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Comments for Idle Fight

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Avarice7x

Nov. 03, 2017

Under rating threshold (show) Sometimes, I wonder if I'm doing something wrong. Typically, you'll only see a few hackers hacking high score but this game seems to have many.

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(0)

Developer response from truefire

Yeah, I don't know what's up with all the cheaters.

Avarice7x

Nov. 03, 2017

Under rating threshold (show) Suggestion : Add total reputation/spirit/fortune to their respective tabs or over their upgrade tabs. (ex. 0/432 reputation, instead of just 0 reputation above the upgrade)

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(2)

Developer response from truefire

Done, thanks for the suggestion! I added it via parentheses instead of a '/' though.

Rawrkanos

Nov. 02, 2017

Under rating threshold (show) the removal of loss-of-fortune makes half of the "Reincarnation" skill worthless, since on paper(haven't tested yet) it means no more gaining lost-fortune to count toward it. Also: "The Well at level 80 gives 10x gold reward" What well?

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(1)

ILikeLego_lol

Nov. 02, 2017

Under rating threshold (show) "Tip: Don't forget to brush your teeth!" "Tip: The last tip was a lie." O__O

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(2)

Developer response from truefire

Hmmmmmmmmm

Rythmyo

Nov. 02, 2017

Under rating threshold (show) Berserker lvl 40 is bugged. Instead of 50% it shows 25% chance

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(11)

Developer response from truefire

Fixed! Thanks for the report. 25% was actually what it was supposed to be, and it was showing too high before. I've buffed it a bit from that, but it still won't quite be as high as it was before.

tobaru_karikusa

Nov. 02, 2017

Under rating threshold (show) Does it make sense to initialize lower skills every time you acquire higher skill points? You can still understand the system that acquires points of each skill separately, I think whether it will be initialized one by one.

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(1)

Killpixyzim

Nov. 02, 2017

Under rating threshold (show) I... I actually like this more than I thought I would. There is kind of a subtle fun curve to it now. Do I Wish now or wait to Proclaim? Haven't even gotten the next one down yet. Liking the game a lot and really appreciate the updates. They have helped polish it. Keep at it!

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(3)

Developer response from truefire

Hey, thanks for the positive feedback!

MakataDoji

Nov. 02, 2017

Under rating threshold (show) Fairly fun game thus far but as has been mentioned, you really need to tone down how Nimble works. Or find a better curve for damage upgrades. At level 130 currently and 1x swing, pre-mitigation, deals about 2% hp damage. Even with a 9x stack this gets heavily reduced by opponent mitigation and then nimbles stack and it can lead to a virtually never ending battle. Perhaps buff nimble but only make it active until it procs a miss?

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(1)

Developer response from truefire

Hey, thanks for the feedback! I've updated Nimble so that it's only half as effective for enemies until level 140 (at which point you can Proclaim and get Tracking to deal with it).

therion2

Nov. 02, 2017

Under rating threshold (show) thanblks for listening to thbe responses from te fans tso fast thx my do0d

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(2)

Developer response from truefire

yw mby do0d.

ZeoX

Nov. 02, 2017

Under rating threshold (show) does lucrative multiply with profit or add?

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(0)

Developer response from truefire

Multiply.

x3n0ph0b3

Nov. 02, 2017

Under rating threshold (show) Side note, I like the game. Not bashing the rest of the mechanics, but 300 clicks on the focus button to max it seems excessive. I think 60 would be reasonable. I think the amount of time you cap at seems high, in general. I find myself resetting (and playing actively) far less time than focus caps at. Maybe 1/5 the time max and 1/5th the clicks to max it to keep the balance roughly. Maybe start it at a minute max, 1 second per click, keep the scaling exactly where it is otherwise. Just a suggestion.

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(0)

x3n0ph0b3

Nov. 02, 2017

Under rating threshold (show) Making someone click a thing 300 times is a bad mechanic.

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(0)

NormaTheNorman

Nov. 02, 2017

Under rating threshold (show) Thanks for the auto upgrade addition. It's a great help for idle play. If you wouldn't mind though could you make it more powerful? I don't think that will break the game being just tier one upgrades. Even as high as 50% of gold every 20 seconds I don't think would kill anything. Thanks.

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(1)

Developer response from truefire

Hey, thanks for the feedback. I've buffed Auto-Upgrade a bit this update. You get twice the spending value from Profit, and it happens every 30s instead of 60s now.

noobie72

Nov. 02, 2017

Under rating threshold (show) um

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(0)

Developer response from truefire

ummmmm

Xymnala

Nov. 02, 2017

Under rating threshold (show) I would kind of like to have a way to see how much fortune, reputation and spirit you currently have total.

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(0)

Developer response from truefire

Done! Your total Fortune/Rep/Spirit (and the amounts gained from Reincarnation) are shown in parentheses now. Thanks for the feedback!

Miiiz

Nov. 02, 2017

Under rating threshold (show)

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(-9)

poisonpower

Nov. 02, 2017

Under rating threshold (show) PLAY WITH MUTED AT THE START GOD! how can this not be a standard in 2017?!?

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(-2)

ParnsipPeartree

Nov. 02, 2017

Under rating threshold (show) so what are some secret codes

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(0)

Developer response from truefire

Secret? I don't know any secrets.

Gaminic

Nov. 02, 2017

Under rating threshold (show) The diminishing returns on soft resets are a bit frustrating, because it forces you to play for longer runs and the "end" of runs are very boring.

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(0)

gatherer818

Nov. 02, 2017

Under rating threshold (show) Tip Idea: "Just put the tip in (the comments), see how it feels."

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(0)

gEasS_53

Nov. 02, 2017

Under rating threshold (show) The level 120 skill is completely useless if one of the pairs is at level 0. Nimble stacks are useless from Counter if they give +0%, stamina multiplier does nothing if Riposte is at 0, and guaranteed Crits are worthless if Combo is at 0.

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(1)

killersqurill

Nov. 02, 2017

Under rating threshold (show) Also, what the heck is up with the wild variance in stats? Some of the enemies I fight within the same level take 10 hits to kill, some of them have an avoidance that's double my accuracy (a stat I'm putting a meaningful amount of focus into)

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(1)

Developer response from truefire

The enemies get a budget they can apply to stat points, with some randomization. Sometimes they choose to invest a lot into one specific stat, or neglect something important like HP. IMO, this keeps the fighting a bit fresher than if the enemies all had mostly fixed stats. I have reduced the amount of variance by a little bit this update though.

Rawrkanos

Nov. 02, 2017

Under rating threshold (show) Also, the removal of loss-of-fortune makes half of the "Reincarnation" skill worthless, since on paper(haven't tested yet) it means no more gaining lost-fortune to count toward it.

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(1)

Developer response from truefire

You still lose Fortune when doing a Transcend though.

Rawrkanos

Nov. 02, 2017

Under rating threshold (show) "The Well at level 80 gives 10x gold reward" What well?

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(4)

Developer response from truefire

There's a well enemy that appears just once per reset, right before you unlock Wish.

killersqurill

Nov. 02, 2017

Under rating threshold (show) Focus is brutally annoying with how much you have to click to fill it. Please up the scaling on how much it's filled per click for it's upgrades. Even if there is something that boosts this later in the game, later in the game focus isn't nearly as necessary for progression as it is before getting to those potential upgrades.

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(0)

ZeoX

Nov. 02, 2017

Under rating threshold (show) More detail on the active learner skill, please.

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(2)

Developer response from truefire

When you crit with active learner, you have a 50% chance to randomly steal a point in one of the gold/reputation/fortune/spirit upgrades from your enemy. For example, if you stole a point in Power, your damage would go up, and your enemy's would go down. The stolen point isn't permanent though, it just lasts until the end of the fight.

PatrickS46

Nov. 02, 2017

Under rating threshold (show) I like that the konami code shows a tip that says the konami code doesn't work

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(2)

CoolColJ

Nov. 02, 2017

Under rating threshold (show) What build to get past 120 to get to 140? Seems tediously slow around 120

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(1)

BORED11

Nov. 02, 2017

Under rating threshold (show) btw if you dont know already, combo only ever applies to the first time you hit an enemy, idk if this is a bug or not.

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(0)

Developer response from truefire

Hmm, combo seems to be working for me. If you have any more details, let me know via PM.

epic4255

Nov. 02, 2017

Under rating threshold (show) best thing i feel to improve the game is adding in a chat room for it

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(3)

KidA1515

Nov. 02, 2017

Under rating threshold (show) I'm a bit confused as to how tough body works. It doesn't seem to stack with damage reduction - 80% DR plus tough body at 50% HP would mean 100% DR, and I'm not immortal. How does it actually calculate?

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(1)

Developer response from truefire

It's its own separate multiplicative DR value. So if you have 50% DR from defense, and then 20% from being at half HP with Tough Body, you'll take 50% * 80% = 40% damage (or 60% effective DR)

kevingrundvig

Nov. 02, 2017

Under rating threshold (show) First Strike and Adrenaline are awesome, as is Necrosis

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(0)

Developer response from truefire

Yeah, they're pretty strong.

i_am_dum

Nov. 02, 2017

Under rating threshold (show) some of the skill descriptions could use some work. No idea what precise does. "takes 50% damage on avoid."? It's not possible for someone to read this and intuitively know what they are investing in.

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(0)

Developer response from truefire

Heya, if you (and anyone else reading this) could PM me a list of the descriptions you find confusing, I'll do my best to clarify them. Thanks!

Sleepingpill

Nov. 02, 2017

Under rating threshold (show) The ability "Active learner" should really state the duration of this "temporary"

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(4)

Developer response from truefire

It lasts until the end of the fight, but you're right, I'll specify that in the description next update. Thanks for the feedback!

fthnsdthdfs

Nov. 02, 2017

Under rating threshold (show) daam:( My broswer have crashed and i lost everything; Guys rember to make a backup!:P

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(2)

Developer response from truefire

Hey, if you'd like, you can PM me some info on roughly where you were, and I can generate an import code for you.

gotoxy

Nov. 02, 2017

Under rating threshold (show)

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(-7)

gotoxy

Nov. 02, 2017

Under rating threshold (show)

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(-5)

DooontMindMe

Nov. 02, 2017

Under rating threshold (show) Thanks for adding export/import during tutorial! :)

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(0)

Developer response from truefire

You're welcome! Thanks for playing.

WantedOne

Nov. 02, 2017

Under rating threshold (show) loosing fortunes upgrade to proclaim thats not nice

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(0)

Developer response from truefire

Hey, I removed that in an update the other day. Are you playing on the latest version? Try refreshing the page (but make sure to backup your export code firs!)

howie9983

Nov. 02, 2017

Under rating threshold (show) Dev tip: the game is already wonderful (5/5), but i think you should add badges, if possible (to attract gamers).

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(1)

Developer response from truefire

Badges are added by Kongregate if they really like the game. As the developer, I can't implement them myself.

therion2

Nov. 02, 2017

Under rating threshold (show) Thanks for adding the import option at the bottom but now when you import it JUST SHOWS a black screen except for the tiny bar at the bottom.

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(0)

Developer response from truefire

Hmm, I'm not able to reproduce this bug. Could you PM me your export code so I could test it out? Thanks.

Sleepingpill

Nov. 02, 2017

Under rating threshold (show) I don't think all enemies should get nimble whenever they start getting it, first off nimble starts slowing the game down (They could get seperate stat buffing things that buff 1 stat every X thing) second off sometimes combats spin out into boring miss sludges where noone ever seems to die because hitrate have fallen so low for both sides they're just durdling (plus the "slow" attack animation even though my bar charges up 6+ charges every attack)

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(150)

Developer response from truefire

Hey, thanks for the feedback! I'm pushing an update in a litte bit that addresses both these issues. Enemies will have reduced Nimble effect early on (50% before level 140), and I'm also slightly scaling up the attack animation speed as attack with more stamina bars.

Bazba

Nov. 02, 2017

Under rating threshold (show) Tip: you need to be lvl 80 AND have at least 1 wish point to unlock wish button... was worried for a sec that the button was bugged was past lvl 100 and was still not unlocked...-.-

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(0)

Developer response from truefire

Thanks for the feedback. I updated the tooltip to indicate when it's locked because you wouldn't even earn 1 point.

OneLeggedRhino

Nov. 02, 2017

Under rating threshold (show) Thanks for the bigger text! Love a responsive developer. And I'm even a tip!

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(2)

Developer response from truefire

Thanks for the feedback! Always happy to help the players out.

SreckoRa

Nov. 02, 2017

Under rating threshold (show) hi

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(1)

Developer response from truefire

hi

AlbinEng

Nov. 02, 2017

Under rating threshold (show) I really like this concept, any plans on expanding it with even more reset tiers? :D

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(2)

Developer response from truefire

I don't plan on adding more resets to this game, but maybe for a sequel.

dauntless

Nov. 02, 2017

Under rating threshold (show) All enemies have a 10% chance? I don't think that's true, because I just killed a bunch of enemies on 179 (1-hit kills) and got no spirit.

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(0)

Developer response from truefire

Enemies on level 200 and above have a 10% chance, enemies below don't drop souls.

Euclidean

Nov. 02, 2017

Under rating threshold (show) tough body doesn't seem to work, or at least works inconsistently. i usually seem to be taking *more* damage as I lose hit points instead of less,

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(0)

Developer response from truefire

Hey, it seems to be working fine for me. If you can give me any more details, let me know via a PM. One thing you might consider is that if the enemy has Buildup, his damage will be increasing over the duration of the fight, which might be counteracting the damage reduction you're gaining from Tough Body.

DooontMindMe

Nov. 02, 2017

Under rating threshold (show) wow, I lost my save... which isn't a problem since I exported, but now I have to do a LONG tutorial BEFORE export :'( Just show the import/export option or a skip tutorial pls!

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(0)

Developer response from truefire

Thanks for the feedback. I'll have import/export available from the start in the next update. Should be out within half an hour. *Update:* Done!

dauntless

Nov. 02, 2017

Under rating threshold (show) Do only enemies above 200 have spirit? Or do only incomplete level enemies have spirit?

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(0)

Developer response from truefire

Enemies have a 10% chance to drop souls (which convert into Spirit when you Transcend). You can tell an enemy will drop souls by a blue outline.

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