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Bug on Cassandra, Insane difficulty: Near the end of the fight, around the time she whirlwinds, you are just unable to cast any spells anymore. This effect remains for the rest of the fight. Your heroes have no debuffs, Cassandra has no buff that causes it, it's not in the description of the fight, and your healer is not stunned. You just can't cast any spells, including Rejuvenate.
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2nd enemy is impossible. The constantly stacking damage and the constant enemy healing means you're completely screwed.
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Really really fun so far, a few things I've noticed that needs improvement according to me, are; Maybe a system of spell queueing, where you can press a button like 500 milliseconds before a cast is finished to "queue" that spell.
When clicking the partymembers, it's kinda iffy, it might be a case of learning, but I often click just outside of the party icon, and nothing happens.
Another thing is that spells should show cooldown left when hovering over the button, to better be able to plan ahead and chain skills.
Loving the game so far, keep it up! :)
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The experience gained to time spent on combat needs reworking imo. I can beat Sepitus on insane easily but its still better to just keep on farming Skeleton King for fastest exp gains ;/
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There is an artifact equip glitch where sometimes an artifact doesn't equip but the image of the artifact gets stuck on the screen in the spot where it's slot is. Then it will sometimes cause multiple images of that artifact in your inventory. It goes away if I go to the boss screen and back to artifacts.
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Awesome game! There's sometimes a bug when I try to equip an item and it gets "stuck" after dragging to the equip slot but isn't getting equipped.
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Seems like this game would make for a good small component in a larger, more engaging RPG / adventure game. Perhaps that larger game would be one with more story lines and character development to avoid being too repetitive.
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The first time I kill a boss is really cool. The 15th time, not so much. You could kill two birds with one stone by adding a dmg/hp (purely stats) way of increasing a boss' difficulty such that it's both challenging still, and I have a higher chance of getting loot. I'd much rather kill a hard boss (even with the same mechanics) a few times than an easy one many, many times.
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If healer is dead, game is over. Tank doesn't die but all the other people die, game is also over. Fight the first boss for 70+ times to gain enough max hp to fight other bosses.
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What about adding a utility type build that increases EXP gain, money / loot drops, item stat multipliers, perhaps slots for extra items, ect. Also having abilities or talents around absorbing damage, reducing damage dealt by boss by an amount, or other larger cooldown abilities to structure around harder mechanics on the brutal difficulties (the whirlwind of cassandra, high soul stacks of the 8th boss, ect.)
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Nice game your have going am on my way through Brutal now and must say that it is a game where one must relax and take their time. Good job so far.
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v1.6h tips: 1. it seems you can't equip same artifact more than one. / 2. sometimes on fighting healing power get weak(i thought it was a bug on the first time). don't panic and check healer's status. that thing is caused by reduced healing debuff. use dispel skill.
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I would love to see separate inventories for each character (an armour slot, a weapon slot & an accessory slot) and some additional loot to go with that. If you add that, this game would go from really good to amazing.
Maybe consider adding a couple of consumables (an instant mana potion and a mana over time potion) to make gold feel a bit more useful.
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Sorry not really fun just healing party ... not my kind of game ... screen is also too large for my display window ... interesting concept though and decent game mechanics ... good luck :)
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Also, if you happen to go OOM on Sepitus, it's not obvious but you can hit the mana gem. It will 'undo' the damage and heal the boss for the normal amount of damage, but you will get 10 mana per hit back.
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Kinda confused on the tutorial at first battle... but that's only because this game screen is too larger than my display screen, making it bit harder to check the WHOLE game-screen during battle. May want to shrink the height a bit, like 50 or 100 pixel-height, 150 maxed if it's still too large. Or otherwise it's not that bad.
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@JoePa82 try Vampirism from the third tier of Occultist, while time doesn't progress when out of focus you will have to heal a lot less :)
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Don't know if this is progression spoiler, but for Solaria/Lunara you want to hit the one with the -20% debuff -- so start with the one on the right (Lunara) and switch to the left when the clock in the top of the screen goes to Night.
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game quit letting me cast spells or select an enemy, then froze all together. When I reloaded it, my auto save either didn't save, or didn't load. Other than that I really like the game so far and am looking forward to a few updates. I saw someone requested seeing what your spells currently are so you know how much a skill would impact it, would I think would be great. I also second making it easier to know which character is selected when you cast a spell. Please keep up the good work.
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After selling an item, and then trying to equip an item in that vacated spot, the item is not equipped and the sprite stays there, without the box that denotes it's equipped. Stays in inventory too
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what is the use of having 2 bows or likewise in inventory? do I equip them? seems not. do they stack? can't tell. is it a general upgrade?
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Hitbox around the fighter buttons needs to be a bit bigger, I'm constantly clicking on the circle around the graphic and not selecting it. Also a bug in that sometimes magic will just stop casting wen I click on it for the duration of the battle and I can only watch myself die. And an indicator that a fighter has been voodoo magiced and won't rez again would be nice. Looks like a good start =)
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A great idea (imo) would be implement a farm mode for bosses you don't need to actively cast on anymore so you can grind away. Obviously this would be more for coin purposes instead of xp, at least in my head.
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max lvl is 40 now, cant get any more exp, so i suggest make it way way more so ppl like myself(idle guys), can farm more exp/talents so we can kill all the bosses idle :>
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here i am complaining about the 6th boss and the 8th was my first death lv 19. Those spirits will take you out if you destroy them willy-nilly; geeze.
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Feels a bit grindy from the start. Defeating the second boss requires multiple defeats of the first. Also, my game got stuck while fighting the second boss. The decaying wind was decreasing hp of my team but all other actions(attacks, casts) were stuck. Restarting lead to a black screen.