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good game for the most part. i think it would be helpful if there where some more tool tips and weapon branches. or each weapon branch has it's own ending instead of the two come to a common end.
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IT seems that everything other than the tesla coil is pointless once the tesla coil is in play. There should be some sort of multiplier for every "x" of the lower guns you purchase to bring them into usefulness.
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I feel like the Flamethrower weapon is far too weak. Its upgrade costs are the same as other weapons but the return is abysmal. 2.5k dps for 20 seconds on something that has 10k regen/s is negligible. Furthermore, its fire rate practically makes it so that it's only effective on bosses. And a question: If the fire/poison effect lasts for 10 seconds but another stack is added every 8 seconds, does the total time extend or does the fire/poison become stronger? Or maybe it doesn't matter?
I will look at flamethrower, probably will increase its fire rate. "If the fire/poison effect lasts for 10 seconds but another stack is added every 8 seconds, does the total time extend or does the fire/poison become stronger" -- nope, it's always the same.
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Could you change the order in which quests appear in the log?
If you hide completed quests then you're left guessing what you received for the quest you just completed and if you're not hiding them you need to scroll to the bottom every time.
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maybe add a shortcut to go to certain bosses now you need to go through all enemies again just to get some skill points from the cat and if you are at higher lvls it becomes a pain going back just for a chance on a skill point
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Good one. We need hotkeys for upgrade and quest screen and / or quest list on main screen; it takes a while to know what the current quest is.
Yes, good idea. I will add U for upgrade P for soul store Q for quests and ESC to get back to main screen. And I will add some kind of mark for quest enemies.
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Tipp: lock level on a boss. Use 1% click damage (Berserk), a auto clicker and if you like the more money spell (Marauder) ... gives you enough gold, to keep upgrading tesla coils.
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When you choose a weapon path. It should end at a different final weapon based on the route you took. For instance, if you went the high speed, low damage, then the final gun should be that. Or vice-versa. With the damage gun you could damage on final gun and speed gun would upgrade speed on final gun.
Now each route has different final weapon. But they all have only damage upgrade because fire rate with endless upgrades will soon became so fast that it will be impossible to display.
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Found an exploit. After you get berserk, level it up to max, go to the first boss (cat) click berzerk and turn on your auto clickers. Rinse, Repeat, game done.
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Everything become useless once you've the soul skill "berserk", i can't even do damage to any monster with anything else even at the cost of trillion gold or more. Each time the berserk spell come back i can kill 2 or 3 monster and advance higher.
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Kinda stupid that I can't reply to your reply.
I've killed Infinity Being enough times that he gives me 394.8T gold, I'm still sitting at 9.5k Souls.
I'm also missing a skill after Freeze, even though I did all quests.
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can you put quests in reverse order so the newest completed quest is on the top then i can check it's reward without going all the way down all other things seem nice.
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[Feature request] It would be great if each button had a button "Let's do this" that changes current stage to the one you need to be in and locks it.
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I overall really enjoy the game. Now there is some issues, you have a branch for weapon types for each one yet they all end up in a middle of the road between the two styles you pick from and then they fall behind very fast with only one upgrade available.Maybe ad additional branches with some unique end weapon that could eventually be prestiged? The first three skills you get, only one of them is any use for bosses since they have no regen. there really needs to be more info about types of weapons you select, also upper right weapon overlaps the freeze icon.Clicking is almost useless even after upgrading it you very quickly lose need for even using it since upgrade is locked behind souls.
>Clicking is almost useless even after upgrading it you very quickly lose need for even using it since upgrade is locked behind souls.
Clicking is only needed to kill few first monsters to get first weapon. I have no goal to make a clicker game. I will add more weapons in future. Prestige weapons is interesting idea, maybe i will do something like that.
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Well, finished the game I guess. Infinite Being doesn't even give souls, lulz.
This game is easily exploited with % based damage and infinite scalling gold bosses.
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against 94 lvl, max curse prevents 70% healing AND does 70% damage, so its 4.2 times more powerful than one-punch, and while it doesnt work on bosses, bosses are easier :)
>curse is too powerful
I don't think it's too powerful. At first, it useless on bosses. It has cooldown. Yes, with max skill lvl it can take 70% of hp, so I will decrease it to maybe 50-60 and increase cooldown.
> should be off total dps Percent of dps instead of enemy hp? It's good idea, I will probably make it so.
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when i would get over 1k souls for ritual, it says '1.1 Ksoulds' , no space after k.
luck says 'increase chance for exp frrom bosses' what exp? think it should be skill points.
breath of death - 'dont work on bosses' = doesn't, only once? per enemy? per reset? why does it have a %? it can fail?
soul of weakness - decreases monster hp by 50%, next lvl = 100%. isnt it a bit generous to decrease enemy hp by 100%? :D
>soul of weakness - decreases monster hp by 50%, next lvl = 100%.
Yes it's a bit counterintuitive, but it means not by 50%, but 1.5 times less hp. (hp / 1.5). 100% means 2 times less. I will change its description.
>think it should be skill points
Yes, I will change it too.
>breath of death - 'dont work on bosses' = doesn't, only once? per enemy? per reset? why does it have a %? it can fail?
Per reset. You have a chance to instantly kill an enemy. I think I will change it from per reset to just big cooldown(like 8 minutes or so). And thank you for such interest in the game!)
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So apparently you can upgrade a skill before getting it. Do we lose the skill point? Will it be there when it finally unlocks?