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Sometimes, I wonder if I'm doing something wrong. Typically, you'll only see a few hackers hacking high score but this game seems to have many.
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Suggestion : Add total reputation/spirit/fortune to their respective tabs or over their upgrade tabs. (ex. 0/432 reputation, instead of just 0 reputation above the upgrade)
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the removal of loss-of-fortune makes half of the "Reincarnation" skill worthless, since on paper(haven't tested yet) it means no more gaining lost-fortune to count toward it.
Also: "The Well at level 80 gives 10x gold reward" What well?
Fixed! Thanks for the report. 25% was actually what it was supposed to be, and it was showing too high before. I've buffed it a bit from that, but it still won't quite be as high as it was before.
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Does it make sense to initialize lower skills every time you acquire higher skill points?
You can still understand the system that acquires points of each skill separately,
I think whether it will be initialized one by one.
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I... I actually like this more than I thought I would. There is kind of a subtle fun curve to it now. Do I Wish now or wait to Proclaim? Haven't even gotten the next one down yet. Liking the game a lot and really appreciate the updates. They have helped polish it. Keep at it!
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Fairly fun game thus far but as has been mentioned, you really need to tone down how Nimble works. Or find a better curve for damage upgrades. At level 130 currently and 1x swing, pre-mitigation, deals about 2% hp damage. Even with a 9x stack this gets heavily reduced by opponent mitigation and then nimbles stack and it can lead to a virtually never ending battle. Perhaps buff nimble but only make it active until it procs a miss?
Hey, thanks for the feedback! I've updated Nimble so that it's only half as effective for enemies until level 140 (at which point you can Proclaim and get Tracking to deal with it).
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Side note, I like the game. Not bashing the rest of the mechanics, but 300 clicks on the focus button to max it seems excessive. I think 60 would be reasonable. I think the amount of time you cap at seems high, in general. I find myself resetting (and playing actively) far less time than focus caps at. Maybe 1/5 the time max and 1/5th the clicks to max it to keep the balance roughly. Maybe start it at a minute max, 1 second per click, keep the scaling exactly where it is otherwise. Just a suggestion.
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Thanks for the auto upgrade addition. It's a great help for idle play. If you wouldn't mind though could you make it more powerful? I don't think that will break the game being just tier one upgrades. Even as high as 50% of gold every 20 seconds I don't think would kill anything. Thanks.
Hey, thanks for the feedback. I've buffed Auto-Upgrade a bit this update. You get twice the spending value from Profit, and it happens every 30s instead of 60s now.
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The diminishing returns on soft resets are a bit frustrating, because it forces you to play for longer runs and the "end" of runs are very boring.
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The level 120 skill is completely useless if one of the pairs is at level 0. Nimble stacks are useless from Counter if they give +0%, stamina multiplier does nothing if Riposte is at 0, and guaranteed Crits are worthless if Combo is at 0.
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Also, what the heck is up with the wild variance in stats? Some of the enemies I fight within the same level take 10 hits to kill, some of them have an avoidance that's double my accuracy (a stat I'm putting a meaningful amount of focus into)
The enemies get a budget they can apply to stat points, with some randomization. Sometimes they choose to invest a lot into one specific stat, or neglect something important like HP. IMO, this keeps the fighting a bit fresher than if the enemies all had mostly fixed stats. I have reduced the amount of variance by a little bit this update though.
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Also, the removal of loss-of-fortune makes half of the "Reincarnation" skill worthless, since on paper(haven't tested yet) it means no more gaining lost-fortune to count toward it.
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Focus is brutally annoying with how much you have to click to fill it. Please up the scaling on how much it's filled per click for it's upgrades. Even if there is something that boosts this later in the game, later in the game focus isn't nearly as necessary for progression as it is before getting to those potential upgrades.
When you crit with active learner, you have a 50% chance to randomly steal a point in one of the gold/reputation/fortune/spirit upgrades from your enemy. For example, if you stole a point in Power, your damage would go up, and your enemy's would go down. The stolen point isn't permanent though, it just lasts until the end of the fight.
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btw if you dont know already, combo only ever applies to the first time you hit an enemy, idk if this is a bug or not.
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I'm a bit confused as to how tough body works. It doesn't seem to stack with damage reduction - 80% DR plus tough body at 50% HP would mean 100% DR, and I'm not immortal. How does it actually calculate?
It's its own separate multiplicative DR value. So if you have 50% DR from defense, and then 20% from being at half HP with Tough Body, you'll take 50% * 80% = 40% damage (or 60% effective DR)
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some of the skill descriptions could use some work. No idea what precise does. "takes 50% damage on avoid."? It's not possible for someone to read this and intuitively know what they are investing in.
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WTF really, after 3 days of doing fortune run i lost them all because of a **** proclaim ??? Really ??? 0/5 even if you already changed it after i refreshed the stupid game page. You are saying that you do reset alll of them on the lv200 thing ? then im out. sooo much stupid conter reward thing.
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How come i lost nimble once i got tracking. Nothing told me i was gonna lose a skill and how come i can't switch it back to nimble and vice-versa. This is really pissing me off. I dont get why i can't have both too. please make it so i can have all skill that i ive bought.
Hey, I removed that in an update the other day. Are you playing on the latest version? Try refreshing the page (but make sure to backup your export code firs!)
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Thanks for adding the import option at the bottom but now when you import it JUST SHOWS a black screen except for the tiny bar at the bottom.
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I don't think all enemies should get nimble whenever they start getting it, first off nimble starts slowing the game down (They could get seperate stat buffing things that buff 1 stat every X thing) second off sometimes combats spin out into boring miss sludges where noone ever seems to die because hitrate have fallen so low for both sides they're just durdling (plus the "slow" attack animation even though my bar charges up 6+ charges every attack)
Hey, thanks for the feedback! I'm pushing an update in a litte bit that addresses both these issues. Enemies will have reduced Nimble effect early on (50% before level 140), and I'm also slightly scaling up the attack animation speed as attack with more stamina bars.
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Tip: you need to be lvl 80 AND have at least 1 wish point to unlock wish button... was worried for a sec that the button was bugged was past lvl 100 and was still not unlocked...-.-
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All enemies have a 10% chance? I don't think that's true, because I just killed a bunch of enemies on 179 (1-hit kills) and got no spirit.
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tough body doesn't seem to work, or at least works inconsistently. i usually seem to be taking *more* damage as I lose hit points instead of less,
Hey, it seems to be working fine for me. If you can give me any more details, let me know via a PM. One thing you might consider is that if the enemy has Buildup, his damage will be increasing over the duration of the fight, which might be counteracting the damage reduction you're gaining from Tough Body.
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wow, I lost my save... which isn't a problem since I exported, but now I have to do a LONG tutorial BEFORE export :'( Just show the import/export option or a skip tutorial pls!