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Change it from "Kill mage adept" to "Defeat mage adept", the quest says we are proving our ability to fight with power without magic.
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@TheLowerLight it's still a new game give it some time and check again another time i'm sure it will grow and become even more fun to play.
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You should have the quests sorted newest or not completed shown first. The end weapon for each really should be different, you have them all have one strength and then bore us with the same. It is a good game kindof
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I really like this game, and the whole idea, but the poison/fire gun has a major flaw; the effect doesn't kick in till it reaches the right edge of the enemy's HP bar. It does deliver the damage, when the enemy dies, and the arrow is in the "tube", but it never gets to deliver the fire/poison effect. The effect should start when it hits the enemy, ie, the left edge of the bar.
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Maybe give some kind of indicator that a particular monster is a quest monster? It's a bit annoying to have to keep checking the quest tab to remember what monster i need to grind for the next quest.
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breath of death is the most retarded skill. You can only use it once, and that's not once a game, that is ONCE. It should be changed to once per game. here is a better idea for the skill: get rid of the % chance, change it to 100%. each level allows you to use it one more time per game, so max level 5 you can use it 5 times on non-boss monsters.
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Your option to not show completed quests is great, but I want to be able to see what the reward is for the quest I just completed without having to turn all the quests back on and then go find it. Maybe make it so that recently completed quests are visible, or let us toggle quests on/off
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@EmreD8 Yes it does, but it won't show again if you click it while still hovering. "Chance of survive after hit" (sic)
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Why can't we upgrade the attack button without skills? 5 attack points and no way to upgrade makes that a pointless item. (IMO)
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Skill points - I have one, but no skills to choose. If there is a minimum to activate a skill, it would be nice to know that.
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good game for the most part. i think it would be helpful if there where some more tool tips and weapon branches. or each weapon branch has it's own ending instead of the two come to a common end.
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IT seems that everything other than the tesla coil is pointless once the tesla coil is in play. There should be some sort of multiplier for every "x" of the lower guns you purchase to bring them into usefulness.
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I feel like the Flamethrower weapon is far too weak. Its upgrade costs are the same as other weapons but the return is abysmal. 2.5k dps for 20 seconds on something that has 10k regen/s is negligible. Furthermore, its fire rate practically makes it so that it's only effective on bosses. And a question: If the fire/poison effect lasts for 10 seconds but another stack is added every 8 seconds, does the total time extend or does the fire/poison become stronger? Or maybe it doesn't matter?
I will look at flamethrower, probably will increase its fire rate. "If the fire/poison effect lasts for 10 seconds but another stack is added every 8 seconds, does the total time extend or does the fire/poison become stronger" -- nope, it's always the same.
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Could you change the order in which quests appear in the log?
If you hide completed quests then you're left guessing what you received for the quest you just completed and if you're not hiding them you need to scroll to the bottom every time.
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maybe add a shortcut to go to certain bosses now you need to go through all enemies again just to get some skill points from the cat and if you are at higher lvls it becomes a pain going back just for a chance on a skill point
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Good one. We need hotkeys for upgrade and quest screen and / or quest list on main screen; it takes a while to know what the current quest is.
Yes, good idea. I will add U for upgrade P for soul store Q for quests and ESC to get back to main screen. And I will add some kind of mark for quest enemies.
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Tipp: lock level on a boss. Use 1% click damage (Berserk), a auto clicker and if you like the more money spell (Marauder) ... gives you enough gold, to keep upgrading tesla coils.
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When you choose a weapon path. It should end at a different final weapon based on the route you took. For instance, if you went the high speed, low damage, then the final gun should be that. Or vice-versa. With the damage gun you could damage on final gun and speed gun would upgrade speed on final gun.
Now each route has different final weapon. But they all have only damage upgrade because fire rate with endless upgrades will soon became so fast that it will be impossible to display.
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Found an exploit. After you get berserk, level it up to max, go to the first boss (cat) click berzerk and turn on your auto clickers. Rinse, Repeat, game done.
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Everything become useless once you've the soul skill "berserk", i can't even do damage to any monster with anything else even at the cost of trillion gold or more. Each time the berserk spell come back i can kill 2 or 3 monster and advance higher.