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How the hell do you beat the marathon map? it's impossible. I really want to like this game, but it's just such a pain in the ass.
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very helpful tip:upgrade 4 times general(you get extra range)then the rest specialists..youll have the best combo between specialists vs. general
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I noticed something that is quite annoying. If you are going to place a defender on a square and you hold shift and you use up your last space that you can't get rid of the person you want to put down. You should add a click off feature. Needs some work, but incredibly addictive. 3/5
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I have to disagree with the spamming strategy. First of all, the later upgrades do a lot for you. For example, you eventually get a range upgrade (I think after 4 general upgrades). Secondly, if you just spam the level with novice mages, the ones near the exit are super weak in the endgame, so they are basically useless.
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fill up ALL the spaces with mages, and include 2 spearmen. upgrade ONLY when the spaces are filled. The elete warriors are greatly helpful, USE THEM! get 1 nacromancer and 1 alchemist, upgradw switching in between special atkes and general.
This strategy helps alot
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Seems to me best to start placement near the end of the maze, since XP will accumulate only for those that are landing attacks. Otherwise you get a lot of novice units that are fairly useless vs. stragglers.
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I've found that Lightning Mages have the greatest effect on creeps. Poison Mages seem to have the least as the creeps are often resistant to it.
I've beaten all the levels by putting 2 lightning mages at the key points at the top of the map, and then I follow them with 2 fire mages and so on.
Dexers are pretty much worthless as they have such a small range. A mage does less damage, but if placed right will hit a creep twice as many times.
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This game appeals to me more than any of the other defense type games. I think it could use some improvements, though.
One thing I would really like to see would be the ability to move the units around, maybe every fifth wave allow the option to rearrange the defenders.
Another thing, I can't seem to find a way to remove a unit. There should be a way to sell off an existing unit to replace it with something else. Especially in the first run through of a map, that would be a highly useful feature.
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@derrack. Try that on the marathon map see how far you get. To say this game doesn't have tactics is baseless. certainly if you have only beaten the easy level.
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hmmm tried different strategies a couple of times only too fail each time. then i tried just spamming red mages all over the place.... i lost 9 lives total. please indulge the tactics to have a meaning, theres no meaning if you can just spam one tower.
else great game 4/5
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OK, after beating the first map, some advice:
Throw your TD assumptions out the window. In this game more base level towers are better than fewer upgraded towers.
Fill all slots with towers before upgrading.
You can 'pave' squares to turn them into tower slots, but don't do that until all the slots are filled
Most of the 250g towers do damage that no mob is immune to or resists
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There should be a bonus of a couple gold for killing everything in a round. I think this could be a really good game if it was balanced better.
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you know its the strangest thing, I keep dying, I suck at the game for the most part, and I just cannot stop playing... did you find a way to make digital crack?
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Also seperate the Leveling + Upgrading options. Leveling should come naturally based on XP from kills, upgrading should cost gold. Leveling should raise the general stats while upgrading is a choice between specialist / generalist.
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fun to play, but a little over powered.
better control of the AI's tactics and ability to move units would be great.
drop the whole paving thing please!
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Cadfan, they can have more than one status effect, their health bar turns white when you hit them with more than one.
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To Cadfan: The enemy can have more than one status effect at a time. If you notice, the poison is green, speed/slow blue, and the last purple. If there is more than one, it turns white.
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I'm pretty sure that an enemy can only have one status effect on him at a time. This really reduces the strategic options.
Whenever I poison an enemy, then shoot him with a green generalist, the poison status goes away. This also reduces options pretty significantly.
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At least in other DTD games there seemed to be some advantage of levelling up. In this game more base units do significantly more damage than upgraded ones.
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Doing a little math the specialized units do do more damage than upgraded base units and the Dexters do the most damage. However it doesn't go into detail for what the special abilities really do. Why take an alchemst vs. necromancer or does the archer really do anything special?
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I have to admit that blah3 has made a good point. The balancing could indeed be improved. Furthermore I like to have some more information while playing the game. Where is the difference between the specialisation and the generalisation. Where is the difference and where can I see the ablilities. It would also be nice to move the move the wizards to another place. Also are the tactical abilities limited to next to nothing.
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terrible rip-off: stolen graphics, stolen game idea, no balancing at all, buggy user interface (learn how to use a state-machine for doing your popups and menus), impossibly difficult, dull.