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lockpick211

Mar. 30, 2019

Under rating threshold (show) Change it from "Kill mage adept" to "Defeat mage adept", the quest says we are proving our ability to fight with power without magic.

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(0)

lilkittyamy

Mar. 30, 2019

Under rating threshold (show)

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(-3)

lockpick211

Mar. 30, 2019

Under rating threshold (show) Fun game, been playing for a while, can't wait to see where it goes.

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(1)

Developer response from TotallyNotAViru5

Released new update

bloody941

Mar. 30, 2019

Under rating threshold (show) autoclicker + berserk + farm any 1 boss multiple times = game complete

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(1)

Developer response from TotallyNotAViru5

Berserk is fixed, now it's % of DPS. Will upload new version soon.

rezerer

Mar. 30, 2019

Under rating threshold (show) @TheLowerLight it's still a new game give it some time and check again another time i'm sure it will grow and become even more fun to play.

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(1)

Developer response from TotallyNotAViru5

- "i'm sure it will grow and become even more fun to play." - thank you! will try to not disappoint you :) Just released new update

billytrousers

Mar. 30, 2019

Under rating threshold (show) What does durability do? Help the weapon survive? Help the projectile survive? Help the target survive?

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(0)

Developer response from TotallyNotAViru5

Projectile has a chance to not disappear after hit.

oxford

Mar. 30, 2019

Under rating threshold (show) A bullet speed upgrade would be nice

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(3)

Nebularium

Mar. 30, 2019

Under rating threshold (show) You should have the quests sorted newest or not completed shown first. The end weapon for each really should be different, you have them all have one strength and then bore us with the same. It is a good game kindof

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(3)

Developer response from TotallyNotAViru5

"You should have the quests sorted newest or not completed shown first" - done

Xesc

Mar. 30, 2019

Under rating threshold (show) I really like this game, and the whole idea, but the poison/fire gun has a major flaw; the effect doesn't kick in till it reaches the right edge of the enemy's HP bar. It does deliver the damage, when the enemy dies, and the arrow is in the "tube", but it never gets to deliver the fire/poison effect. The effect should start when it hits the enemy, ie, the left edge of the bar.

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(3)

TheLowerLight

Mar. 30, 2019

Under rating threshold (show) Game is over at stage 95 :( sadness

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(1)

Childflayer

Mar. 30, 2019

Under rating threshold (show) Maybe give some kind of indicator that a particular monster is a quest monster? It's a bit annoying to have to keep checking the quest tab to remember what monster i need to grind for the next quest.

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(22)

ShiitakeWarrior

Mar. 30, 2019

Under rating threshold (show) No offense, but that has to be the least impressive flamethrower I've ever seen.

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(0)

Developer response from TotallyNotAViru5

:D. Check it in next update.

TheLowerLight

Mar. 30, 2019

Under rating threshold (show) It's literally stupid that I used it once to test it on a flower and now I can NEVER use it again.

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(-1)

Developer response from TotallyNotAViru5

Fixed. Cool down is 8 minutes

TheLowerLight

Mar. 30, 2019

Under rating threshold (show) breath of death is the most retarded skill. You can only use it once, and that's not once a game, that is ONCE. It should be changed to once per game. here is a better idea for the skill: get rid of the % chance, change it to 100%. each level allows you to use it one more time per game, so max level 5 you can use it 5 times on non-boss monsters.

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(0)

Developer response from TotallyNotAViru5

It's a bug. I should be once per ascend. But I will change it in next update. Don't know how exactly, but will make it more usable.

trashantboy

Mar. 30, 2019

Under rating threshold (show) Your option to not show completed quests is great, but I want to be able to see what the reward is for the quest I just completed without having to turn all the quests back on and then go find it. Maybe make it so that recently completed quests are visible, or let us toggle quests on/off

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(1)

zipcrapcrabcrab

Mar. 30, 2019

Under rating threshold (show) I hate it to do all quests multiple times

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(1)

Steffe2

Mar. 30, 2019

Under rating threshold (show) @EmreD8 Yes it does, but it won't show again if you click it while still hovering. "Chance of survive after hit" (sic)

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(1)

bobdude11

Mar. 30, 2019

Under rating threshold (show) Why can't we upgrade the attack button without skills? 5 attack points and no way to upgrade makes that a pointless item. (IMO)

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(8)

bobdude11

Mar. 30, 2019

Under rating threshold (show) Skill points - I have one, but no skills to choose. If there is a minimum to activate a skill, it would be nice to know that.

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(0)

cane18

Mar. 30, 2019

Under rating threshold (show) You might want to rebalance items... basic auto cannon is way weaker than upgraded howitzer... by a lot

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(0)

cane18

Mar. 30, 2019

Under rating threshold (show) That will 'frighten' some players

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(0)

cane18

Mar. 30, 2019

Under rating threshold (show) Can't idle without the game in tab/video

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(0)

Developer response from TotallyNotAViru5

You can open it in separate window

EmreD8

Mar. 30, 2019

Under rating threshold (show) I think the ''Quest Completed'' notification on the lower right corner should also display the reward. Great game!

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(4)

EmreD8

Mar. 30, 2019

Under rating threshold (show) I can't tell what Durability is on the cannon. The ? doesn't do anything.

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(-1)

COGScorpio

Mar. 30, 2019

Under rating threshold (show) good game for the most part. i think it would be helpful if there where some more tool tips and weapon branches. or each weapon branch has it's own ending instead of the two come to a common end.

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(1)

Developer response from TotallyNotAViru5

"or each weapon branch has it's own ending instead of the two come to a common end" - done

Nullsig

Mar. 30, 2019

Under rating threshold (show) IT seems that everything other than the tesla coil is pointless once the tesla coil is in play. There should be some sort of multiplier for every "x" of the lower guns you purchase to bring them into usefulness.

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(1)

zipcrapcrabcrab

Mar. 30, 2019

Under rating threshold (show) I lost my skill

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(0)

Phydeos

Mar. 30, 2019

Under rating threshold (show) Good game! Would be nice if the final weapons' properties reflected the chosen path thought.

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(0)

Developer response from TotallyNotAViru5

It will in future updates.

termt

Mar. 30, 2019

Under rating threshold (show) I feel like the Flamethrower weapon is far too weak. Its upgrade costs are the same as other weapons but the return is abysmal. 2.5k dps for 20 seconds on something that has 10k regen/s is negligible. Furthermore, its fire rate practically makes it so that it's only effective on bosses. And a question: If the fire/poison effect lasts for 10 seconds but another stack is added every 8 seconds, does the total time extend or does the fire/poison become stronger? Or maybe it doesn't matter?

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(0)

Developer response from TotallyNotAViru5

I will look at flamethrower, probably will increase its fire rate. "If the fire/poison effect lasts for 10 seconds but another stack is added every 8 seconds, does the total time extend or does the fire/poison become stronger" -- nope, it's always the same.

Associated1992

Mar. 30, 2019

Under rating threshold (show) Midas not working for me :(

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(0)

Developer response from TotallyNotAViru5

Midas is bugged. It will be fixed in next update(probably today)

BazilM

Mar. 30, 2019

Under rating threshold (show) Boss hp bar doesn't display properly as it still shoots after the bar fills up.

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(1)

Developer response from TotallyNotAViru5

Hopefully it's fixed

bilgor

Mar. 30, 2019

Under rating threshold (show) There is no way the 80% survival on the plasma cannon is correct.

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(2)

Developer response from TotallyNotAViru5

I'll check it

termt

Mar. 30, 2019

Under rating threshold (show) Could you change the order in which quests appear in the log? If you hide completed quests then you're left guessing what you received for the quest you just completed and if you're not hiding them you need to scroll to the bottom every time.

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(3)

Developer response from TotallyNotAViru5

Done

RobotFK

Mar. 30, 2019

Under rating threshold (show) The Tooltip for Durability is not working,hence i don't know what its effect is

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(-1)

rezerer

Mar. 30, 2019

Under rating threshold (show) maybe add a shortcut to go to certain bosses now you need to go through all enemies again just to get some skill points from the cat and if you are at higher lvls it becomes a pain going back just for a chance on a skill point

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(0)

Developer response from TotallyNotAViru5

Done

campbg11

Mar. 30, 2019

Under rating threshold (show) change the text and background please

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(0)

smarmie

Mar. 30, 2019

Under rating threshold (show) Good one. We need hotkeys for upgrade and quest screen and / or quest list on main screen; it takes a while to know what the current quest is.

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(0)

Developer response from TotallyNotAViru5

Yes, good idea. I will add U for upgrade P for soul store Q for quests and ESC to get back to main screen. And I will add some kind of mark for quest enemies.

SadisTiq

Mar. 30, 2019

Under rating threshold (show) A skill cool down timer would be nice

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(1)

Developer response from TotallyNotAViru5

I will add it.

spaz102

Mar. 30, 2019

Under rating threshold (show) Could you maybe solve world hunger?

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(0)

Menkarlina

Mar. 29, 2019

Under rating threshold (show) Tipp: lock level on a boss. Use 1% click damage (Berserk), a auto clicker and if you like the more money spell (Marauder) ... gives you enough gold, to keep upgrading tesla coils.

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(1)

Developer response from TotallyNotAViru5

Berserk will be changed to % of dps.

abyssoft

Mar. 29, 2019

Under rating threshold (show) CPU run is a bit high, mild memory leak, and progress for early game is painfully slow 3/5

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(0)

mccl0215

Mar. 29, 2019

Under rating threshold (show) When you choose a weapon path. It should end at a different final weapon based on the route you took. For instance, if you went the high speed, low damage, then the final gun should be that. Or vice-versa. With the damage gun you could damage on final gun and speed gun would upgrade speed on final gun.

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(101)

Developer response from TotallyNotAViru5

Now each route has different final weapon. But they all have only damage upgrade because fire rate with endless upgrades will soon became so fast that it will be impossible to display.

Rarylith

Mar. 29, 2019

Under rating threshold (show) Breath of death is useless, being able to use it only once ever.. seriously?

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(0)

Developer response from TotallyNotAViru5

You are right. I will lower its cooldown a bit(currently it's 10 trillions seconds :D).

Oakshield

Mar. 29, 2019

Under rating threshold (show) Found an exploit. After you get berserk, level it up to max, go to the first boss (cat) click berzerk and turn on your auto clickers. Rinse, Repeat, game done.

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(1)

Developer response from TotallyNotAViru5

Yes, I was aware of it. I will change berserk to % of total DPS instead of % of enemy.

Rarylith

Mar. 29, 2019

Under rating threshold (show) Everything become useless once you've the soul skill "berserk", i can't even do damage to any monster with anything else even at the cost of trillion gold or more. Each time the berserk spell come back i can kill 2 or 3 monster and advance higher.

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(0)

jojimbo121

Mar. 29, 2019

Under rating threshold (show) Uh, nevermind, I see now that you can hover over the status effect icons in the top right.

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(0)

jojimbo121

Mar. 29, 2019

Under rating threshold (show) What does Freezing a monster do? What is "Fire Effect" and how is it different from poison?

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(0)

aristotof

Mar. 29, 2019

Under rating threshold (show) It should be nice to have 2 ways for weapon. Only the bow has 2 different form => fire or poison

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(0)

mccl0215

Mar. 29, 2019

Under rating threshold (show) Nevermind you lose skills as well....Seems like once you unlock them, should be able to keep them.

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(0)

mccl0215

Mar. 29, 2019

Under rating threshold (show) You should not lose skill points when you cast ritual. Or, at least give people a warning that they will disappear.

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(0)

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