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Why can't we upgrade the attack button without skills? 5 attack points and no way to upgrade makes that a pointless item. (IMO)
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2 Ideas: Move the dps screen slightly up and make it show the change if you hover over an upgrade and always show the "begin" button for the lowest quest in the main screen. (The entire questing system is still extremely meh, maybe give a choice as a reward? Weapon/skill/souls increases, always two options player picks one)
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Is it just me or is the blowpipe basically useless compared to the cannon??
Also I really wish the cannon didn't lose 7.5% durability when it upgrades to its last form. Those few random times where you would get 20-30 hits in 1 cannon were amazing and at 80% it almost never happens
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If you click to start a quest, and you're already attacking that enemy, their health will magically heal and you'll have to start the fight over.
This is strange. Just tested it chrome, works fine for me. Can you tell a bit more about the problem? Are you played before? Are you starting at the very beginning after refreshing?
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The DPS of final forms are worse than the previous upgraded version? And you lose special effects (eg Fear)? Sure, _long run_ it might be better, after you've upgraded the final form several times, but man what a needlessly frustrating wall.
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Change it from "Kill mage adept" to "Defeat mage adept", the quest says we are proving our ability to fight with power without magic.
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@TheLowerLight it's still a new game give it some time and check again another time i'm sure it will grow and become even more fun to play.
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You should have the quests sorted newest or not completed shown first. The end weapon for each really should be different, you have them all have one strength and then bore us with the same. It is a good game kindof
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I really like this game, and the whole idea, but the poison/fire gun has a major flaw; the effect doesn't kick in till it reaches the right edge of the enemy's HP bar. It does deliver the damage, when the enemy dies, and the arrow is in the "tube", but it never gets to deliver the fire/poison effect. The effect should start when it hits the enemy, ie, the left edge of the bar.
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Maybe give some kind of indicator that a particular monster is a quest monster? It's a bit annoying to have to keep checking the quest tab to remember what monster i need to grind for the next quest.
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breath of death is the most retarded skill. You can only use it once, and that's not once a game, that is ONCE. It should be changed to once per game. here is a better idea for the skill: get rid of the % chance, change it to 100%. each level allows you to use it one more time per game, so max level 5 you can use it 5 times on non-boss monsters.
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Your option to not show completed quests is great, but I want to be able to see what the reward is for the quest I just completed without having to turn all the quests back on and then go find it. Maybe make it so that recently completed quests are visible, or let us toggle quests on/off
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@EmreD8 Yes it does, but it won't show again if you click it while still hovering. "Chance of survive after hit" (sic)
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Why can't we upgrade the attack button without skills? 5 attack points and no way to upgrade makes that a pointless item. (IMO)
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Skill points - I have one, but no skills to choose. If there is a minimum to activate a skill, it would be nice to know that.