaps with an increasing cost each time per run, would help with the problem of not having much to spend gold on.
7) Very minor thing, but the way the witch is swaying she looks drunk :p.
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With both Chrome and firefox I get the error "Your browser does not support any of the required graphics API for this content.". What is required to run that game?
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Great game, great potential, I really enjoyed playing it. A little rough diamond on Kongregate nowadays. I'd love to see more of it