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I was kinda hoping in my 10th run of the Insane Blacksmith's Dungeon that there would be stronger enemies... And not... Novices. For a 5 Skull Dungeon I was expecting something more. Oh, well... Still a lot of the game I haven't explored.
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Protip: Carry one or two Vandal's Sledgehammers when dungeon crawling for those spots where the passage is blocked by objects.
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I liked tactical battles better when you were a unit as well :/ Was one of my major issues with the last game too. I obviously give myself the best equipment (for my prefered setup), and then I have to do battles with the guys who have hand me downs only? Makes me really dread going into harder versions. And enjoy them far less.
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Bug Report! The Blacksmith and Tailor dungeon enemies does not become stronger even when the number of skulls increase. My tailor dungeon is now at 5 skulls but the enemies are still novices. same for blacksmith.
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(2)... Take "Home" out of the game unless your planing on making the game multiplier in the future. Home in a game is for you to show off to other people. It is boring and pointless to build a home while knowing there will never be anyone who will ever see it. (3)... Add an item filtering tool into the game so people can visually see the attributes gained or lost when selecting new items. I suggest a basic green and red to be great for this game. (4) Overall this is a good game with a great future. I look optimistically to playing Arkanidan Explorer 2. :)
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I have (4) suggestions,... (1)... Take "Observation" out of the game and add a danger attribute according to the closeness of enemies while making the movement speed, or a timer to move, of your character much faster in dungeons. Doing this will allow the excitement of farming crafting materials to make higher tear items from stages your to low to be fighting on more of a concentration, challenge, chance, and skill thing other then just following the story-line and picking stuff up as you go thing. You can use minesweeper tribute to do this.
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There really is no reason for this game to lag as much as it does. I could understand if it there was a lot of stuff going on, but this lags on screens with less complexity than the first level of Pacman.
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Does the blacksmith shop ever change items? He seems to always sell the same items? Can you upgrade the shop for new items to appear?
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For those complaining about the lack of the old 'Protectorpedia' or that they don't know what certain skills do: The Main Menu, last item Help and Guides. It's not as comprehensive as the older ones, but it's something.
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I just saw a werewolf moonwalk while wearing clown shoes. I'm not convinced that a flash game can get much more awesome.
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Well, I'd like to play the game, but it is too laggy for my patience. How about adding lag-saver options in the Main Menu, instead of just audio options? Not every person runs out and buys a brand new computer every other year...
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Bug: The long beard style is only available if you cycle through the beards with the left arrow. I almost missed it because of this.
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The game desperately needs confirmation messages- say, when an artifact doesn't go into your inventory when you click on it and you don't notice, or when hitting Retreat, et al.
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fair enough going for the d* option with the fighting but it just turns into a miss fest. doesn't feel like the percentages reflect the hit chance accurately. could make the accuracy higher initially which would reduce the amount of time per fight and reduce the time watching auto attack animations. this had potential but feel that the enemies are too samey, it begins to feel repetitive quickly (within 30 minutes i felt like it was the same thing over and over). On the plus side you have definitely considered the replayability of the game and have features that allow for you to start the next chapter with perks. For that reason i'll give this 2/5.
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I prefer "P" on the side of my Packer's Padding instead of a "K". I know that is a tribute to Kongregate, but why not just make a weapon with the K on? Like. Keen Knife or something like that?
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1) So I need to buy the pickaxe to pick up the pickaxe? :-\
2) The Main-Gauche is a right-hand item??? The literal translation is Left Hand! It's a parrying weapon that you can stab with if you're not too busy parrying with it...
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I can get most of what this game offers playing HentaiVerse and that earns you downloading funds for E-Hentai and plays much faster. Why am I bothering with this lag fest again?
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Lags a lot. A LOT. With that fixed, it could be a really good game, but it's nearly unplayable now. 2/5 until you fix it.
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@PuzzleMage You can pick up crafting ingredients without special items. To pick up anything else you need Vandal's Pickaxe or Vandal's Sledgehammer. These both drop as drops, and can be purchased from the Tinkerer tab of the shops as well.
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(adding to previous comment) some things pick up when I step on them, like smooth rocks. But there's a shovel and a pick axe that I can see, but not take.
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I noticed this for the previous Arkandian games too. Could you fix the inventory so items start from left to right? The strange organization is really annoying haha.
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an outfit organizer please! i want to be able to quickly put on my 'potion clothes' do some chemistry then doff my 'murder death kill' outfit and dungeon crawl. attach it to the 'store' but yeah.. it would be nice :)
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@soulstorm 2d4 four means it can deal 2-8 damage and 1d10 does 1-10 damage. It all depends if you want a higher minimum or maximum for which is better.
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Hey, there's a bug where when you open a chest and then click "equip" the chest inventory stays on the screen. (+) so dev can see this.