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After ~5s in the game (after I kill the mob) the game stops responding. Last time I solved that problem by 'ascending' (or whatever the name is for soft reset). Before ascension I had this problem on a slightly higher level. Now I want to beat a few more levels before ascension but the game stops.
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Tip: If you wish, you can focus on a tankier build using talents such as Vitality, Precise and Spiked Armor or Blood Blade.
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Great job so far! I currently have a few quick suggestions, may have already been mentioned. First, it'd be great if we could respec one tier at a time if we chose to do so. Like if I wanted to change just the points distribution on my fortune, but leave the others as is. Second, I think it's great that you made auto-upgrade not include "Balance", but would love it even more if it didn't upgrade "Intensity" either. Maybe make the upgrades toggled? So you could choose which ones were considered to upgrade automatically? Third, I'd love to turn the tooltips off just cause of how bulky they are, but I use them to check my skill level and bonuses quite often. Maybe add a second tooltips toggle option for super minimal display showing just the level and current bonus? OR even just a level indicator on the skill icon itself, like the level# on a small textbox at the bottom? Again, really enjoying the game so far. Look forward to your updates.
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questions that , answers to which should be added as tips atleast:
1)Does Precise remove 'avoid' mechanic , meaning you are no longer able to proc skills of avoid(like quick feet and counter)?
2)How is tough body applied with reduction is it after or before?
3)Does stamina break only affect 1 bar or all the current bars the enemy has?(5bars*10%stamina break=-50%current bar?)
4)is Spiked armor dmg also calculated after reduction?
5)if we can see final dmg calculation formula that would be nice ;3
When you have Precise, you never "avoid", so you won't trigger effects that proc on avoid (Counter, Nimble stack loss, etc). You'll be able to proc Berserk any time the enemy hits, even if you would have "avoided" without Precise. Tough Body is applied multiplicative (so if you have 50% reduction from Defense, and 20% from Tough Body at 50% HP, you'll have a total of 60% reduction). Stamina break affects all the current bars the enemy has. Spiked Armor is calculated after your own reduction, but isn't affected by the enemy's reduction, so if you take 1000 damage, Spiked Armor will always deal 150 damage to the enemy.
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I think there is a bug with Spirit, and perhaps other tier upgrades. I'm not certain, but it seems as I pass though upgrading tiers 2 and 3 to get more levels, I'm getting less Spirt tier points per my level gained (on subsequent runs.) Since the whole point is to get more levels, and thus more Spirit points this is pretty counter productive.
Hmm, I've checked over the code several times and can't find anything that would do that, but I've seen a few comments suggesting that this might be the case, so I'll keep an eye out.
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I feel like the problem with why spirit feels so low in gains is there nothing to increase the amount received like you can with fortune and reputation. This makes any spirit diminishing return hit harder than it normally would as the other two you have counters for it. Not to mention its only a 10% chance the enemy encounter even has a spirit gain, so RNG can cause you to gain less than intended if unlucky.
I've updated the diminishing returns on Spirit to be less severe early on (before about 1000 Spirit), and I've also significantly increased the rate at which soul drops scale with level, so it shouldn't be too much of a problem as long as you push a little further each time. Thanks for the feedback!
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you should debuff the hp to 5%. On some of those guys when you in fountain like when i was on lvl 110 the hp is 111.23 bil
and it was taking for ever and i had about 350.5 mil attack
it took 3 min to finesh
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Wait, you can only reset and gather fortune, OR reputation, OR spirit?
OK, further I get in this, the less fun and less progress of any sort you make. Massively massively diminishing returns. No interest in continuing on if it's just going to get more and more annoying the further you go...
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I think maybe you're a little too tight with points towards Spirit upgrades. I know you probably want to prevent "spirt spamming," but after you reach a certain point each run Spirt should go higher. Too much of a limit based on previous gains is unwarranted. Maybe make a high enough level threshold this isn't a problem. Thanks.
I've updated the diminishing returns on Spirit to be less severe early on (before about 1000 Spirit), and I've also significantly increased the rate at which soul drops scale with level, so it shouldn't be too much of a problem as long as you push a little further each time. Thanks for the feedback!
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There is a bug that you get less fortune every ascend, or at least I hope it's a bug, otherwise it will get harder and harder to get fortune.
It's not a bug. You have slight diminishing returns with respect to the total amount of a type of currency you have, but you also get increasing returns as you push forward in levels, so they end up canceling each other out, and you shouldn't have trouble gaining more Fortune/etc as long as you progress a bit further each time.
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On level 221 but can't use the level 200 rebirth. :/ Do I have to proclaim first or something? Can't just keep doing the 200?
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Does crit can be avoided? Does the talent "Precise" procs "on hit", "on avoid" or both? For instance "Spiked armor" works? it wastes enemy "Tracking"? It gives "Nimble"? Can proc "Berserk"?
When you have Precise, you never "avoid", so you won't trigger effects that proc on avoid (Counter, Nimble stack loss, etc). You'll be able to proc Berserk any time the enemy hits, even if you would have "avoided" without Precise.
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Dev would be a lot more successful if they finally figured out how to fix this. It's kind of embarrassing. 5/5 --> 1/5
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Unplayable after progressing to the higher levels.
I have the same problem with this game as I did with your last game. Once you get so far in the game, it starts crashing. I'm not a programmer so I don't know what the problem is but talk to some other developers because they solved the problem of processing big numbers a long time ago.
Hey, I haven't been able to produce any crashes at endgame. Could you send me an export of your save so I can take a look? Thanks. *UPDATE*: Should be fixed.
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at level 290, every time i start the app and it loads a new enemy after the first, the game hard locks and forces me to kill it, so the game is completely unplayable until this is fixed. I can provide a save if necessary.
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Hey could you add a line that shows how much it would cost to buy 10 when you press z? I want to reset to buy when i have the right amount of wish but i have no idea how much it would be
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Soft resets seem to have diminishing returns - I seem to get the same or even less points after resetting. I do not seem to advance getting more fortune points which seems very punishing since the abilities are becoming more and more expensive and have diminishing returns itself.
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repost:
Great game, would like to see like a small button next to speed/attack/health that shows more stats, ie) Buildup and maybe Tracking/Nimble and all the other stats missing which play a big impact in the fight. Also like to see skills that are activated, and more effects like Slow such as Poison etc that could be applied on a Super Crit. One thing for sure, more skills, 30 isn't enough for late game players. After a while it's just grinding up and up and up and up.
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Great game, would like to see like a small button next to speed/attack/health that shows more stats, ie) Buildup and maybe Tracking/Nimble and all the other stats missing which play a big impact in the fight
Auto-Upgrade is based on your points in the Profit upgrade, so if you've respecced or transcended, it'll be disabled until you put more points back into Profit.
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This game would make me less sick if there was some sort of upgrade or talent that allowed the player to remove an enemy's nimble stacks on crit. It could replace tracking. Or just get rid of nimble altogether. It is f-ucking stupid.
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Few tips: always take Defense whenever you can. You can go Defense > Power > Health > Speed. Get accuracy if is below 70-75% hit. Get Block if below 50%. Spare money => intensity. Balance just upgrade up to maxtime you will afk.
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After a while all the fights just turn into a slugfest where it's miss after miss after miss. You should add something that balances it so you can actually hit like 70% of the time instead of 10%
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TRUE FIRE, I UNDERSTAND DIMINISHING RETURNS ON SPIRIT POINTS. BUUUUUT WHY DO I GET MORE SPIRIT POINTS THE *LESS* I SPEND ON REPUTATION AND FORTUNE???!? THATS SO COUNTER INTUITIVE AND COUNTER PRODUCTIVE.
Hmm, you shouldn't be. The diminishing returns for Spirit gain is only based on your total Spirit points that you've earned so far. Putting more points into Fortune or Reputation shouldn't have any affect on the amount of Spirit you gain (except by letting you progress further to earn more).
Hey, sorry I'm a little late (was away for the weekend), but if you'd like, you can PM me some info on roughly where you were, and I can generate an import code for you.
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Tip: "Instead of playing idle games, go do something with your life." Really? Like all the hate idle games get around isn't enough, you actually included a "tip" to directly insult your players? Suddenly I find that I really do have better things to do than leave your game running in background and check on it occasionally.
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guys, once you get Tracking if you bother training Accuracy at all you won't have a problem. Even better if you grab the talent that lets you keep 90% of your Tracking stacks when you hit.
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The battles get pretty long before you unlock proclaim, but when you do the entire game changes and you'll never have a fight over 30 seconds again.
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game destroyed my autosave, didn't use a CC cleaner or nothing just refreshed. Had 1337 favor and 898 Reputation on level 201. Fun game but no dice.
You basically get the bonus added as a flat amount on to your total Fortune/Reputation that you would have otherwise. So when you Transcend, and reset your Fortune and Reputation to 0, you get that much instead. It doesn't get "added again" as you wish and proclaim more, but you keep it permanently.