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However, there are some talents that are quite pointless in my opinion. I'm talking about high levels, such as 200+. Those are:
1. Spiked Armor. It barely works because at high levels HP is much bigger than damage per hit. Besides, you will also have less HP than enemy, so he will be barely scratched, meanwhile you're already dead. At least it ignores damage reduction.
2. Quick Draw. If you're strong enough to one-shot enemies at such levels, then it's OK. But if you go really high, that's not the case.
3. Rules of Ten. You are almost never at below 10% HP, because you're either regenerating health very fast. either you're dead. Unless there will be a way to decrease HP percentage that much manually, this talent will not work properly. Aside from almost nonexistent chance of triggering this effect and super-crit dealing more damage.
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I'm honestly glad that this game makes you really think how to build your character and not just pick talents randomly. Amount of strategy in this flash game is just insane. Imagine seeing an enemy 50x thicker than you and smashing it into a goo. Yes, this is possible here.
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update:its pretty hard to get gold and upgrade dmg and other stuff, but at least i have 2h left of focus with 55% increase in dmg, acc and avo.
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THis right of Proclaim says that the ??? unlocks at level 200. Im way beyond lvl 200 and its still locked!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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In level 65 the enemies have ordinary 300k health and then comes mostly enemies with over 7 times more health for NO DAMN REASON ALL THE TIME! This can happen in every level!! Why not give them 100 times more health for no reason in the same level.
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so i played the game before a long time so now i came back but i probably had time warp or something and i still got the tutorial so i needed to click up my focus but coz of the time warp bug i barely did it as it drained so fast btw is there a hard reset
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combat is too slow for my taste, i would prefer if it was instant progress, sometimes you just overkill enemies for way too much, if it was gradual for example 100 attack on 30 health you wouldnt have to wait the entire attack cycle, you would beat the creature 2 times faster.
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I don't see auto-upgrade working. Is there something I am missing about this mechanic? If my auto-upgrade is at 80%, I would expect my upgrades to trigger when they are at 80% of my total gold.
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After wave 140 it turns into the waiting game. Don't really like that. The rest seems to be balanced quite nicely though again, nimble really is a gamekiller. I got the stats just can't land enough succesive hits before it gets out of hand
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for real my tips change at 3 secs my auto upgrade activates every 6 secs all i see from my battle is just: IUD7gsBFgUTIYFCB6rvu
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Tip:
This is the longest tip in the game and it will be the longest tip in the game until somebody does not make a longer tip than this tip as then this will not be the longest tip in the game.
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Granted I am not very far (just hit 80 recently) but its kind of annoying not knowing how the stat numbers are calculated for the enemies. For example when I see that they have lower total Accuracy than I do but have a higher percent chance to hit it makes no sense.
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Is quick feet broken? seem to routinely go 20 avoids without gaining a nimble stack, the chances of this are ridiculously low
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man this is a fun game best part of it is the tip box first time i checked it, it said "i didn't fact-check these tips"
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everytime i come to the game once my computer restarted it progress delets itself (sorry for the bad english, i'm from brazil)
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THIS IS the second time I posted it.... And this is the second time I LOST my savegame.... I hope that someone reads it before ever attempting to play this game!
I tried everything to COPY the Data export code with no avail. the only way to do so was by writing each letter without misswrite. it's kinda hellish!!!!!
if this game could at least save properly... There wouldn't had required to do this kind of torture.
I lost the progression up to 40 spirit, over 10K fortune and 1K reputation.
and honestly it took me up to TWO DAYS playing NONSTOP to do this.
Isn't there a way to fix those saving problems that makes me kinda upset? Should I have to stay with my computer running FOREVER until it burns just to play this game?
Is it dead already or WHAT THE HELL?????!!!!!!!!!
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I cannot copy the save code.... is there a possibility to copy that without having to transcript character per character???
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I don't really understand why you coded literal diminishing returns into each of the upgrades. Linearly progressing values naturally have diminishing returns as the increase of going from X to X+1 is always going to be less than going from X-1 to X. In other words, going from 1 to 2 is a 100% increase. Going from 2 to 3 is only 50% more. 3 to 4 is 25%, etc. Also, the currency rewards should be standard, not diminished with each passing run. By virtue of the fact that the player has already spent X points in upgrades, receiving the same amount is ALREADY a diminished return. i.e. if wave 80 always gave 1000 Fortune, there's a natural point where it's simply not beneficial to keep resetting at wave 80. There's no need to artificially code a degradation. Anyway, nice game, but I disliked how points were distributed.
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And also maybe make it so ACC can only drop below 10%, otherwise game takes to long to progress and game matches get boring.