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Must say pretty decent game, there were few issues. 1 research points: i ended with 74 point and i bought every possible upgrade so maybe next time either use them as ending score or have some abilty that can scale like chance to spawn some special wapons more often etc.
2 melee weapons: in the beginigs they were great in the second chapter almost unusable in the third hardly usable at all. best option would be to have switchable weapon spawn.
This was just a constructive critisism and should be taken as such. Even if there were these flaws i realy like the game overall especialy because those cutscenes were funny, music was well paced and game pallete in artwork, enemies and locations were consitent with the overarching game world. in the end it is realy well done game by one creator and that is the most facinating thing. 5/5 will be eagerly awaiting whatever can come form a creative person like you.
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I would like to complain how this game is terribly underrated, it's a solid 4/5 if not a 5/5. Still, i read something about a sequel, and i would like the dev to respond, if possible.
Hey, sorry for the late response, just saw your message.
I was thinking about a sequel, but I decided to work on other projects for now. It is harder to make money from flash nowadays, and this was already a hard project to take on as one guy. So I didn't want to jump on a sequel, knowing my limited resources will probably end up in a subpar game. I want to return to it someday, but probably not as a flash game and not by myself.
Glad you like it by the way, thanks! :)
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great game, fun, creative, great graphics, funny dialogues... congrats! the only thing that annoys me is always starting with that crappy gun every time
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Lots of fun! One minor point: when you pick up a new weapon while your mouse button is down, *please* have it start firing automatically. I don't know how many times I was so swamped that I didn't realize that I wasn't firing right away. Also, an audio clue that you have run out of ammo would be *very* handy.
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Pick up should be auto with the setup you have. Not being able to pick up same type weapon to replenish is a meh idea.
I don't even intend to finish the game as I decided after a few levels to read the comments and see if we ever got rid of that stupid boxing glove. No?
I'm out.
3/5 as it has potential. Fix the stupid bits (Especially letting us change primary weapon to something else) and you've got something better here.
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Nice game. Only thing i don't like about it is the lack of variety (Upgrades, Enemies, Stage Layout, And the Weapons... kinda), but still, one of my favorite games :)
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Really nice game, but it has a big problem: It is TOO easy!! You get all upgrades before even finishing the game, when I killed last boss i had 55 research points, all upgrades and haven't repeated a single level. 3/5
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You have got to be nuts Dervis! Haha, I gave it 4/5. Everything was brilliant, the story was pretty funny. My only gripe was the overhead camera movement was disorienting. A fixed camera or a camera that didn't move till your cursor got closer to the edge of the screen would have been way better. Fun as hell though!
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Problem I have with this game is that it falls apart with a little bit of strategic forethought. If your first purchas is the pistol (which is easy to do by beating the first level with the boxing glove), you can just develop that tree and have the Minigun early in the second act. There's nothing an upgraded mini -won't- shred, the Auto is only a hair's-breadth less useful, and the Pistol isn't any less useful than the Tazor or Nail; the way it's set up, developing any of the other weapon trees seems to -hurt- you far more than it helps. * That said, slick game, mostly minor flaws - the loot controls can get a bit wonky when too many pickups are around; can't replace a bonus weapon when it's about to run out even if there's a great pickup that's about to expire; run out of things to upgrade early in the final act.
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HOLY CRAP THIS GAME IS OFF THE HOOK! Seriously that was insane! Could do something about the leftover research points though.
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An auto-pick up option will be much appreciated. It's really awkward to press the spacebar for picking up things in a so fast paced game, it is a mechanics that definitely hinder the flow of the game and damage gameplay itself, a choice that I don't understand. Regardless a nice game, but that spacebar decision... 3/5.
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Umut Derviş yazısını görünce ne şaşırdım ya :D Bu oyunu yapanın Türk olabileceği aklıma gelmezdi. Çok güzel olmuş abi devamını bekliyoruz.
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Just until the very last level the game is ridiculously easy. Drop rate is too high for items, you get too many level up points, bosses are pretty the same; run through in circles and keep shooting. Humor and graphics were great though.
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amazing game, bt there should be like 1,000 random things and make so you have multiple people you can play as that all have different weapons,skills,stories and stats, once you get not only is 5/5 it would be 10/10
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Incredibly polished in every way. The guns, particularly the shotgun and nailgun have a fat, satisfying feel. Wayyy too easy, though. Also, in a sequel, you can add a lot of replayability by making skill-points scarce instead of unlocking everything on one play-through.
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I would love the ability to disable weapons I've purchased. The lower tier weapons just get in the way of the good pickups.
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Love the game, it's fun and overall just downright awesome. Ha ha once you get random drops that contain weapons, you just vapourize everything in your path!
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Nice game! Two suggestions:
It would be nice, if you could disable certain weapons from spawning, so you don't get spammed with lvl1 close-range stuff.
Also, it would be great if you could "stack" pick ups. For instance pick up two weapons, when the 1st is depleted, you automatically switch to 2nd and can pick up a new secondary. Something like that.