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miruk

Nov. 05, 2017

Under rating threshold (show) the nimble bonus needs a cap - i've just had a 7 minute fight where both me and my ennemy had well over 300 nimble stacks and hitting either of us was stupidly unlikely

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(3)

osam02

Nov. 05, 2017

Under rating threshold (show) Enemy is also regenerating? I thought enemies can't have talents?

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(-2)

Developer response from truefire

Regeneration is an upgrade, which enemies have full access too. The talents are the ones on the left and right sides of the screen, where you have to pick from a selection of 3.

resito

Nov. 05, 2017

Under rating threshold (show)

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(-4)

Developer response from truefire

Hey, do you have the "Precise" trait? That makes it so that you still take damage (but a reduced amount) on avoid, in exchange for bonus accuracy.

hoax221

Nov. 05, 2017

Under rating threshold (show)

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(-10)

hoax221

Nov. 05, 2017

Under rating threshold (show)

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(-8)

Rythmyo

Nov. 05, 2017

Under rating threshold (show) game freeze after over 3200 stored up wishpoints

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(-1)

Developer response from truefire

Hey, this should be fixed now. Thanks for the report.

Kazmir_Runik

Nov. 05, 2017

Under rating threshold (show) There's no hard reset?

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(1)

Developer response from truefire

I haven't implemented a hard reset yet, but here's an export code from the very beginning of the game. For now, just import it if you want to reset: NnwwfDB8MHwwfDB8MHwwfDB8MHwwfDB8MHwwfDB8MHwwfDB8MHwwfDF8MXwxfHRydWV8ZmFsc2V8ZmFsc2V8MTUwOTczMjc1NzM3NXwwfDF8ZmFsc2V8ZmFsc2V8ZmFsc2V8MCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwfC0xLC0xLC0xLC0xLC0xLC0xLC0xLC0x|ZWZjYWQ5OGFhMjA0ODczMjhmNjhlOWVkMmYyMTA3MWM=

aacb

Nov. 05, 2017

Under rating threshold (show) reminder : when you have reputation then if you are going for wish, respec and put all reputation into increase fortune first

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(0)

Developer response from truefire

Hey, this actually doesn't work! The bonus from Luck is factored in as you gain your points, rather than at the moment you transcend, so you have to win some fights with points in the Luck upgrade to actually get the bonus.

Sleepingpill

Nov. 05, 2017

Under rating threshold (show) Does "Tough body" even work? It doesn't seem to change the damage reduction display when playing, and I can't really tell if it helps me get further :S

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(0)

Developer response from truefire

It does work, but there wasn't any indicator before I've updated it so the damage reduction in your stats should reflect the increase from Tough Body now.

zyru262

Nov. 05, 2017

Under rating threshold (show) you can steal intensity stacks? why does the enemy use focus? or is that an oversight?

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(3)

Developer response from truefire

Monsters are always focused. It may be just a game to you, but it's life or death to them!

Avarice7x

Nov. 05, 2017

Under rating threshold (show) @ InfamousAries, I suggested that because auto-upgrading Balance wont do you any good but eats up gold. Unless you are there to click it(charge it, make duration longer), upgrading it wont to a thing.

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(-1)

barberjb

Nov. 05, 2017

Under rating threshold (show) Restarted my Chrome tab after a crash, lost all my progress. Gotta fix that autosave if I'm going to keep playing.

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(0)

Developer response from truefire

Hey, sorry I'm a little late (was away for the weekend), but if you'd like, you can PM me some info on roughly where you were, and I can generate an import code for you.

LorddirtGt

Nov. 04, 2017

Under rating threshold (show) Make like the first 10 or 20 upgrades of Incarnation more powerful, I've resetted once (Transcend) and its a huge struggle to get back my Fortune and Rep... guess its another 8 hours of grinding,,,,

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(2)

skot626

Nov. 04, 2017

Under rating threshold (show) The text on level 70 Intensity is incorrect, pretty fun little game

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(-2)

Developer response from truefire

Fixed, thanks!

InfamousAries

Nov. 04, 2017

Under rating threshold (show) Auto-upgrade doesn't upgrade Balance, is this intentional?

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(3)

Developer response from truefire

Yeah, since Balance does nothing if you're not actively playing anyway.

Avarice7x

Nov. 04, 2017

Under rating threshold (show) Interesting. So, at around level 250, iirc, I got 400~ spirits, at the moment, I'm at 269 and will get 371 spirits if I transcend. Just a few levels ago, at 256, I think, my spirit gain would've been 201. In just 10~ levels, it jumped from 201 to 371. It's kinda weird of a design. You get less after reaching the same level pre-reset but the growth in reward is actually kind of fast after overtaking the previous level. My problem with this though is the upgrades really dont do much now. It's too slow. But then again, I can just autoupgrade and go back every 30-60min. I say it still needs more tweak but it's not as bad as before. I hope you add more contents and experiment with more features and stuff before creating sequel.

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(1)

Rawrkanos

Nov. 04, 2017

Under rating threshold (show) Game started to randomly freeze.

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(0)

Avarice7x

Nov. 04, 2017

Under rating threshold (show) Transcend's diminishing effect is far worse than the other two. Right now, it will only give me 201 spirit while my 2nd upgrade (first upgrade after buff, the very first only gave me 15) gave me 400. At this rate, it seems like transcend is not something you should do.

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(0)

serapheus

Nov. 04, 2017

Under rating threshold (show) Annoying that Autobuy will buy upgrades to Intensity but not Balance.

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(1)

Developer response from truefire

Intensity can still be useful when inactive, since most players stack up their Focus, and it can last several hours or longer even while they're idle.

palparepa

Nov. 04, 2017

Under rating threshold (show) I don't like the diminishing return on soft resets. It makes me feel progress is less and less worth it. The abilities that can be bought with those points already have diminishing returns, AND they cost more and more to level up.

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(115)

Developer response from truefire

Hey, thanks for the feedback. The diminishing returns aren't too heavy, they're just designed so that the optimal strategy isn't to restart at the same level over and over. "Diminishing returns" is actually a bit misleading. You have diminishing returns with respect to the total amount of a type of currency you have, but you also get increasing returns as you push forward in levels, so they end up canceling each other out, as long as you progress a bit further each time.

Rawrkanos

Nov. 04, 2017

Under rating threshold (show) I really dislike the way rewards are lessened after you've achieved the same degree, ESPECIALLY for spirit-rewards. I've got over 15K fortune and it's not worth doing a spirit upgrade at all. I mean... First Transcension: 85K Souls, 223 Spirit. Second Transcension: 215K Souls, 90 Spirt. What the hell is this crap?

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(7)

insertusernamegg

Nov. 04, 2017

Under rating threshold (show) 5/5 just because the developer actually cares about this game

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(-1)

Developer response from truefire

Thanks!

hoax221

Nov. 04, 2017

Under rating threshold (show) perks are too nerdy. I dont really get the difference between them in some cases. Please consider better description

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(-2)

multifails

Nov. 04, 2017

Under rating threshold (show) The tips in the tipbox could be actual tips, not just bad attempts at being funny.

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(4)

Developer response from truefire

And your face could be an actual face, but you don't see me complaining.

orenv

Nov. 04, 2017

Under rating threshold (show) You said: "There's slightly diminishing returns on reset rewards", Can you explain it? lets say i played and transcended without ever wish or proclaim, will i get more spirits? should i aim for a run when i just go from transcend to transcend with as little wish or proclaim as i can? how it works? thanks.

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(-1)

Developer response from truefire

Nah, the diminishing returns is just based on the total amount of those points you have. So, imagine your 'base' Spirit gain is 200. If you have 0 Spirit so far, you'll get all 200 of that, but if you have 1000 Spirit already, you'll only get about ~140.

NormaTheNorman

Nov. 04, 2017

Under rating threshold (show) Idea one: How about being able to add second (and potentially third) attributes (the ones on the right and left sides of the tiers) at incremental levels? I have no idea what level would keep the game balance, but I'm guessing 240 for first one, and then going up at the a similar rate to the first pass after that. Idea two: Consider giving the Balance upgrade a "winding down" type power. In other words when at max it's maybe 150%, and then gradually goes down as it runs out. Rather than ceasing altogether. It would even be nice to make the top percent increase slightly as Balance is upgraded. Thanks.

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(1)

Rythmyo

Nov. 04, 2017

Under rating threshold (show) lvl 40 stamina break is bugged. it goes from 49% chance/ 49% reduction TO 50% chance /20% reduction.

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(0)

Developer response from truefire

Thanks, should be fixed. It was actually higher than it should be at 39, so it'll be a bit lower now.

DoruTheDragon

Nov. 04, 2017

Under rating threshold (show) Sometimes the RNG on determining the stats of the enemy can be a little senseless. I had a 9/10 round where a enemy was practically a boss, taking a minute to win, the 10/10 round? It only had 100 HP, which idk how lucky that was but that can happen.

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(2)

sphinx20003

Nov. 04, 2017

Under rating threshold (show) Does the Hero look like a chicken? No

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(2)

Rawrkanos

Nov. 04, 2017

Under rating threshold (show) I really dislike the way rewards are lessened after you've achieved the same degree, ESPECIALLY for spirit-rewards. I've got over 15K fortune and it's not worth doing a spirit upgrade at all. I mean... First Transcension: 85K Souls, 223 Spirit. Second Transcension: 215K Souls, 90 Spirt. What the hell is this BS?

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(-1)

NormaTheNorman

Nov. 04, 2017

Under rating threshold (show) Thanks for all the changes. I feel like you really care about getting this game balanced. It's refreshing. Speaking of "balance." I hope the first tier "Balance" upgrade is excluded from auto upgrade. Upgrading that automatically is obviously a waste.

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(1)

Developer response from truefire

Yeah, it is!

ZeoX

Nov. 04, 2017

Under rating threshold (show) Correction: I read crit instead of berserk. berserk drops from 50 to 25 at level 40.

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(0)

Daikoru

Nov. 04, 2017

Under rating threshold (show) @Gku99: There's a Help button in the top-left corner that explains more in details certain stats, including Lucky. Basically, when you have the Lucky effect, the Proce rate checks twice. If you have 50% Crit rate, but fail it, it will roll the 50% Crit rate again, for an effective success rate of 75% during Lucky.

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(0)

Daikoru

Nov. 04, 2017

Under rating threshold (show) @NormaTheNorman: A tip said that "avoiding" a hit with Precise counts as a hit, so that essentially makes Quick Feet and Sword Dance 100% useless. However, I see quite a few advantages by that meaning: 100% chance to get a Nimble stack on opponent's turn, opponent never builds up Tracking, and Berserk`s Proc chance is not reduced by dodge rate.

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(0)

Krazden2

Nov. 04, 2017

Under rating threshold (show) Wish isnt unlocking until level 90 now for some reason for me

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(0)

Developer response from truefire

You have to gain at least +1 point for a reset to be available. This should be mentioned in the tooltip now.

ZeoX

Nov. 04, 2017

Under rating threshold (show) Correction: The tooltip on berserk drops at level 40 but character stats will say 50%

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(0)

DneBays

Nov. 04, 2017

Under rating threshold (show) Sorry I meant bring in Buildup to Tier 1, to make a Berserk "tank" build more viable and reduce the presence of dodge until Tier 2.

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(0)

DneBays

Nov. 04, 2017

Under rating threshold (show) Maybe Switch Nimble and Critical Power to Tier 2 and bring in First Strike and Critical Power to Tier 1 if the point of Tier 2 is to complement Tier 1.

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(0)

Gku99

Nov. 04, 2017

Under rating threshold (show) What does "lucky" mean? "Crit chance is lucky on combo."

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(0)

Developer response from truefire

If an effect is lucky, i'll get an "extra chance" if it fails. So if your crit chance is lucky and you fail to roll a crit, it'll run the check again for another chance to make the attack a crit.

DneBays

Nov. 04, 2017

Under rating threshold (show) Okay so I've reached the last tier. I honestly think your first and second tier perks should be switched to smooth out progression. The first tier perks all slow the game down save for crit and combo while the second tier really helps with 1 point in First Strike and the rest spread between Necrosis and Adrenaline.

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(0)

Rythmyo

Nov. 04, 2017

Under rating threshold (show) ist the % on the Stamina breake for every bar or for jsut one? So if it lowers the enemy stamina by 50% while he has 10x bars does he have 9.5 bars or 5 afterwards?

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(1)

Developer response from truefire

For every bar. So in this case, he'd have 5 afterwards.

Sleepingpill

Nov. 04, 2017

Under rating threshold (show) "Why doesn't block improve your shield? A great mystery", ugh, more like "Why doesn't your shield improve block" :p

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(1)

ZeoX

Nov. 04, 2017

Under rating threshold (show) Did my berserk chance drop from 50% to 25% once I got it to level 40...?

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(0)

Developer response from truefire

Should be fixed. Thanks!

darkskull888

Nov. 04, 2017

Under rating threshold (show) Sorry if i put it in the wrong place :)

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(0)

darkskull888

Nov. 04, 2017

Under rating threshold (show) Tip: Clicking the enemy does not hurt it trust me i tried -Darkskull888

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(0)

JimmyB49

Nov. 04, 2017

Under rating threshold (show) Active Learner - is the new upgrade lost when you defeat that guy?

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(1)

Developer response from truefire

Yep.

nikita201

Nov. 04, 2017

Under rating threshold (show) how do you use the auto progress?

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(0)

Developer response from truefire

Just click it to toggle it on or off. Auto-Progress will make you progress to the next level when you finish one. If you're talking about Auto-Upgrade, just turn it on and it'll buy gold upgrades for you every 30s. It doesn't unlock until you have some points in the Profit upgrade though.

charlesmonroe

Nov. 04, 2017

Under rating threshold (show) The tooltip-box is a little too big imo, covers way too much of the screen.

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(0)

DukeRascal

Nov. 04, 2017

Under rating threshold (show) Intensity 70 and 71 is bugged. 70 says 90 -> 90 and 71 says 90 -> 92

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(0)

Developer response from truefire

Fixed! Thanks.

DukeRascal

Nov. 04, 2017

Under rating threshold (show) A guinea pig is neither from Guinea nor a pig

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(0)

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