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After the buff (5th grade = red) in the continuous expedition, it doesn't work for me to eat buff items, but after that, can't I increase my experience? (Just my Opinion)
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Well if you have an elite bow, who heal you 10% of outgoing damage, then I just stick with that. It is more or less impossible even for bosses to kill you. At least when you are past level 20.
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well actualy strongest setup is mace + shield , on easier dificulities it is faster to run 2x 1h melee , evrything 2h is weak and survivabilty drops a lot
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In the level of a "prison like" level, there is a wall on the left diagonal and you can cast the "Space" spell in the opposite diagonal. There is a "dash" allowing to pass through the wall in question. I think it is not normal.
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100% Crit Rate probably not working correctly, still see some whites.
Burn on Crit doesn't work with Greatsword Special Skill
Affix Range on 2 Handed Weapons should be shrunk a bit. (Ex: It's a 1-2 Damage roll on 1-Handers, but 1-4 on 2-Handers. Much harder to get a max roll on 2-Hander then 2 max rolls on 2 1-Hander.)
Maximum Damage Roll is 4. Maximum Defense Roll is 24. (+4.8 damage with 20% Defense as additional Damage) Thus Damage Roll should be higher or Defense Roll should be lower.
Cooldown Reduction doesn't seem to stack correctly. 4.54 cooldown on roll + 6 artifacts only lowers it to 3.14 cooldown. (I'd expect 2.4ish) It frankly looks more like a 6% Cooldown Reduction.
It's not intuitive how melee aiming works. I think it should be the same as the aiming with ranged, via cursor location.
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I really like the concept of this game. The mechanics work really well and the upgrade process is satisfying. I think the footsteps sounds need to change. They become highly annoying after a short period of time and then get worse as you get faster. All in all, this would be a great game if this is an Alpha build where more levels, enemies, characters and equipment become available. Good game but it could be amazing with more diversified content.
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Add a "Survival mode", that will be GREAT! One rebirth mode will amazing too, with increased dificulty and better equips. This game is promising :)
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Bug: use the staff. right click. move mouse to other side of screen and press the space bar. the game freezes if you teleport to make the pool thingy go out of vision.
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Personally it's not fun enough. You get money fairly quickly but there isn't really a point to it, since I got epic weapons fairly quickly. I don't know if it was my luck but it eliminated the need to buy/upgrade weapons. Being able to buy only one trinket is pretty bad imo. Also it felt like exp gain was really slow. Also, since weapons have a fixed (few) number of levels, you can get a max level weapon fairly fast, and then what do you do after that? Keep killing enemies that will just get more and more hp and dmg? Feels like a waste of time. Maybe it's just me. Nice for about 15 minutes, after that it just gets too boring too quickly.
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Controls are shoddy and give no option except the mouse to attack. No good on a laptop with a track, Game freezes and targeting is way off
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Can we get a way to view quests while playing the game and not just in town. I always forget the quests, especially when stopping and starting again. Alaso reset skills would be nice. Decent game though.
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The game itself have a nice mechanics, tipical Hack'n slash, its good nice graphics good gameplay, i believe it can grow a lot, more weaps, more skills maybe, it starts to get really easy after beating it the second time, if you have a staff that steals life. So teleport, soak enemies and atack from distance stealing health makes the game pretty easy. Combining weaps, unique weaps, maybe create sets, armors etc. will make the game more interesting and not boring after some time! It is a great game though.
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There are 4 right-click skills: staffs make a vortex that sucks enemies in and damages them, but fast enemies can escape, bows deal damage in an arc of about 120 degrees, shields heal you, and greatswords drop a critical hit on a small area around your cursor. Keeping a sword and shield around just for healing is viable and works much better than waiting for passive healing to work.
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For the most part I enjoy the game. My only thing I would like to see is the spinning blade traps being a little further spread apart. I think they are a little too close to each other given the controls. If you have a staff you can simply teleport past them, but if you don't its more frustrating than challenging. Other than that its a good rougelike and i definitely replayed it a couple times.
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I think it really needs more speed. Movement speed first and foremost, even with 25% speed extra it feels way too slow. But also leveling speed. I'm only level 25 and get maybe one level up per boss
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When reaching 2.5 A/S on staff, you start casting two projectiles each attack. I have reached it with maxed Quickness, 50% perm buff, and 26% AS on staff.
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When you start out looking for SOME way to replenish life is a good advise. Be it through passive regeneration, lifesteal from various weapon types or by using artefacts (here are a few artefact types that help with healing actually) After you collected a bunch of those green powerup spheres on a run you will naturally become very powerful and unless you get reckless you won't really get into danger anymore. I haven't even invested into the defense tree yet and I only died on my last run cuz i was dumb xD But then again, I did gain a load of levels- so I now next run will be easier
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@discolust No idea about the framerate or what is causing it on your end, but if it is about general movement, you are very slow at the start. Canges a lot with some upgrades though. As for dying - well it is a roquelike....roquelite actually , since your levels DO carry over. Even if you die a lot, you will eventually become very powerful anway.
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To start, this is not an RPG. The animations are nice, but the handling is very bad. Melee is frustrating because 1. how many attacks are done on a mouse down is very hard to guess and 2. one has the instinct to just point with the mouse and expect the character to turn that way. Which I think should be how it works if the LMB is held down. Also, both melee and ranged attacks are inaccurate.
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It was fun for a few hours, the graphic and gameplay was better than most I seen for a long time on Kongreagate. Of course there is a few nips and tucks, but the only really thing I can put my finger on, is what is the end goal? Do you just play this for ever and ever or is there an ending to the game?