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Could you put the patch notes in the description? I'd be interested in knowing what changes in when new versions come out.
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This is actually really fun. I love playing healers in MMORPG's, so this game is right up my alley. I'd love some sound, though.
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That weird bug is annoying, gone when next battle starts but it really annoying. You'll know when you got it when you clicking too fast then for the rest of the battle clicking lesser heal, radiant heal, etc, don't show a cast bar, it does nothing even though consumes mana and goes into cooldown. I still loving the game by the way, just annoying to have going on when farming for the hou yi's bow. Thankfully renew, rejuvenate and flash heal still works cause they don't have cast time.
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... The drop rate's messing with me, I beat the bone marrow out of the Skeleton King 6 times before his item dropped once. And then the next 3 bosses drop their item the first time.
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@Nightmare728
If you're referring to skeleton sword which is the reward from the first enemy on insane, they do stack but it's multiplicative. This means your chance to stun for 3 sec is about 56%. If you have the talent that gives your berserker an attack skill, you CAN keep the opponent stunlocked fairly reliable, but the thing is that stun only affects the enemy auto-attack, not their skill usage so it's quite weak and not OP at all.
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It would be nice to know what the outcome of upgrading a artifact will be, because it would greatly help with what artifact will be useful when upgraded.
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Pretty good game for an alpha. Atm I'm only missing the last boss on brutal. I'm just wondering if pink weapons effects stack, since skeleton blade one would be really op
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Selling an equipped item seems to bug the game. A another equipment cannot be equipped in the same slot or the image of the equipment continues to be stuck in the slot.
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okay I get it now, the lower the attack speed the better..... I guess maybe the wording is what needs to be changed somehow, so people realize what is happening and don't post silly comments like I did :} Crazy people of the world UNITE !
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///TIPS///
You can use QWER to select the characters instead of clicking on them. You can use the 1-9 keys to activate abilities. The enemy will constantly attack the first hero in the order, which is usually the Tank. The lower the attack speed, the better. Enemy abilities can target anyone of your heroes. Resetting the skill tree is free, use it to optimize your skills with your equipment build. You may have to kill a boss multiple times to see all possible loot. This game is still being made and you might hit a wall fairly quickly. Check back later and I guarantee some of your issues with the game will be resolved.
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the simple dagger also reduces the attack speed instead of increasing it. Please + this comment so the dev MAY read it.
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the obliterate skill reduces the attack speed instead of increasing it.
Please + this comment so the dev MAY read it.
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The game's lag makes it very difficult to play well on fights with many mechanics to consider. The last boss on Insane makes it difficult to clear souls as the lag and character switching almost never work on the first or even 15th click :/. Long way to go, but I love the game!
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Why is the game window larger than the monitor? Can't you make it smaller? I see plenty of space that you can cut down on so it fits the whole thing on my screen without the need to scroll up or down.
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There one big flaw with the import save, the game sometimes gives me such a long length to the import data that when I try it, says something along the lines that the length is too long. That not good when the save can generate something that may be too long as a backup.
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lol i put all my resources into my berserker and then i finally realized that the attack speed in this game isnt like league of legends where higher attack speed is better so my berserker attacks once every two seconds lmfao
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needs better XP scaling, atm it better to just bash gump on normal (also cause that when gold drops) to get XP needed to be stronger cause its fastest. Getting +175 XP every 5-7 seconds (not counting time to restart/engage) vs. beating first boss on insane for +500 XP around a minute or two is a clear winner what be faster. Upgrade should also least award a + somewhere per upgrade. Max Health feels pointless due to so much dmg/heal power needed so those items haven't help much.
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Game hung up and I refreshed browser and guess what.......... came back and loaded auto save and I was back at the beginning. NOT NICE AT ALL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! fix it
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Some bugs: Clicking is not instantly responsive, which can lead to frustration if you're using mouse controls in the fights. But the keyboard controls ARE instant, always so far, which is very nice. Artifacts: There are times when double-clicking doesn't work to equip items, but unequipping something else and equipping both items works. Dragging items also doesn't work, but DOES leave a copy of the image in the spot you released the mouse button. Which stays until you get into the next boss fight. At one point I also managed to duplicate a Fortified Helm six times and re-equip all of them, except that clicking away from the Artifacts screen and going back in removed all the duplicates.
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Very realistic, everything is healer's fault.. Group did not focus add? Healer's fault. Group is not doing enough damage? Wrong healer spec. Attacking wrong target? Yes, it's healer's fault.
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All the components for an unsuccessful Grinder seem to be present: rapid experience-required spikes, abominably gear low droprates, profoundly useless and appallingly overpriced item upgrades. The keys to progression swiftly spiral out of reach, so whereas the first ten character levels actually feel like a reward for the time invested, the next ten are a slog, the ten after that are just... beyond dull. If the whole point of continued playing is to improve, slowing the rate of improvement... meh, maybe not the best idea. The novelty of keeping the crew alive rapidly (and ironically) dies and after that... hells, add an energy system just to ensure it crashes and burns.
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Sepitus's Claw for +5% party damage! (+1 star for no benefit, +2 stars for no benefit, +3 stars for no benefit)... "Upgrading" this item is rather expensive for no benefit gained. :(
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Needs some sounds or something to indicate if I'm still casting or clicking a spell on cd etc. Otherwise excellent game, gettin flasbacks as a healer in wow
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Oh lord, this brings back memories of raid healing. Really needs sound though, especially for stuff like Solaria and Lunaria where you have an important phase transition.
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good game but it glitches a lot when i try to equip items and then i got to refresh page. Also, progress slows down very fast, seems it would take me months of playing to fill all trees
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Surprisingly refreshing game, even if it is still a work in progress. The level progression is good, the drops are good (and you can grind for perfect drops while also grinding out levels) and the boss strategies are well thought out. The only request would be the ability to view our spells out of combat, so we can calculate the impact a new talent or piece of gear would have on them before choosing.
Apart from that, the game really hit a soft spot with this long time priest player in WoW.
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This is a really nice game even if it's in alpha, I have killed the 5th boss on normal and i notice that it's very hard to see which fighter I have selected. Otherwise it's pretty fun.
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This looks quite good, and pretty polished for an alpha. No serious issues, fun game play and a couple of "nice to haves" that you probably already have on your to-do list.
Only played about 10 fights so far (7 on the first boss on normal) and am level 7. Balance feels good in terms of progress/reward, but hard to tell whether this balance will continue at higher levels - will have to keep playing and see.
It would be good to have a "spell book" area to review (and reorder) spells as it can be difficult to read and understand effects during the heat of battle. Would also be handy to have some indication of how strong an enemy is on each setting - first boss on brutal is harder than second boss on normal for example, but knowing how hard gives an idea whether to try, or to stay farming a lower level.