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I understand you have your reasons to justify the blanacing of progress, but as a player: I am not invested to grind for this. I hit a wall and grinded for two hours to make more Fortune and it gave me 20 more fortune....or, 2 extra upgrades. This is not a fun grind, considering the upgrade didn't help me progress through the wall, and my next run, I will ac tually be making fewer upgrade tokens than the previous run. It's just...not fun. I know you have your reasons, but listen to the complaints as points to improve on greatly. I know tweaking balance takes a lot of work to get right, but as it is right now, it's not fun at all, which means: there's a lot of work required. This isn't rewarding, which goes against what idle games are, reward.
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@MrWill: That appears to be an intentional mechanic: if you can kill the enemy without it hitting you, it counts as two fights instead of one for level progression.
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I could gather few thousands spirit, but now after lvl 200 the souls reset stays locked. Only wish and proclaim are unlocking for soft reset.
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Ohhh, after suddenly blackout of power in my building i lost all data... Is there any way to get it back, maybe from highscore from Konkregate scores, because I don't have any save codes.. :( I want to play this awsome game, but I don't want to play all the steps till 4000 spirits.. :(
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Something's off - after a reset (without advanced placement), my levels fight go 1/5 -> 3/5 -> 5/5, i.e. skipping a fight every fight.
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@bert1432 The tooltip for balance shows it in 2.07 hours, but the focus tooltip shows it as 2 hours and 4 minutes, or 2:04. This gets confusing because 0.5 hours is 0:30 hours.
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Could possibly fix this?? Time is getting longer and longer that it's not at its max.. it was by 3 mins now it's by 5.. soon it'll be by 20..
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is skipping enemies a feature? cuz most of the time i skip one of two of them so ionly kill 1 enemie to progress from lvl to lvl
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Please also add how much fortune, reputation and spirit invested on skill. That would really help us plan better in the near future.
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It would be fun if reincarnation was additive and not just based on highest amount of fortune and reputation. Too much redundancy on grinding when we want to progress faster and higher passively.
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Could you PLEASE make a monster Bestiary to graph down all of the different monster types we've encountered, with a name and brief description. I love absolutely love to see this in-game.
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You should implement a feature where we can toggle the speed of the game. Fights have turned into 2 minute slogs where both of us have loads of health but not enough attack for a fast fightz
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Why does my reputation gain get less progressively throughout runs? in my first run to 140, I had 140 rep at level 140 and 146 at level 141 when I proclaimed. the next run I went for another Wish, so I didn't look, but the run after that I had 130 rep at level 140 and this run I have 120 rep at level 140... with 131 rep at level 151 which is still 15 rep less than I got in my first proclaim at level 141...
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It would be useful if on the top left three buttons, for wish, proclaim and transcend, after I've done one the tooltip wouldn't show "??? Available after you have at least one xxx", but "Available at level x". You know, since after I've done one, the level needed to do another one doesn't show at all anywhere.
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You should fix the focus clicking. Its annoying having to lower my clicking speed by having to click twice so it registers.
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Another suggestion, have Reincarnation, allow you to keep a % of your current currency, as well as giving that "bonus" based on "highest previous" (or maybe change that to a running total of sacrificed currency)
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Some (actual) tips: 1. Rounds you beat once are shorter in all future runs, including after Transcend. 2. Short runs are better than long runs, but it's usually good to push a few rounds further each time. 3. Using the offline tick buff is *vastly* more efficient than trying longer (>2hr) on-line runs. 4. The "Precision" perk will slow short runs down a lot, and isn't useful after you get Tracking (from Reputation).
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Hey TRUEFIRE, Good game overall, but one thing I am not liking is once you spec into the last tier you lose everything from FORTUNE / REPUTATION and at that point it's even hard to get back to previous level you attained prior EVEN with 100 + spirit to put into REINCARNATION to get back some of that power ... I am finding it harder and harder to push to previous level even with dumping points into the last tier ... seems like a rat race I am not willing to put my time and effort into sadly .... working towards upgrades just to get them taken away is not my idea of fun! I'm giving you * * * * * Stars because I wanna see the game succeed, but as is ... as an incremental game just takes to long to make any head way. Good Luck!
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Anyone else never have the enemy miss? They have a 20% chance to hit and never ever miss no matter how many stacks of nimbleness I have.
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The developer seems smart, game idea seems good but for some reason its boring after just 2 days .. no sense of accomplishment
OP need to add more interactive parts where player feels like hs is doing something useful
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the no offline progress thing bugs me... plus it needs either more to do or another layer or two of reset/upgrades... I haven't been playing it very long and I can definitely see this getting old without more content...
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couple of ideas:
first power up should be a "class" like, berseker, thief or mage, subsequentes powerup should be based on the first power up, meaning "per class" power ups, so this don't get booring as fast as it does now and allows for better replayability.
more enemies diversity and numbers, as in why not get different kind of "fights"
single enemy - just like now
multiple enemies - a crowd of enemies, even if you have the damage you can't kill it in 1 hit, the health bar is split in different section, on emptying each section an enemy of the crow dies, stat wise speed is N times faster, where N is the number of sections/enemies of the crowd, killing a "crowd" should rewards better gold. crowd attacks should also be less powerful.
berseker should excell vs single enemies. mages vs crowds, thief something inbetween.
Hope you like my ideas and want to implement them.