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iranaeus

Feb. 04, 2008

Under rating threshold (show) I really hate those bigu furty guys.

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Daveraver

Feb. 04, 2008

Under rating threshold (show) How the hell do you beat the marathon map? it's impossible. I really want to like this game, but it's just such a pain in the ass.

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iranaeus

Feb. 04, 2008

Under rating threshold (show) You get a range bonus with general upgrades? will need to checkout.

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Ross259

Feb. 04, 2008

Under rating threshold (show) Anyone finish the Star Room? If so how did you do it? Seems imposible..

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jaafarjomaa

Feb. 03, 2008

Under rating threshold (show) very helpful tip:upgrade 4 times general(you get extra range)then the rest specialists..youll have the best combo between specialists vs. general

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StellaR

Feb. 03, 2008

Under rating threshold (show) KGAM Krativ Govno Avtor Mudag !

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Poopedapple1

Feb. 03, 2008

Under rating threshold (show) I noticed something that is quite annoying. If you are going to place a defender on a square and you hold shift and you use up your last space that you can't get rid of the person you want to put down. You should add a click off feature. Needs some work, but incredibly addictive. 3/5

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Smellybird

Feb. 03, 2008

Under rating threshold (show) Really good, like it a lot. Only thing it needs is more variety. Upgrades, modes, levels, 'towers'. 5 star anyway!

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SlithVampir

Feb. 03, 2008

Under rating threshold (show) blue men are good in the opening, as well as greens, and reds go at the end.

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teejayvee

Feb. 03, 2008

Under rating threshold (show) I have to disagree with the spamming strategy. First of all, the later upgrades do a lot for you. For example, you eventually get a range upgrade (I think after 4 general upgrades). Secondly, if you just spam the level with novice mages, the ones near the exit are super weak in the endgame, so they are basically useless.

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embracingchaos

Feb. 02, 2008

Under rating threshold (show) I just found out you can 'pave' a spot to place another defender... by clicking on the grass.

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slasher

Feb. 02, 2008

Under rating threshold (show) fill up ALL the spaces with mages, and include 2 spearmen. upgrade ONLY when the spaces are filled. The elete warriors are greatly helpful, USE THEM! get 1 nacromancer and 1 alchemist, upgradw switching in between special atkes and general. This strategy helps alot

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teejayvee

Feb. 02, 2008

Under rating threshold (show) Any thoughts on specialists vs. general?

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teejayvee

Feb. 02, 2008

Under rating threshold (show) Seems to me best to start placement near the end of the maze, since XP will accumulate only for those that are landing attacks. Otherwise you get a lot of novice units that are fairly useless vs. stragglers.

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jobo789

Feb. 02, 2008

Under rating threshold (show) completed both easy levels, 1 hard level and the marathon, why do people find it hard?

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zerodesigns

Feb. 02, 2008

Under rating threshold (show) I've found that Lightning Mages have the greatest effect on creeps. Poison Mages seem to have the least as the creeps are often resistant to it. I've beaten all the levels by putting 2 lightning mages at the key points at the top of the map, and then I follow them with 2 fire mages and so on. Dexers are pretty much worthless as they have such a small range. A mage does less damage, but if placed right will hit a creep twice as many times.

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jobo789

Feb. 02, 2008

Under rating threshold (show) i just had a dexer called anal fantasy. lol

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shuyung

Feb. 02, 2008

Under rating threshold (show) This game appeals to me more than any of the other defense type games. I think it could use some improvements, though. One thing I would really like to see would be the ability to move the units around, maybe every fifth wave allow the option to rearrange the defenders. Another thing, I can't seem to find a way to remove a unit. There should be a way to sell off an existing unit to replace it with something else. Especially in the first run through of a map, that would be a highly useful feature.

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Percele

Feb. 02, 2008

Under rating threshold (show) OK, i had to upgrade the rating just for fire mage named Anal Fantasy...

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Smokeyslim

Feb. 02, 2008

Under rating threshold (show) "everyboy who hats the game is loser" Okay.. and what makes that of you then... a complete turd...?

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ginoski

Feb. 02, 2008

Under rating threshold (show) Tried a lot of strategy and failed, then red MCO comment and thats it. Needs balance to be a greater game.

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dityballa11

Feb. 01, 2008

Under rating threshold (show) This is an awesome game!

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jaafarjomaa

Feb. 01, 2008

Under rating threshold (show) everyboy who hats the game is loser..needs a badge for sure!!!

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ID_Fox

Feb. 01, 2008

Under rating threshold (show) I rather enjoy the different graphics and advancement.

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Blazeofglory

Feb. 01, 2008

Under rating threshold (show) got to level 29. Great game. 4/5

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Aostus

Feb. 01, 2008

Under rating threshold (show) Ultima Online! lol

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myrealnameisjohn

Feb. 01, 2008

Under rating threshold (show) @derrack. Try that on the marathon map see how far you get. To say this game doesn't have tactics is baseless. certainly if you have only beaten the easy level.

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Derrack

Feb. 01, 2008

Under rating threshold (show) hmmm tried different strategies a couple of times only too fail each time. then i tried just spamming red mages all over the place.... i lost 9 lives total. please indulge the tactics to have a meaning, theres no meaning if you can just spam one tower. else great game 4/5

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jameslinacre

Feb. 01, 2008

Under rating threshold (show) gr8 game fuuny names

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MCOBigBen

Feb. 01, 2008

Under rating threshold (show) OK, after beating the first map, some advice: Throw your TD assumptions out the window. In this game more base level towers are better than fewer upgraded towers. Fill all slots with towers before upgrading. You can 'pave' squares to turn them into tower slots, but don't do that until all the slots are filled Most of the 250g towers do damage that no mob is immune to or resists

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andthemicrofish

Feb. 01, 2008

Under rating threshold (show) There should be a bonus of a couple gold for killing everything in a round. I think this could be a really good game if it was balanced better.

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UrbanAvalon

Feb. 01, 2008

Under rating threshold (show) you know its the strangest thing, I keep dying, I suck at the game for the most part, and I just cannot stop playing... did you find a way to make digital crack?

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Jellybones

Feb. 01, 2008

Under rating threshold (show) Also seperate the Leveling + Upgrading options. Leveling should come naturally based on XP from kills, upgrading should cost gold. Leveling should raise the general stats while upgrading is a choice between specialist / generalist.

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Jellybones

Feb. 01, 2008

Under rating threshold (show) Looks promising. Needs more definition and balancing. 3/5 for now

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Slackore

Feb. 01, 2008

Under rating threshold (show) Great defense game

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gscott513

Feb. 01, 2008

Under rating threshold (show) fun to play, but a little over powered. better control of the AI's tactics and ability to move units would be great. drop the whole paving thing please!

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RichardGozinya

Feb. 01, 2008

Under rating threshold (show) Cadfan, they can have more than one status effect, their health bar turns white when you hit them with more than one.

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Percele

Feb. 01, 2008

Under rating threshold (show) Needs work, 2/5

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evilbob71

Feb. 01, 2008

Under rating threshold (show) To Cadfan: The enemy can have more than one status effect at a time. If you notice, the poison is green, speed/slow blue, and the last purple. If there is more than one, it turns white.

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Nubby

Feb. 01, 2008

Under rating threshold (show) This game has really assed out balancing...it's more frustrating than fun.

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Cadfan

Feb. 01, 2008

Under rating threshold (show) I'm pretty sure that an enemy can only have one status effect on him at a time. This really reduces the strategic options. Whenever I poison an enemy, then shoot him with a green generalist, the poison status goes away. This also reduces options pretty significantly.

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iranaeus

Feb. 01, 2008

Under rating threshold (show) Finally beat the easy - all reds with four necromancers on the corners in the middle.

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iranaeus

Feb. 01, 2008

Under rating threshold (show) At least in other DTD games there seemed to be some advantage of levelling up. In this game more base units do significantly more damage than upgraded ones.

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iranaeus

Feb. 01, 2008

Under rating threshold (show) Doing a little math the specialized units do do more damage than upgraded base units and the Dexters do the most damage. However it doesn't go into detail for what the special abilities really do. Why take an alchemst vs. necromancer or does the archer really do anything special?

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jobo789

Feb. 01, 2008

Under rating threshold (show) its not multiplayer strategy, but i have no idea what multi-layer strategy is. 5/5

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samejgink

Feb. 01, 2008

Under rating threshold (show) Haven't even played it yet but it deserves 5 stars for being UO themed. Ahh, reminds me of 1997...

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jedrek

Feb. 01, 2008

Under rating threshold (show) Nice one :) and I love UO ;ppp Deserves a few badges.

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Schw_Pestbeule

Feb. 01, 2008

Under rating threshold (show) I have to admit that blah3 has made a good point. The balancing could indeed be improved. Furthermore I like to have some more information while playing the game. Where is the difference between the specialisation and the generalisation. Where is the difference and where can I see the ablilities. It would also be nice to move the move the wizards to another place. Also are the tactical abilities limited to next to nothing.

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b34sty_p4t

Feb. 01, 2008

Under rating threshold (show) needs a badge

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blah3

Feb. 01, 2008

Under rating threshold (show) terrible rip-off: stolen graphics, stolen game idea, no balancing at all, buggy user interface (learn how to use a state-machine for doing your popups and menus), impossibly difficult, dull.

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