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idk if its ruffle, but the zombies do extreme amounts of damage.. i cant even defend the dude in the start of the game opening the door for a minute..
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this games checkpoints are f***ing terrible. I spent about 20 mins getting ZP for Derbin and leave the garage. as soon as I do I am immediately swarmed by Zombies and instantly killed, given almost no time to react let alone begin swinging my knife. I am then booted back to the start of chapter 3 and must replay that entire twenty minutes I spent killing hundreds of zombies for extra ZP. fix the spawn rates, zombie damage and checkpoints please (although this'll never happen considering it's 2020 and flash is shutting down)
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as a heads up it seems the KrisSV is glitched as when i shoot it it takes up my ammo but does not actually fire a bullet and does not do damage
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Lmao Theman123 is right about these being competent allies, having reaction capabilities far stronger than a humans, as soon as they come within range of their line of sight they shoot, and they attack the closest enemy first, and they have decent aim for bots(havent tested if they have accuracy above 40% but if they do its goddamn above normal human standards in overwatch even if they arent headshots plus the weapons have accuracy giving rng to the allies bullets), i honestly wish I could have the coding for this game, i already understand parts of the Ally's coding by a glance but I think the coding on these bots are fantastic for the year this came out, in comparison to most bots in games haha
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OMG u guys are stupid. did you not see the crowbar easter egg? it said "On the side says 'property of G. Freeman' its a half life 2 reference, G Freeman = Gordon Freeman
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Love how everyone comments that this is a good game, yet hate how nobody likes the L4D connection. "Dr. Elliot Reid of Mercy Hospital" Dammit Payday, yo ufailed and here we are.
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It would be nice if vic could hit something for once, zombie only a foot away but I can't seem hit him or any other zombie for that matter.