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Abumeating

Mar. 29, 2019

Under rating threshold (show) Would be nice if the idle game ran by itself in the background like an idle game.

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(2)

Developer response from TotallyNotAViru5

You can open it in separate browser window.

Grandork

Mar. 29, 2019

Under rating threshold (show) If boss drop skill points, is it only on first kill?

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(0)

Developer response from TotallyNotAViru5

Nope. Always. But it's getting harder to kill boss. You can kill cat like 5 times and get up to 5 skill points.

x7100

Mar. 29, 2019

Under rating threshold (show) sphinx level 15 gives 6.5k basilisk level 20 gives 6.4k uhhhm pretty sure it should increse not decreese

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(0)

Developer response from TotallyNotAViru5

Each time you kill boss, it became more powerful and gives more gold.

Grandork

Mar. 29, 2019

Under rating threshold (show) What produces Skill Points? I'm confused.

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(0)

Developer response from TotallyNotAViru5

Bosses drops it(with some chance). I will add tooltip

zipas

Mar. 29, 2019

Under rating threshold (show) currently only thing that would make sense of midas (assuming its visual bug and its actual effect is 25%), that gold depends on damage done on current enemy so far. which i hope isnt intended

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(0)

Developer response from TotallyNotAViru5

It's not a visual bug, but I fixed it.

zipas

Mar. 29, 2019

Under rating threshold (show) midas touch, lvl 4 = 23%, next = 2.5%

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(1)

Developer response from TotallyNotAViru5

Fixed.

sirspikey

Mar. 29, 2019

Under rating threshold (show) What does the skull, that pop up sometimes by the right arrow, mean??

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(0)

Developer response from TotallyNotAViru5

Now you can hover on it to see description.

TogaLynch

Mar. 29, 2019

Under rating threshold (show) completely lost a skill point when right-clicking on the skills.

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(0)

zipas

Mar. 29, 2019

Under rating threshold (show) 64lvl quest - done - 0 money... hmmm

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(0)

Developer response from TotallyNotAViru5

64 lvl quest gives you a skill, isn't it?

imnotsicktoday

Mar. 29, 2019

Under rating threshold (show) Nevermind that last comment. I understand how boss drops work now.

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(0)

imnotsicktoday

Mar. 29, 2019

Under rating threshold (show) Some things I noticed: Sometimes, when you upgrade a weapon, the name doesn't change. I got rewarded 0 coins for doing the Titan quest (had marauder active). Lastly, the first time I killed Zeus dropped 46 coins (Anomaly's payout) instead of 116.

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(2)

gura_uk

Mar. 29, 2019

Under rating threshold (show) Escalating upgrade costs with diminishing returns that unlock further upgrades that do even less, combined with boring skills and a frankly ridiculous progression curve killed any enthusiasm I had for the premise. Could have been far more interesting, had it not been programmed for masochists. Even my autoclicker shrugged and quit.

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(1)

Sleepingpill

Mar. 29, 2019

Under rating threshold (show) Being able to see there's a quest on a monster could be equally neat, so when I choose to fight a ghost there'd be a yellow ! (or whatever) so state that this is in fact a quest monster. (And remove it when the quest is completed)

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(0)

Sleepingpill

Mar. 29, 2019

Under rating threshold (show) Having a tool to have the game pause at quests would probably be nice for rebirds

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(-1)

Sleepingpill

Mar. 29, 2019

Under rating threshold (show) Bosses getting more and more HP seems counterintuitive, either provide information about this in the game or get rid of it :/

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(0)

Developer response from TotallyNotAViru5

>either provide information about this in the game or get rid of it :/ This is written in the tutorial.

Sleepingpill

Mar. 29, 2019

Under rating threshold (show) Upgrading weapons should both be more consistent in fire rate, and provide me with information about what I am actually upgrading my weapon into!

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(0)

Andhy210496

Mar. 29, 2019

Under rating threshold (show) Need a way to reset skill levels and disable some weapon.

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(1)

Vednix

Mar. 29, 2019

Under rating threshold (show) The 'max' upgrades for weapons are honestly terrible. If you try pick the fire rate 'tree' for the first weapon, the end tier weapon fires once every 3 seconds. The lightbulb maxed weapon, if you pick the wand tree, only has a duration of 10 seconds. All of the maxed weapons are insanely gimped and not even worth using.

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(1)

Developer response from TotallyNotAViru5

I added description, so now you can understand what upgrades do.

Ethismos

Mar. 29, 2019

Under rating threshold (show) Kinda pointless to have to redo skill quests, you can skip to lvl 20+ easily after a few ascensions anyway. We should be able to keep the skills, i dont mind the other quests, but skill quests should stay.

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(0)

zipcrapcrabcrab

Mar. 29, 2019

Under rating threshold (show) I like it but I want to upgrade

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(-1)

goretus

Mar. 29, 2019

Under rating threshold (show) bow weapons totally useless

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(0)

wwwwww222208

Mar. 29, 2019

Under rating threshold (show) I want to see more explanations like what does the weapon upgrade branches do (it may be obivious sometimes, like revolver - dmg, mac - rate, but not for everyone). I havent got so far yet, but there is a freezing skill and description tells nothing, freezing enemies? stopping regeneration or what? Also i found a bug: if you click the lighter (growing) part of the skill that is being used you will use it again. Dont works with instant skills and skills that are in cooldown. Gl in devloping your game and sry for bad eng.

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(10)

Developer response from TotallyNotAViru5

You can see small description when you hover an effect. Skill bug was fixed.

pax78

Mar. 29, 2019

Under rating threshold (show)

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(-8)

MeIMe54

Mar. 29, 2019

Under rating threshold (show) An upgrade tree that shows what weapon leads to what would be nice. Also a different text fount would be nice so that it's easier to read

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(11)

SirCuddly

Mar. 29, 2019

Under rating threshold (show) Would be nice if there was a way to hide completed quests

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(60)

Developer response from TotallyNotAViru5

Done

RazorKLU

Mar. 29, 2019

Under rating threshold (show) no one commenting that if switch to different tab in the browser, there is no idle progression?

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(1)

Tenzhi

Mar. 29, 2019

Under rating threshold (show) If you're going to have two different weapon paths, they should have two different end points.

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(3)

Developer response from TotallyNotAViru5

I know. It's just really hard for me to draw all this textures. I will added more weapons in future.

sharpnova

Mar. 29, 2019

Under rating threshold (show) so.. i have no idea which upgrade path to choose... because it doesn't tell me anything about the choice.

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(3)

86com

Mar. 29, 2019

Under rating threshold (show) Too much CPU load for a simple game like this.

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(2)

Nameless84

Mar. 29, 2019

Under rating threshold (show) ascend a second time and now i'm earning skillpoints again..... after first ascending i got 0 skillpoints till stage 40

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(0)

Developer response from TotallyNotAViru5

It's just bad rng

Merdakai

Mar. 29, 2019

Under rating threshold (show) and to add to my previous comment...... click power should be an unlockable thing like from the beginning. this 5 hp per click is worthless, especially since prgress is so damn slow, even with an autoclicker, it takes far far far far too long to progress at all. I still haven't found a damn soul......

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(0)

Developer response from TotallyNotAViru5

Clicking is need just for beginning, to buy first weapon, I don't want to make clicker game were you need to constantly clicking for progressing.I just will add more things that player can do while playing. Also, are you upgrading weapons? 25th shouldn't be that long to reach.

Merdakai

Mar. 29, 2019

Under rating threshold (show) so... when do you start getting souls? progress is slower than molasses in winter.

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(1)

Developer response from TotallyNotAViru5

After 25th monster each monster gives you souls.

Nameless84

Mar. 29, 2019

Under rating threshold (show) after ascending... all unspend skill-points are gone and you dont earn any new skillpoints after ascending

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(2)

Developer response from TotallyNotAViru5

You can earn new skill points after ascending. Skills (except those which bought in soul store) and skill points are reset every new ascension.

mykl

Mar. 29, 2019

Under rating threshold (show) Click damage can be increased after 2nd ascention, but its only useful for the first couple of minutes anyway :(

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(1)

fsjd129

Mar. 28, 2019

Under rating threshold (show) two biggest suggestions i have: more info on what the different weapons do, and a better explanation of the cannon's durability stat.

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(-1)

qedrakmar

Mar. 28, 2019

Under rating threshold (show) Having multiple upgrade paths with no indication of which direction does what is really a poor use of information.

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(83)

Developer response from TotallyNotAViru5

Weapon description added

Tenzhi

Mar. 28, 2019

Under rating threshold (show) Curse is currently completely ineffective against bosses. Perhaps it should make them take increased damage for the duration, or do a small percentage (like 0.5%) of their HP per second.

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(1)

Tenzhi

Mar. 28, 2019

Under rating threshold (show) Alright, I can now verify that the spent skill points are, in fact, applied to the skill that isn't yet unlocked.

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(9)

Tenzhi

Mar. 28, 2019

Under rating threshold (show) Clicking on a skillbox that isn't unlocked in the skill upgrade screen apparently spends skill points. Whether it upgrades the skill you don't have or the points just go into the ether isn't something I can determine yet.

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(2)

Tenzhi

Mar. 28, 2019

Under rating threshold (show) Tooltips for the weapons' branching paths to give an idea whether they focus on rate of fire/damage/etc. would be nice.

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(109)

Developer response from TotallyNotAViru5

Done

shadowol

Mar. 28, 2019

Under rating threshold (show) You can upgrade a skill before getting it

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(20)

Developer response from TotallyNotAViru5

Fixed.

Georgie_Leech

Mar. 28, 2019

Under rating threshold (show) The random damage from the skull seems a bit... superfluous. Perhaps the range should be based on the average damage per second or something?

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(0)

Developer response from TotallyNotAViru5

It's not just random damage, it's random damage in some range(from 0-50 for magic wand for example)

petesahooligan

Mar. 28, 2019

Under rating threshold (show) I wish there were a total DPS display somewhere so that I could see where I might optimize. As it is, it seems a bit like "upgrade whatever you can afford" because it's the only strategic option available.

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(3)

PetLore

Mar. 28, 2019

Under rating threshold (show) high marks for the one punch

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(1)

xhktrpr

Mar. 28, 2019

Under rating threshold (show) Possible bug? I upgraded to RPG-7 on my first run and after I did the ritual for the first time, the text for the cannon in the upgrade menu still shows as RPG-7, and durability no longer seems to have any effect. The ball never "survives" the first hit.

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(0)

dreamdream

Mar. 28, 2019

Under rating threshold (show) Any way to increase click damage?

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(4)

TheLowerLight

Mar. 28, 2019

Under rating threshold (show) I really like how damage is calculated. I was worried about the slow bullets being useless because they can't reach the HP barrier in time.

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(0)

TheLowerLight

Mar. 28, 2019

Under rating threshold (show) Now the screen is just black after a reload.

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(3)

Developer response from TotallyNotAViru5

What browser are you use?

LucidCrux

Mar. 28, 2019

Under rating threshold (show) What is the ghost face that pops up sometimes? Also, some info about the weapon switch options would be nice so we know before picking.

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(2)

Developer response from TotallyNotAViru5

>What is the ghost face that pops up sometimes It's special debuff which deals random damage to monster every second. I will add hints on every debuff.

TheLowerLight

Mar. 28, 2019

Under rating threshold (show) The screen is flashing im going to have a seizure

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(0)

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