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Mnchngrngs

Apr. 02, 2019

Under rating threshold (show) gotta work on that balance thing https://imgur.com/a/sL6S6WD

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(1)

Developer response from TotallyNotAViru5

High damage does not always means high efficiency. Imagine cannon which deals 100K damage and has fire rate 1 per minute and gun which deals 1K damage, but shoots 1 per second. So first DPS = 100K / 60 = 1.666666K and second DPS = 1K. But on enemy with 10K hp gun will be more efficient than cannon, because it will take only 10 seconds to kill him, instead of 60 seconds with cannon. Weapon with high damage is useless in short-term, but efficient in long-term, so it adds some kind of strategy to choose weapon type for run. If you want to make fast run to earn some souls, you take fast weapons, if you want to reach highest possible enemy, you take slow weapons. But firethrower/biogun are really messed up, I agree.

apocolypse1

Apr. 02, 2019

Under rating threshold (show) Also, can you de-nerf the guns? I really liked my original 1 shot/second plasma gun

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(1)

Developer response from TotallyNotAViru5

You can choose MAC-10 branch if you want really fast gun

apocolypse1

Apr. 02, 2019

Under rating threshold (show) Can you make an option to disable the auto-unlock feature?

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(1)

Developer response from TotallyNotAViru5

Added in settings window

sirDylan

Apr. 02, 2019

Under rating threshold (show) how do we get skill points?

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(1)

Mnchngrngs

Apr. 02, 2019

Under rating threshold (show) Buy max button is required. Should add after the last enemy an easy infinite section where enemies just have the same scaling (or a new scaling, doesn't matter) and are just named "enemy #1" "enemy #2" and "boss #1" just so that we don't get stopped at ~12k souls a reset and no other progress.

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(1)

Developer response from TotallyNotAViru5

"Buy max button is required" -- done. "Should add after the last enemy an easy infinite section where enemies just have the same scaling (or a new scaling, doesn't matter) and are just named "enemy #1" "enemy #2" and "boss #1" just so that we don't get stopped at ~12k souls a reset and no other progress" - you have alternate realities now.

killersqurill

Apr. 02, 2019

Under rating threshold (show) hotkeys for the skills would be great

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(1)

Developer response from TotallyNotAViru5

Added (1-6)

sajking

Apr. 02, 2019

Under rating threshold (show) you knoooow..... the game is great. it has hours of game play and its in a retro style which i love..... but i dont think u are suppose to be able to finish a idle game :O u need to make more content bro !!

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(1)

Developer response from TotallyNotAViru5

"u need to make more content" - I will

killersqurill

Apr. 02, 2019

Under rating threshold (show) the scaling for kills needed on quests gets pretty insane compared to the rewards they give.

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(0)

Developer response from TotallyNotAViru5

If you talking about money reward: kills and money are scaled equally. if you talking about skills, yes, I probably will make it a bit lower

Mnchngrngs

Apr. 02, 2019

Under rating threshold (show) There should be a way to buy multiple upgrades at a single time (like shift+click the + arrow to buy as many as you can)

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(1)

killersqurill

Apr. 02, 2019

Under rating threshold (show) the abilities that effect monsters with debuffs are rather limited in usefulness since they only effect one monster, and what they do doesn't seem like they have any purpose on the bosses.

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(2)

Developer response from TotallyNotAViru5

Fixed. Now they don't disappear after killing monster

cane18

Apr. 02, 2019

Under rating threshold (show) So we can say that this game is great,non grindy,without microtrasactions but is short

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(1)

TogaLynch

Apr. 02, 2019

Under rating threshold (show) I am enjoying the updates, and thank you for the quick responses to the ideas from the community. I would like to have an option to turn off the effects to reduce lag. thank you

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(0)

Developer response from TotallyNotAViru5

What about "DPS mode"? Like all weapons do nothing, but % of their total dps is applied to enemies.

BryanT166

Apr. 02, 2019

Under rating threshold (show) also how dare you end it at 95 fights XD 100 would of been so satisfying. i feel violated lamo

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(3)

Developer response from TotallyNotAViru5

I will add 5 more, don't worry :)

Skeleman

Apr. 02, 2019

Under rating threshold (show) I'm impressed by how much the dev has listened to people and how quickly they've made updates. Great job!

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(2)

Developer response from TotallyNotAViru5

Thank you!

BryanT166

Apr. 02, 2019

Under rating threshold (show) all in all tho, really fun game, fantastic work. hooked me immediately honestly. If i had to suggest something tho, maybe add more detailed descripition on soul store items? like my favorite skill is the beserker, but when you go to spend more souls on it to upgrade, it doesnt really tell you whats upgraded about it. just says "buy beserker-80 souls (i've bought it twice so far)" and doesnt tell you what was upgraded on it. durration? damage per click? both? stuff like that

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(0)

Developer response from TotallyNotAViru5

Yes, I will add it. Berserk upgrades damage per click. Currently you can see how much % of DPS berserk deals per click it in skills window. And thank you for playing! I have couple really cool ideas which will be added soon (probably this week).

BryanT166

Apr. 02, 2019

Under rating threshold (show) it bothers me there are 5 weapons and not a 6th one to take up the middle right slot

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(0)

Developer response from TotallyNotAViru5

I don't have any ideas what could be the 6th weapon

itsme0

Apr. 02, 2019

Under rating threshold (show) I would like the unlock thing to only go until you cannot kill the creature. or maybe set a timer such as "monster not killed in 10 minutes, go back one level". That way i can tell it to go as far as it can automatically without having it go too far and not make any money for an extended period of time.

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cane18

Apr. 02, 2019

Under rating threshold (show) tooltips successfully fixed

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(0)

JonathanT492

Apr. 02, 2019

Under rating threshold (show) Important quests that give skills Mouse - One Punch Ghost - Curse Mage Adept - Freezing Marauder - Marauder Titan - Fury

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(0)

JonathanT492

Apr. 02, 2019

Under rating threshold (show) An option to auto lock at quest points would be nice, so we don't have to constantly go into the quest menu and click on the quests one by one

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(2)

Developer response from TotallyNotAViru5

Done

Empiro

Apr. 02, 2019

Under rating threshold (show) abort(114). Build with -s ASSERTIONS=1 for more info.

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(1)

Developer response from TotallyNotAViru5

I rebuild engine, but not sure if it helps.

MasterBrahmin

Apr. 01, 2019

Under rating threshold (show) What's with the nerf gun re-design? April 1st shenanigans, I hope.

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(0)

Developer response from TotallyNotAViru5

Yep. I didn't have time to do something better, so it's just few new textures

arioth

Apr. 01, 2019

Under rating threshold (show) An option for auto locking when an uncompleted quest monster is reached would be nice.

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(0)

Developer response from TotallyNotAViru5

Done

chapatada

Apr. 01, 2019

Under rating threshold (show) great game but missing an offline progression

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(1)

Developer response from TotallyNotAViru5

Will be added soon.

apocolypse1

Apr. 01, 2019

Under rating threshold (show) When I unlocked the Berserk and Midas skills before, they said "Sold Out." Now after the most recent update, I can put doubling amounts of souls into them, but no benefit comes out. Can you please fix this?

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(1)

Developer response from TotallyNotAViru5

"but no benefit comes out" - are you sure? It must upgrade skill lvl. I will display skill lvl in soul store.

yestoanime

Apr. 01, 2019

Under rating threshold (show) the auto unlock on quest finish is god damn annoying

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(-1)

Developer response from TotallyNotAViru5

I will add an option for disable it in settings.

EtienneB12

Apr. 01, 2019

Under rating threshold (show) The breath of death skill says that it doesnt work on bosses but i just did it and it worked xd

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(1)

Developer response from TotallyNotAViru5

:D. I will fix it

coldfusion

Apr. 01, 2019

Under rating threshold (show) Playing on firefox. Got the loading bar, but it finished and just got a black screen that never went away.

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(0)

Developer response from TotallyNotAViru5

Are reloading helps? I hoped this problem was finally fixed.

samh69

Apr. 01, 2019

Under rating threshold (show) was this reset?

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(0)

Mnchngrngs

Apr. 01, 2019

Under rating threshold (show) revolver magic wand howitzer poison cricket are the best weapons

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(1)

twhitt0919

Apr. 01, 2019

Under rating threshold (show) Breath of Death Description needs a spell check

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(0)

ParallelBlack

Apr. 01, 2019

Under rating threshold (show) Hey dude, thanks for the updates so far, keep it up!

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(1)

SuchACommonBird

Apr. 01, 2019

Under rating threshold (show) Hotkeys for the skills on the toolbar would be helpful (1-6). Trying to do a combo skill with the time is very difficult (Midas -> Maurader -> double damage -> super crit -> One-punch -> berserk, then click attack as much as possible)

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(2)

Developer response from TotallyNotAViru5

Yes, it's good idea. Will add it.

KatoCraft

Apr. 01, 2019

Under rating threshold (show) but it fixes as soon as you upgrade the dps

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(0)

Developer response from TotallyNotAViru5

Fixed

KatoCraft

Apr. 01, 2019

Under rating threshold (show) I think when I reset, my marker is doing 600/m instead of 60/m

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(0)

LordLucifer

Apr. 01, 2019

Under rating threshold (show) well, I "beated" the game lol

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(0)

cane18

Apr. 01, 2019

Under rating threshold (show) You author are a liar or have a too llow self esteem, you said the game started bad but in truth it started good and is great now.

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(2)

spot127

Apr. 01, 2019

Under rating threshold (show) Is it just me, or do all the blowgun upgrades seem like absolute garbage? The DPS per cost is worse than the first weapon.

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(2)

Developer response from TotallyNotAViru5

Now it should be better

cane18

Apr. 01, 2019

Under rating threshold (show) By the way this game has a very high potential

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(1)

cane18

Apr. 01, 2019

Under rating threshold (show) also flamethrower deals poison damage in description

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(1)

Developer response from TotallyNotAViru5

Are you sure? It's shows fire effect for me. Anyways, I uploaded new version, tell me if it's still wrong for you.

Olug

Apr. 01, 2019

Under rating threshold (show) When the wand/laster in the bottom right is firing, it follows the right edge of the green, which looks cool. The problem I see with it is when a slower firing projectile, bullets, rocket, cannon ball, etc is trying to hit it, it'll slowly follow that edge as well and can take quite a bit longer to actually hit and inflict damage. Also, what does fear do? I'm not seeing a description anywhere.

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(0)

cane18

Apr. 01, 2019

Under rating threshold (show) the description for bows is messed up Fire bows has a quick fire rate and short effect duration

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(1)

Developer response from TotallyNotAViru5

Fixed

cane18

Apr. 01, 2019

Under rating threshold (show) the weapons path really feel different now, good job!

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(2)

VillaininGIasses

Apr. 01, 2019

Under rating threshold (show) Good start. My biggest problem is that it doesn't really feel rewarding to upgrade the guns and the final versions of all of the guns have lower fire rate or higher cooldowns than previous versions. The blowguns final form is close to useless. With no way to increase the fire rate of final guns, progress feels stuck at the same speed. As far as I can tell, the cannon is the only final gun with somewhat consistent damage and a decent fire rate. Also, I agree with an earlier comment that different paths should lead to different guns. Also the final guns should have more diversity and things to upgrade than any of the others so it doesn't get stale just upgrading damage. All in all, it's a good game, a neat idea and a great base for something great. Hope to see it become that.

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(2)

Developer response from TotallyNotAViru5

I've done some work on upgrades. Tell me what you think now.

karma2047

Apr. 01, 2019

Under rating threshold (show) Flamethrower is lackluster.

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(0)

kira1986

Apr. 01, 2019

Under rating threshold (show) So cannon durability doesn't apply to bosses?

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(-1)

Developer response from TotallyNotAViru5

It works on any enemy.

futurama1234

Apr. 01, 2019

Under rating threshold (show) I think that skills which you unlock and upgrade with skillpoints, should stay perma unlocked even after rebirthing. That would make more sense i would say :)

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(0)

Developer response from TotallyNotAViru5

Yep, in next update skills will be permanent. And you don't need skillpoints. You will be able upgrade skills by completing quests.

zombies10

Apr. 01, 2019

Under rating threshold (show) for some reason when you ritual with the machine gun the marker gets the fire rate of the machine gun but loses it when you upgrade something on it

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(-1)

Developer response from TotallyNotAViru5

Fixed

Zotot

Apr. 01, 2019

Under rating threshold (show)

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(-17)

Developer response from TotallyNotAViru5

I just released new update, so... sorry...

Sleepingpill

Apr. 01, 2019

Under rating threshold (show) Blowgun upgrades: Poisonbow says "Low duration" but have a duration of 5, Fire bow says "Median duration" but have a duration of 1?

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(2)

Developer response from TotallyNotAViru5

I forgot to change descriptions after rebalancing weapons. Will be fixed in next update(hopefully today)

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