I've updated it so that Proclaim doesn't take away your fortune now. Transcend still sacrifices your Fortune and Reputation, but you gain access to Reincarnation, which mitigates the losses somewhat. Thanks for the feedback!
I've updated it so that Proclaim doesn't take away your fortune now. Transcend still sacrifices your Fortune and Reputation, but you gain access to Reincarnation, which mitigates the losses somewhat. Thanks for the feedback!
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What if we do not reduce the amount of WISH acquisition?
I feel that balance is too bad now.
It seems that we can progress little by little if we do our best if there is no decrease in acquisition volume.
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Biorhythm has misleading description. At level 1 it says comes and goes in 10s cycle (45% damage). From how it's worded it may seem (to me) that Biorhythm has 10s duration and 10s cooldown but in reality its effect is your damage increases SLOWLY from 1%(maybe) up to 45%, in 5s, then slowly decreases from 45% to (maybe) 1 or 0% increase in another 5s. Also, another question, what is "lucky"? I've seen this term used in some attacks/upgrade. I've been waiting for tip box to give an explanation but it's either not there or I'm just unlucky and miss it every time it shows up.
I'll look into updating the Biorhythm tooltip next update. Maybe I'll phrase it as "a 10s wave". As for lucky, that means an effect will get an extra chance to succeed if it fails the first time. I've added a glossary of terms now that you can access via the [?] button in the upper-left corner, if you have any more questions about terminology. Thanks!
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I have to agree to what Dark_Zhiro said. I really want tab and stuff but cant cause I have to constantly upgrade. I hope we'll get an auto upgrade for gold. My idea is that auto upgrades have timers, example, autoupgrade 1 has 30s cooldown, means, it upgrade every 30s, autoupgrade 2 has 1min cd or upgrades every minute...etc. This way, we can assign which autoupgrader to assign to which upgrade. Another thing I think that needs improvement are the traits. Some are tied to specific fortune upgrade that they are useless if you don't have those upgrades. I think these traits should be usable with or without specific upgrades. Later in game, I think we'll be forced to get all these upgrades but I dont think those traits will be useful and they restrict us, new players, as to which upgrades to get first.
Hey, thanks for the feedback. I've added an auto-upgrade feature to address the problem you mentioned. It unlocks when you buy the 'Profit' Fortune upgrade, and spends a portion of your gold every minute on the cheapest upgrades. As far as the talents requiring specific upgrades, that's part of the design. It's so that players can choose to spec into a certain build and playstyle (for example, a Berserker with Precise and Lash out, or a nimble-focused build with Sword Dance and Quick Feet).
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I can't get the importing to work. I export from my work computer, and when I copy the code to import, it doesn't work.
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fantastic! i let it run while i work, and check on it every few hours. Perfect because i can queue up focus, get to work, and later come back with toms of progression just before my focus runs out. I also really like the auto progress AND auto regress. all in all, 7.8/10 too much water
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can we please get full forms of the stat names in the instructions bit. Would help to make a more informed choice on 3rd talent if i knew what ACC and AVO are. Im assuming Attack Crit Chance and Avoid but idk
Heya, thanks for the feedback! The ? button in the corner now shows a glossary of what stat abbreviations mean and what they do, instead of re-showing the tutorial.
Thanks for the feedback! I've added an auto-upgrade feature once you get a ways into the game. It's not as optimal as playing actively, but it means you can feel a little bit better about leaving your character idle for long periods of time.
Thanks! It was made by KevinMacLeod from http://incompetech.com. He has a ton of royalty-free music available for listening and even commercial use if you want to check it out.
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I think spirit upgrade needs rework or something. On my first transcend I got 15 spirit points which is too little. The upgrade are "ok" but with its current form, it's not worth transcending. Reincarnation gives back some of the lost reputation and fortune but the growth rate per level is too little. If I transcend, I'll have to split that little points I have for reincarnation, fame + other fighting upgrades. The other upgrades cost vs effect are somewhat decent but reincarnation's growth rate is so small it's not gonna make a huge difference. It's a spirit sink which is kind of a reverse to what you'd expect transcend would do, make you stronger. My suggestion is to buff its growth rate. Make the upgrade similar to defense starts with decent amount per level, then slowly getting smaller (maybe like 10%, 10%, 5%, 5%, 5% , 5%, 2%, 2%... 1% ... til cap).
Hey, thanks for the feedback. I've increased the guaranteed soul rewards from beating level 199 so that players will be able to get at least 40 or so Spirit right away. I've also added a popup suggesting players wait until at least 100 Spirit before Transcending.
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Question. How does Learner trait work exactly? I wish there's a more detailed description. Things like duration and which upgrade. From the wording, I assume it only adds "an" upgrade, so 1 stack. But which upgrade? All(gold, wish, reputation, divine)? And how long is temporary, the whole battle? And for any upgrade similar to Necrosis, I hope you'll add the value how much we get from necro points we have. I know it can easily be computed but it would be nicer to see the number on the upgrade it self.
It steals a random upgrade (which can be any of the 32 upgrades that take up the main screen, as long as your opponent has a point in it) for the remainder of the fight. I'll look into updating Necrosis tooltip, I just wanted to avoid cluttering it.
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I'm liking this so far and it's good to know there's an upgrade later that let us keep some of our wish and reputations. I hope this will gain more depth in the future. More features and achievements too. Maybe add ads and stuff. Also, chat would've been nice if this catch on. For some reason this game reminds me of sword fight idle game. I really though it's made by the same dev.
It seems to work just fine for me. Have you refreshed since the update? If it's still not working, could you PM me your export code (Data -> Export -> Copy the code) so I can take a look? Thanks.
Thanks for the feedback! I've added a button in the upper right corner to toggle tooltips. Note that with tooltips disabled, you won't be able to read upgrade or trait descriptions.
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I see it now. Proclaim resets everything below it but Wish will not reset reputation since it's an upgrade above it. I'm gonna assume transcend will also reset everything below it? This system is ok but will get tiresome in a while. Suggestion : why not make it so that if I, for example, proclaimed, I'll also get all the fortune for that run but the ones from my previous runs will be wiped out. That way, we'll have a starting points for fortune upgrades too and wont have to start blank since a lot of the later traits are fortune related. At 120-ish, I can still push further but these traits are useless to me after first proclaim. If transcend works the same way, it'll be so slow to build up fortune and reputation again.
That is how Transcend works as well, but there's an upgrade once you transcend that lets you retain some extra fortune and rep to get your runs started.
I think this is an issue with Safari. I'm not sure there's anything I can do to fix it. One thing you can do, though, is export your save file (Data -> Export -> Copy the code somewhere) before you quit, and then import it when you come back (Data -> Paste your code -> Import).
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I think your new chance to hit algorithm is off.... 99% evasion chance results in a hit streak of 19 hits by the enemy.
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Is it normal for fortune upgrades to disappear when I proclaim? If I wish again, will my reputations be gone? Why are the two not stackable?
Fortune upgrades disappear when you proclaim, but Reputation upgrades won't disappear when you Wish. You should be able to build your Fortune back up pretty quick with the Reputation upgrades.
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@KarienPryde complaining about clicking in a an idle/clicker game is just silly. The game's not going to do all the work for you. Just do the clicks. Or use an auto clicker. No point in complaining when every other idle game has a heck of a lot more clicking requirements than this game.
Thanks for the support. I agree, but I've pushed an update lowering the amount of clicking. It doesn't really hurt, and a few people were off-put by how many clicks were required.
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But did you factor in mouse damage/wear and tear to constantly do it? It's also not exactly fun to RAPIDLY click a button every hour or so 675 times, maybe a little more, considering it's also ticking down as you click. Not sure how it scales as you level it up. I did some Maths, it actually increases the number of clicks to hit cap ever time you level it up, might become closer to a unpaid chore than anything interesting by that point. No sane person without an autoclicker would want to click over 500 times every hour or so.
I've lowered the amount of clicks required to cap focus. Now it starts at 150, and approaches 300 clicks to max as you level the skill. (Before it was 150->900). Thanks for the feedback.
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I would say, Focus amount per click to cap is ridiculous. you basically REQUIRE an autoclicker to take advantage of it to any degree. 6.4 secs per click with a cap of 1.2 hours is around 675! clicks. (Might be wrong because I kinda do hate Maths, but still.)
675 clicks at 10 clicks a second (pretty average for a human) is just over one minute clicking. Then you don't have to do it again for 1.2 hours. That doesn't seem too unreasonable. It's certainly a lot less clicking than most.
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The tool tip for wish is very misleading. It talked about resetting gold and gold upgrades. I didn't think I would also lose all my levels. Pretty different.
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After passing through the level 100 + soft reset twice I'm not really seeing all that much change in my fights. I think you probably need to make the soft resets more powerful. Otherwise the game is getting rather boring.
Hey, I'm looking into rebalancing this section of the game, a lot of people seem to get bored there. Could you clarify, is it the Fortune or Reputation upgrades that you aren't finding impactful? Thanks! UPDATE: I've buffed various Fortune and Reputation upgrades to hopefully make this stage of the game more entertaining.
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so can someone explain how am i too miss 5 times in a row with 80% acc while the enemy hits me twice in a row with 60% acc ?
Hey. Unfortunately, truly random numbers often don't seem to be random. It's easy for our brains to pick out sequences like this that go against what we expect. But the good news is, I've adjusted hit chance to not be truly random. The new random number generator is more "stable", and will ensure you don't hit or miss too many times in a row.
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Pump accuracy constantly, grab triple accuracy. 80% accuracy. Miss miss miss miss miss miss miss. 1/5
Like all the worst parts of sword fight in one game: http://www.kongregate.com/games/tovrick/sword-fight
Heya. Unfortunately this is the nature of RNG. However, I've implemented a new "cheating" random number generator that should be more reliable for accuracy. With the new system, for example, it should be impossible to miss twice in a row unless your accuracy is below 60%. Thanks for the feedback.
It's a behavior of flash and web browsers. EDIT: Actually, forget all that. I've implemented a trick that should allow the game to basically run at full speed while tabbed. Thanks!