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EmreD8

Mar. 30, 2019

Under rating threshold (show) I think the ''Quest Completed'' notification on the lower right corner should also display the reward. Great game!

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(4)

EmreD8

Mar. 30, 2019

Under rating threshold (show) I can't tell what Durability is on the cannon. The ? doesn't do anything.

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(-1)

COGScorpio

Mar. 30, 2019

Under rating threshold (show) good game for the most part. i think it would be helpful if there where some more tool tips and weapon branches. or each weapon branch has it's own ending instead of the two come to a common end.

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(1)

Developer response from TotallyNotAViru5

"or each weapon branch has it's own ending instead of the two come to a common end" - done

Nullsig

Mar. 30, 2019

Under rating threshold (show) IT seems that everything other than the tesla coil is pointless once the tesla coil is in play. There should be some sort of multiplier for every "x" of the lower guns you purchase to bring them into usefulness.

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(1)

zipcrapcrabcrab

Mar. 30, 2019

Under rating threshold (show) I lost my skill

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(0)

Phydeos

Mar. 30, 2019

Under rating threshold (show) Good game! Would be nice if the final weapons' properties reflected the chosen path thought.

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(0)

Developer response from TotallyNotAViru5

It will in future updates.

termt

Mar. 30, 2019

Under rating threshold (show) I feel like the Flamethrower weapon is far too weak. Its upgrade costs are the same as other weapons but the return is abysmal. 2.5k dps for 20 seconds on something that has 10k regen/s is negligible. Furthermore, its fire rate practically makes it so that it's only effective on bosses. And a question: If the fire/poison effect lasts for 10 seconds but another stack is added every 8 seconds, does the total time extend or does the fire/poison become stronger? Or maybe it doesn't matter?

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(0)

Developer response from TotallyNotAViru5

I will look at flamethrower, probably will increase its fire rate. "If the fire/poison effect lasts for 10 seconds but another stack is added every 8 seconds, does the total time extend or does the fire/poison become stronger" -- nope, it's always the same.

Associated1992

Mar. 30, 2019

Under rating threshold (show) Midas not working for me :(

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(0)

Developer response from TotallyNotAViru5

Midas is bugged. It will be fixed in next update(probably today)

BazilM

Mar. 30, 2019

Under rating threshold (show) Boss hp bar doesn't display properly as it still shoots after the bar fills up.

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(1)

Developer response from TotallyNotAViru5

Hopefully it's fixed

bilgor

Mar. 30, 2019

Under rating threshold (show) There is no way the 80% survival on the plasma cannon is correct.

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(2)

Developer response from TotallyNotAViru5

I'll check it

termt

Mar. 30, 2019

Under rating threshold (show) Could you change the order in which quests appear in the log? If you hide completed quests then you're left guessing what you received for the quest you just completed and if you're not hiding them you need to scroll to the bottom every time.

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(3)

Developer response from TotallyNotAViru5

Done

RobotFK

Mar. 30, 2019

Under rating threshold (show) The Tooltip for Durability is not working,hence i don't know what its effect is

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(-1)

rezerer

Mar. 30, 2019

Under rating threshold (show) maybe add a shortcut to go to certain bosses now you need to go through all enemies again just to get some skill points from the cat and if you are at higher lvls it becomes a pain going back just for a chance on a skill point

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(0)

Developer response from TotallyNotAViru5

Done

campbg11

Mar. 30, 2019

Under rating threshold (show) change the text and background please

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(0)

smarmie

Mar. 30, 2019

Under rating threshold (show) Good one. We need hotkeys for upgrade and quest screen and / or quest list on main screen; it takes a while to know what the current quest is.

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(0)

Developer response from TotallyNotAViru5

Yes, good idea. I will add U for upgrade P for soul store Q for quests and ESC to get back to main screen. And I will add some kind of mark for quest enemies.

SadisTiq

Mar. 30, 2019

Under rating threshold (show) A skill cool down timer would be nice

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(1)

Developer response from TotallyNotAViru5

I will add it.

spaz102

Mar. 30, 2019

Under rating threshold (show) Could you maybe solve world hunger?

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(0)

Menkarlina

Mar. 29, 2019

Under rating threshold (show) Tipp: lock level on a boss. Use 1% click damage (Berserk), a auto clicker and if you like the more money spell (Marauder) ... gives you enough gold, to keep upgrading tesla coils.

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(1)

Developer response from TotallyNotAViru5

Berserk will be changed to % of dps.

abyssoft

Mar. 29, 2019

Under rating threshold (show) CPU run is a bit high, mild memory leak, and progress for early game is painfully slow 3/5

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(0)

mccl0215

Mar. 29, 2019

Under rating threshold (show) When you choose a weapon path. It should end at a different final weapon based on the route you took. For instance, if you went the high speed, low damage, then the final gun should be that. Or vice-versa. With the damage gun you could damage on final gun and speed gun would upgrade speed on final gun.

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(101)

Developer response from TotallyNotAViru5

Now each route has different final weapon. But they all have only damage upgrade because fire rate with endless upgrades will soon became so fast that it will be impossible to display.

Rarylith

Mar. 29, 2019

Under rating threshold (show) Breath of death is useless, being able to use it only once ever.. seriously?

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(0)

Developer response from TotallyNotAViru5

You are right. I will lower its cooldown a bit(currently it's 10 trillions seconds :D).

Oakshield

Mar. 29, 2019

Under rating threshold (show) Found an exploit. After you get berserk, level it up to max, go to the first boss (cat) click berzerk and turn on your auto clickers. Rinse, Repeat, game done.

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(1)

Developer response from TotallyNotAViru5

Yes, I was aware of it. I will change berserk to % of total DPS instead of % of enemy.

Rarylith

Mar. 29, 2019

Under rating threshold (show) Everything become useless once you've the soul skill "berserk", i can't even do damage to any monster with anything else even at the cost of trillion gold or more. Each time the berserk spell come back i can kill 2 or 3 monster and advance higher.

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(0)

jojimbo121

Mar. 29, 2019

Under rating threshold (show) Uh, nevermind, I see now that you can hover over the status effect icons in the top right.

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(0)

jojimbo121

Mar. 29, 2019

Under rating threshold (show) What does Freezing a monster do? What is "Fire Effect" and how is it different from poison?

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(0)

aristotof

Mar. 29, 2019

Under rating threshold (show) It should be nice to have 2 ways for weapon. Only the bow has 2 different form => fire or poison

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(0)

mccl0215

Mar. 29, 2019

Under rating threshold (show) Nevermind you lose skills as well....Seems like once you unlock them, should be able to keep them.

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(0)

mccl0215

Mar. 29, 2019

Under rating threshold (show) You should not lose skill points when you cast ritual. Or, at least give people a warning that they will disappear.

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(0)

Grandork

Mar. 29, 2019

Under rating threshold (show) Kinda stupid that I can't reply to your reply. I've killed Infinity Being enough times that he gives me 394.8T gold, I'm still sitting at 9.5k Souls. I'm also missing a skill after Freeze, even though I did all quests.

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(0)

Associated1992

Mar. 29, 2019

Under rating threshold (show) Can it reveal the quest reward on the next run after we already completed it

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(0)

jaws246

Mar. 29, 2019

Under rating threshold (show) Being able to click on a weapon to upgrade it would be nice

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(0)

rezerer

Mar. 29, 2019

Under rating threshold (show) can you put quests in reverse order so the newest completed quest is on the top then i can check it's reward without going all the way down all other things seem nice.

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(0)

Developer response from TotallyNotAViru5

Yes I can and I will :) Really good idea.

MrVec

Mar. 29, 2019

Under rating threshold (show) You can reactivate a skill while its active if you click the bottom

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(0)

Developer response from TotallyNotAViru5

It should be fixed in new version, maybe old version of the game is still cached in your browser.

aceina

Mar. 29, 2019

Under rating threshold (show) i got no reward for the kill 3 titans quest

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(1)

dhexorek

Mar. 29, 2019

Under rating threshold (show) abort(114). Build with -s ASSERTIONS=1 for more info.

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(0)

Developer response from TotallyNotAViru5

Are reloading helps?

Mewlies

Mar. 29, 2019

Under rating threshold (show) Durability should be called Piercing and have the description "Chance to inflict extra/critical damage per hit".

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(0)

killlerson

Mar. 29, 2019

Under rating threshold (show) do souls returns diminish? so if i ran 1-60 over and over again would the returns gets less and less ?

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(0)

Developer response from TotallyNotAViru5

Nope

Naszos

Mar. 29, 2019

Under rating threshold (show) [Feature request] It would be great if each button had a button "Let's do this" that changes current stage to the one you need to be in and locks it.

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(1)

Developer response from TotallyNotAViru5

You mean each quest had a button? Yes, I will implement this in next update.

goku90504

Mar. 29, 2019

Under rating threshold (show) also how do you get skill points?

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(0)

Developer response from TotallyNotAViru5

By killing bosses. Bosses drop it with some chance.

Sinisterbane

Mar. 29, 2019

Under rating threshold (show) I overall really enjoy the game. Now there is some issues, you have a branch for weapon types for each one yet they all end up in a middle of the road between the two styles you pick from and then they fall behind very fast with only one upgrade available.Maybe ad additional branches with some unique end weapon that could eventually be prestiged? The first three skills you get, only one of them is any use for bosses since they have no regen. there really needs to be more info about types of weapons you select, also upper right weapon overlaps the freeze icon.Clicking is almost useless even after upgrading it you very quickly lose need for even using it since upgrade is locked behind souls.

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(1)

Developer response from TotallyNotAViru5

>Clicking is almost useless even after upgrading it you very quickly lose need for even using it since upgrade is locked behind souls. Clicking is only needed to kill few first monsters to get first weapon. I have no goal to make a clicker game. I will add more weapons in future. Prestige weapons is interesting idea, maybe i will do something like that.

TheLowerLight

Mar. 29, 2019

Under rating threshold (show) looks like there is room for another weapon on the right side between the tesla coil and DT-1

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(0)

zipas

Mar. 29, 2019

Under rating threshold (show) maybe increase healing 2 times but increase damage taken 5 times, thats quite a curse

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(0)

Grandork

Mar. 29, 2019

Under rating threshold (show) Well, finished the game I guess. Infinite Being doesn't even give souls, lulz. This game is easily exploited with % based damage and infinite scalling gold bosses.

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(0)

Developer response from TotallyNotAViru5

Infinity Being must give souls, maybe you missed something? And yes, % based damage probably was a bad idea.

zipas

Mar. 29, 2019

Under rating threshold (show) against 94 lvl, max curse prevents 70% healing AND does 70% damage, so its 4.2 times more powerful than one-punch, and while it doesnt work on bosses, bosses are easier :)

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(0)

Developer response from TotallyNotAViru5

Ok, but are you have some ideas how to make it less powerful?

zipas

Mar. 29, 2019

Under rating threshold (show) also.... having click damage scale of enemy hp is silly, should be off total dps ;D and curse is too powerful

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(0)

Developer response from TotallyNotAViru5

>curse is too powerful I don't think it's too powerful. At first, it useless on bosses. It has cooldown. Yes, with max skill lvl it can take 70% of hp, so I will decrease it to maybe 50-60 and increase cooldown. > should be off total dps Percent of dps instead of enemy hp? It's good idea, I will probably make it so.

zipas

Mar. 29, 2019

Under rating threshold (show) not native speaker but i think beated should be beaten and completed should be complete

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(0)

zipas

Mar. 29, 2019

Under rating threshold (show) quest to kill 64 lvl enemy definitely says 0 money (reached again) and i didnt get any skill i didnt have already

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(0)

Developer response from TotallyNotAViru5

Oh yes. Now I see it. Don't know how I miss it first time. I'll fix it, thanks.

zipas

Mar. 29, 2019

Under rating threshold (show) when i would get over 1k souls for ritual, it says '1.1 Ksoulds' , no space after k. luck says 'increase chance for exp frrom bosses' what exp? think it should be skill points. breath of death - 'dont work on bosses' = doesn't, only once? per enemy? per reset? why does it have a %? it can fail? soul of weakness - decreases monster hp by 50%, next lvl = 100%. isnt it a bit generous to decrease enemy hp by 100%? :D

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(0)

Developer response from TotallyNotAViru5

>soul of weakness - decreases monster hp by 50%, next lvl = 100%. Yes it's a bit counterintuitive, but it means not by 50%, but 1.5 times less hp. (hp / 1.5). 100% means 2 times less. I will change its description. >think it should be skill points Yes, I will change it too. >breath of death - 'dont work on bosses' = doesn't, only once? per enemy? per reset? why does it have a %? it can fail? Per reset. You have a chance to instantly kill an enemy. I think I will change it from per reset to just big cooldown(like 8 minutes or so). And thank you for such interest in the game!)

TheLowerLight

Mar. 29, 2019

Under rating threshold (show) please explain what stun affect does on taser, thanks.

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(0)

Developer response from TotallyNotAViru5

Stops regeneration for couple seconds.

mccl0215

Mar. 29, 2019

Under rating threshold (show) So apparently you can upgrade a skill before getting it. Do we lose the skill point? Will it be there when it finally unlocks?

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(0)

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