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The game is nice at start and in the middle, but in the late stages it is inconvenient that you haven't mass and automatic buy. Also, the progress in spells works strangely. Al progresses in the shop are too limited. 4/5
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WTF so I was just playing then it needed to refresh so i refreshed it then all the weapons were shooting at the same time so i refreshed again and i have no weapons and i cant get money and i one shot people so i refresh again and its the same WhaT THe hEll Is GoiNg oN?!?!?!?!?!
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Á nice and short but very unfinished idle game. I quit on level 450 with most soul upgrades sold out. I hope the developer takes this experience and creates another game. +1 for "interesting" game idea!
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The question of this game is "Why?" Why do I need 'Upgrades' window, when there's so much empty space on the main screen? Why so much abilities are unlocked at start and it's pretty unclear how to use them or what exactly they do? Why projectiles do what they do? (It's pretty nice though, but looks weird for newcomers). Why there's a 'begin' button on quest, while it's autostarting and autocompleting? Why the map looks more like the (black)list? Why so much scroolbars? Why fire and poison are the same (or, if they aren't, why it's not explained?). Why DoT effects transfer to the next enemy? And, most of all, why am I still playing?
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Great game, but there´s one thing that annoys me.
When you do a ritual, the name of the weapons appear as the name of the form that they were when you did the ritual.
Besides that little detail, good game.
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@akjoltoy You start with all skills on level 1. Upgrading it in the tree makes the level go up (level 1 to 2, 2 to 3, and so on)
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why do we start with all the skills? i went to skills and i had them all and equipped as many as i could fit. then later in the talent tree i see "one punch" as if it's something i don't already have.
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what's the point of re-fighting bosses? I fought them up past lvl 15 each and saw no significant difference in gold or damage per sec...
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I found a bug where if I ascend have "reloading" active (at the sixth slot) then for the next ascension the skill becomes permanent untill i reactive the skill.