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Just beat the boss on 6 star difficulty. I haven't felt in any danger at all since 3 star difficulty. As soon as I got a legendary leech staff, any level of challenge was gone. Breaking boxes felt pointless beyond this point, and once you got red tier on all skills, upgrade orbs because meaningless. What I'd like to see in future updates is a forseeable end, and much more variety and difficulty in enemies and bosses.
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i really love this little game with great potential, which i hope can be realized in the future. there are only a couple of suggestions i can add to the others: 1. a map feature would be nice; although it currently feels redundant, it will come in handy when the game incorporates much larger maps in the future, which i sincerely hope. 2. i would like to assign shortcut keys to weapons to allow me to easily switch between them as needed; such as 1-staff 2-bow 3-greatsword 4-sword&shield.
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Your character is REALLY slow to start attacking once you begin clicking the mouse. It's like the first click or two aren't even registered.
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Good game and would be better with some minor tweaks. It gets easy way too quickly with a strong ranged weapon. It starts out fun but quickly becomes a chore to travel from room to room so slowly even with a bunch of movement speed buffs. There needs to be some variation in stages other than kill all enemies to progress. That's probably what got the most boring.
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Is there any way we can tweak the controls? I would find it MUCH more natural to both move and attack with the keyboard, or the mouse. Not both at once.
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the game doesn't load, i see a message behind the kongregate logo but its hidden and i can only read "you......hics" (the logo is covering the dots). i saw people talking about FPS issues, so it might be something with [grap"hics"], this game must be pretty heavy, wow.
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It would be amazing to add a keyboard shortcut for attack instead of forcing Mouse use ;( would be a lot faster for those on mouse pads for sure
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BennyDeDog i think its only counts 1 artifact per type... had 4 artifacts who granted +2 heal after kill (total = 8) but only healing 2...
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The game doesn't load, just stays on the kongregate loading logo. no one else is having trouble with it, so it might just be me (also, every other game works fine for me, so it's obviously not an issue on my end)
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Great game, really enjoyed playing it. The graphics and animation are flawless, sound design is pretty damn perfect, the mechanics are quite seamless. At one point though the green arrow -upgrades don't give anything more, which is a shame, and you keep getting exp/levels even though you've capped all the skills, so that's a little derpy. The idea of switching your playstyle on the fly by just equipping another item (having a yellow bow and a yellow greatsword in your inventory) is awesome, also the levelup-system doesn't "lock" you into any one playstyle. The block rate is still there, even if you don't have a shield. An explenation of the Defense-stat would be nice to have, though, as everything else is quite obvious, but defense isn't. Overall, 5/5, would reccommend.
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Also why is my guy changing every time? One time he has a sword, then he has magic, then two swords. What is up with that?
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Green arrows should also reset cooldowns, heal all wounds, give 500 gold, 500 xp, and a small damage buff for the rest of that level.
Each level should give an extra hp and % movement speed.
Every tenth level should raise the begining difficulty level by a half.
Smith should be able to make weapons from scratch, level them up to max, and you should be able to specify a bonus type that you don't want the finished weapon to have along with another that it must have at an additional cost.
Undeads should have Ghosts that are invisible outside of melee range.
Goblins should have fast suicide bombers that give massive melee damage.
Include trolls and eternals that regenerates and have to be subdued but can never be killed.
Include commanders/scouts that spot the hero and sends the other mobs to his last known location.
Include summoners with a single overpowered summon that dies when the summoner does so to.
Make custom keybinding possible.
Include marsh, farmland, desert and tundra levels.
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when the player character becomes LVL61 , is it the max strong?
will enemies be stronger forever when we kill the bosses?
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Quick guide: start with a pierce bow to farm and a greatsword for bosses, upgrade column 1 and 4, (upgrade defence at last), find crits artefacts, in late game, find a lifesteal staff with max attack speed to make up for your lack of defence, at this point you're probably like at level 5 stars, full artefact, max buff. You just need to upgrqde your last stat: defence
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Really fun concept, not enough content to last.
Could also use with some oil in the combat mechanics.
I straight up cant play melee, all I do is miss. I've died trying to break a box while someone hit me from behind. Ranged combat also has some wonky controls and it's easy to miss even when your clicking directly on someone.
Fix those things and I would pay for this game.
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had a greatsword max enchant, put it into the forge, switch with a staff blue enchant ==> sword disappeared... hitbox on crates should REALLY be revised btw, traps are too close and basically unless you have a staff to teleportm you'll always get hit
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So there is a pretty big bug that lets you just skip all the zones except for the first one and the last one.. Beat the first zone> go to the doorway> press F> press P> Click a path to the boss> exit the path screen> press P> profit
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it's pretty cool, but gets tedious and pointless at some point (around 4 - 5 stars), doesn't seem like there's any progression anymore other than in the difficulty. also, calling this an RPG is like calling Tetris an open world farming simulator. not a snob, just sayin :P 4/5 all in all, I would like to see some more weapon/enemy types, more skills and more types of challenges. maybe more ways to upgrade weapons and character, or different characters?
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Can you stack multiple artefacts? In other words, do two rings of +1 damage total to +2 damage, two books grant 20% recharge speed, or are the extra double item just waste a slot?
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Very nice game, low on features. At one point all development of the character stop, and difficulty only increase, resulting in repetitive playing, imminent dead, and plenty of useless money, and skill points.