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So I die once and my hp go down forever? (I realize that's probably not the case but it's my first impression and it's not a fun one.)
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Not sure why people recommend bow as the best weapon, when staves outshine every single weapon in the game, because you can just tap left click multiple times to shoot at fast rate while also being able to move right away. With bow, you have to stand still for moment before the character actually shoots, and tapping won't work.
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No online save is a nucence and makes the game unintresting for me otherwise nice game but the mecanics ned work as wellas maby alowing to keping the loot upon dying
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I wish two keys on the keyboard would replace the left and right mouse buttons. Or at least, such an option should be possible.
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Nice looking game and a great concept but some game breakers. Enchanting is not worth the $ and it's frustrating. Just make it more expensive and drop the failure chance. The only weapons really worth using are the bows. Just stand off, shoot, and heal, use dodge to get away if an enemy comes too close. More variety in monsters would be nice.
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What is ice supposed to do? shatter upon striking sound like area affect but doesnt seem to do anything different to other staffs..
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game doesn't load. there's a message covered by the kongregate logo saying "Your browser does not support any of the required graphics"
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Coins (and loot imo) should auto collect. Initial move speed makes it feel like youre moving around a snail. Bosses are a bit unbalanced.
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While greatswords are generally pretty bad, after getting decently high level the katana variant is great for smashing through mobs. By pairing it with a bunch of levels in damage/hp and attack speed/movement speed the enemies tend to die too fast too do anything.
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This game is great because it looks and feels like Diablo or Path of Exile, ranged weapons are kinda smooth and the first 10 replays are great :D It starts to get a bit bland though, as the maps, enemies and weapons all kinda look and feel the same. Really amazed by what you did with a browser game bruv
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Lot of fun, with good replayability. Would be an excellent game without, as many have mentioned, the annoyingly small coin pickup radius. As there's no downside to collecting coins, why not just have them all auto-collect when you move to the next room?
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Thanks guys for the feedback. I have an update based on it, but i just can't upload it for no reason. Some errors occur all day along.
"War Lands cannot be published at the moment. Please try again later".
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The game starts very enjoyable but becomes repetitive and boring quite fast. Still 4/5 stars, for the enjoyable two hours before I got bored.
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needs a movement speed increase (not as an upgrade, but just as a base increase. something like double the speed). also needs a coin magnet, because breaking and collecting all the gold takes wayyyy too long on each level.
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The fact that you have to attack by clicking but you can't target with it makes this game even more painful (I'm talking about melee weapons). The same applies to skills, Shield Bash goes the way you were walking, but the whirlwind follows your mouse and the same can be said about the movement skills. The game is fun, it has potential, but it's too flawed. Hope you can fix it, especially the lag issues as I would love to play even more this game.
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Awrrrrrrrrrrrrrr!!!!!!!!!! I died due to bug with dashing enemy. if he dash and we kill while doing it, "dash" stays in place he died. After cleaning whole map I went over ork's body and died... Hitting by invisibile dash which stays static.
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The weapons aren't balanced at the moment. Ranged weapons deal lots of damage and allow you to avoid most damage. I've found the 10% heal variants most powerful. While very rare to drop, the scythe-staff allows you to dance circles around bosses with its teleport and black hole. The heal-bow offers great aoe. I haven't tried all the sword&shield combinations yet, but they're a weapon combo with a solid kit, while still lagging behind the ranged weapon types' strength. Shield rush is good for bursting down enemies. On the other hand, greatswords are very disappointing. They don't deal enough damage to make up for the lack of a shield to block hits, and the secondary attack doesn't really come together with the rest of what they have to offer - if it doesn't one-shot, you're still left with an enemy you have to walk up to to kill. A buffing parry or a stun of some kind would possibly fit it better. I haven't messed with dual-wielding much, but it also seems even weaker than sword&shield.
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The game is fun, but eventually gets repetitive with the same few maps, same enemies and identical spawnpoints each time you go though a level. This is more prominent because so much time is spent 'fighting' boxes and walking over coins. A loot magnet and some more levels would be nice to see.
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You can equip a shield when you don't have a 1-handed weapon. It can e handy for healing between groups of enemies. But if you try to fight like that, you flail around like you're play-fighting with an imaginary sword. And you do no damage.
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I had the same bug happen to me with the blood-mage boss as Galaga. I killed him mid-cast and decided to teleport into his corpse to gather my money and quickly move on to the next iteration. He suddenly got up and cast the spread attack right where I stood, decimating my character instantly. RIP my legendary heal-staff.
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suggestions: 1)toutorial, needed 3 or 4 death to mention that the char is always the same and skills depend on weapon and what the symbols on the map mean 2) description of skills, i nearly killed stupidly myself while using the staff the first time. 3) buffing swords and co, with their skills bows and staffs are just op 4)smith, make it more expencive but 100% success rate or different donation possibillities for different success rates 5)potions ability to buy potions or finding them at enemies or crates 6)choose starting weapon, add a rpg element
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BUG! killed the boss when he was mid cast. He died and respawned and carried on shooting me!! killed me before i could reach exit :(
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Why do i lose all my items when i die? But the starting char is too weak to actually make it through 2 stages. Setting players up to fail isnt cool man.
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There seems to be something really off with the hitboxes. It's too small and feels out of place. Many times the attack seems to go through enemies / boxes and it's annoying
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there needs to be some kind of historic boost that takes into account your last run. going from level 20 with maxxed out bloody scythe and full boosters to a basic sword sucks big time... :)
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Really need a way to pause the game. I had something come up while playing and was just wrecked by a bowman. Didn't matter how what I did or how far I ran he just destroyed me. I couldn't pause the run.
Other than that... I'm really enjoying this game!
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I think you should be able to murder the smith and take your money back, when he fails 6 times in a row to upgrade your weapon, charging 750 coins each time
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Another bug! Killed a boss, moved off-screen before the death animation finished, and the boss started range-attacking me again from off-screen. Moved to where I could attack the boss again, and my attacks passed right through it.