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dityballa11

Feb. 01, 2008

Under rating threshold (show) This is an awesome game!

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jaafarjomaa

Feb. 01, 2008

Under rating threshold (show) everyboy who hats the game is loser..needs a badge for sure!!!

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ID_Fox

Feb. 01, 2008

Under rating threshold (show) I rather enjoy the different graphics and advancement.

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Blazeofglory

Feb. 01, 2008

Under rating threshold (show) got to level 29. Great game. 4/5

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Aostus

Feb. 01, 2008

Under rating threshold (show) Ultima Online! lol

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myrealnameisjohn

Feb. 01, 2008

Under rating threshold (show) @derrack. Try that on the marathon map see how far you get. To say this game doesn't have tactics is baseless. certainly if you have only beaten the easy level.

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Derrack

Feb. 01, 2008

Under rating threshold (show) hmmm tried different strategies a couple of times only too fail each time. then i tried just spamming red mages all over the place.... i lost 9 lives total. please indulge the tactics to have a meaning, theres no meaning if you can just spam one tower. else great game 4/5

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jameslinacre

Feb. 01, 2008

Under rating threshold (show) gr8 game fuuny names

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MCOBigBen

Feb. 01, 2008

Under rating threshold (show) OK, after beating the first map, some advice: Throw your TD assumptions out the window. In this game more base level towers are better than fewer upgraded towers. Fill all slots with towers before upgrading. You can 'pave' squares to turn them into tower slots, but don't do that until all the slots are filled Most of the 250g towers do damage that no mob is immune to or resists

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andthemicrofish

Feb. 01, 2008

Under rating threshold (show) There should be a bonus of a couple gold for killing everything in a round. I think this could be a really good game if it was balanced better.

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UrbanAvalon

Feb. 01, 2008

Under rating threshold (show) you know its the strangest thing, I keep dying, I suck at the game for the most part, and I just cannot stop playing... did you find a way to make digital crack?

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Jellybones

Feb. 01, 2008

Under rating threshold (show) Also seperate the Leveling + Upgrading options. Leveling should come naturally based on XP from kills, upgrading should cost gold. Leveling should raise the general stats while upgrading is a choice between specialist / generalist.

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Jellybones

Feb. 01, 2008

Under rating threshold (show) Looks promising. Needs more definition and balancing. 3/5 for now

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Slackore

Feb. 01, 2008

Under rating threshold (show) Great defense game

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gscott513

Feb. 01, 2008

Under rating threshold (show) fun to play, but a little over powered. better control of the AI's tactics and ability to move units would be great. drop the whole paving thing please!

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RichardGozinya

Feb. 01, 2008

Under rating threshold (show) Cadfan, they can have more than one status effect, their health bar turns white when you hit them with more than one.

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Percele

Feb. 01, 2008

Under rating threshold (show) Needs work, 2/5

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evilbob71

Feb. 01, 2008

Under rating threshold (show) To Cadfan: The enemy can have more than one status effect at a time. If you notice, the poison is green, speed/slow blue, and the last purple. If there is more than one, it turns white.

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Nubby

Feb. 01, 2008

Under rating threshold (show) This game has really assed out balancing...it's more frustrating than fun.

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Cadfan

Feb. 01, 2008

Under rating threshold (show) I'm pretty sure that an enemy can only have one status effect on him at a time. This really reduces the strategic options. Whenever I poison an enemy, then shoot him with a green generalist, the poison status goes away. This also reduces options pretty significantly.

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iranaeus

Feb. 01, 2008

Under rating threshold (show) Finally beat the easy - all reds with four necromancers on the corners in the middle.

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iranaeus

Feb. 01, 2008

Under rating threshold (show) At least in other DTD games there seemed to be some advantage of levelling up. In this game more base units do significantly more damage than upgraded ones.

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iranaeus

Feb. 01, 2008

Under rating threshold (show) Doing a little math the specialized units do do more damage than upgraded base units and the Dexters do the most damage. However it doesn't go into detail for what the special abilities really do. Why take an alchemst vs. necromancer or does the archer really do anything special?

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jobo789

Feb. 01, 2008

Under rating threshold (show) its not multiplayer strategy, but i have no idea what multi-layer strategy is. 5/5

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samejgink

Feb. 01, 2008

Under rating threshold (show) Haven't even played it yet but it deserves 5 stars for being UO themed. Ahh, reminds me of 1997...

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jedrek

Feb. 01, 2008

Under rating threshold (show) Nice one :) and I love UO ;ppp Deserves a few badges.

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Schw_Pestbeule

Feb. 01, 2008

Under rating threshold (show) I have to admit that blah3 has made a good point. The balancing could indeed be improved. Furthermore I like to have some more information while playing the game. Where is the difference between the specialisation and the generalisation. Where is the difference and where can I see the ablilities. It would also be nice to move the move the wizards to another place. Also are the tactical abilities limited to next to nothing.

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b34sty_p4t

Feb. 01, 2008

Under rating threshold (show) needs a badge

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blah3

Feb. 01, 2008

Under rating threshold (show) terrible rip-off: stolen graphics, stolen game idea, no balancing at all, buggy user interface (learn how to use a state-machine for doing your popups and menus), impossibly difficult, dull.

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Crath

Feb. 01, 2008

Under rating threshold (show) This game is very fun, the ONLY thing I did not like is that you had to close then open the window to purchase something if you did not have enough money in time. Nice Job!

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ChewyIsKickAss

Feb. 01, 2008

Under rating threshold (show) You should put in an option to cancel the last placement. It's annoying to have to start over after blowing 250 gold on the wrong square

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dazzer

Feb. 01, 2008

Under rating threshold (show) Oh and btw Badges aren't decided by the developer. Its decided by Kongregate. Sheesh, he's already done the score system so the game is eligible to be badged. No point giving it a harsh score cuz of that.

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dazzer

Feb. 01, 2008

Under rating threshold (show) Multilayer Strategy? Where? O.o

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illich

Feb. 01, 2008

Under rating threshold (show) yay!! a game from towerdefence.net!

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Tsara

Feb. 01, 2008

Under rating threshold (show) Nimroth, you can cancel the buy action by hitting space bar.

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Nimroth

Feb. 01, 2008

Under rating threshold (show) nice game, but what really ticks me is that when you have clicked on one of the "buy options" you can not cancel the buy-action when you redecided and want to safe the gold. otherwise great fun.

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8RoXaS8

Feb. 01, 2008

Under rating threshold (show) nice game.i agree with hylius though.3/5 unless u badge

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thomasv7

Feb. 01, 2008

Under rating threshold (show) if you used to play uo and loved it the way it used to be, check out www.uodivinity.com! we need more people playing!! it's free so you may as well check it out, feel free to send me a msg if you want some help starting out! <3

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kriswong222

Feb. 01, 2008

Under rating threshold (show) cant get past the wave 29 the braaaaaaains

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sleeter

Feb. 01, 2008

Under rating threshold (show) I chose easy mode because I didn't want a challenge, but that's what I got. I'd like a 'fun' mode where there is a lot more money available, so that players like me, who see the great game this could be, don't have to spend ages working out strategy and can just get down to some serious monster bashing.

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wilkins

Feb. 01, 2008

Under rating threshold (show) The one guy was right, all ya need are red mages. guess it isn't so hard after all. Would be really nice if you were able to sell guys.

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paradoxymoron

Jan. 31, 2008

Under rating threshold (show) Been a fan of this game for a long time. It doesn't need a sell button, either, because it's not every other tower defense game.

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Hylius

Jan. 31, 2008

Under rating threshold (show) Also, a sell function would be nice so we can get rid of useless units.

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MadCowNews

Jan. 31, 2008

Under rating threshold (show) the game's difficulty is the same on the 1st level and the last level. can you say design flaw? hints on gettin the zombie??

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ArthurRiot

Jan. 31, 2008

Under rating threshold (show) The money needs to go up proportionally. The opponent xp goes up, but the gold stays relatively flat. Lack of locations to add new characters (without paying for them) and overall I tried 10 different combinations of fighters on easy and found trouble each time, after leveling up began. Potential, and beautiful, but strategy is awkward.

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Hylius

Jan. 31, 2008

Under rating threshold (show) Needs things such as forfeit/back to main menu, and a quality changer because for me it gets laggy quickly.

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Gaka

Jan. 31, 2008

Under rating threshold (show) needs a "fun" mode, infinite waves, no lives

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EvanStone

Jan. 31, 2008

Under rating threshold (show) Needs badges for completing each difficulty. It's defiantly just as good, if not better, than all the rest of the defense games on here.

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oldmanwinter

Jan. 31, 2008

Under rating threshold (show) omg, sprites from Ultima Online, god how that game kicked ass... until those vile bastards at EA bought it >.<

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wilkins

Jan. 31, 2008

Under rating threshold (show) I agree with what Rumorgod said, i had a difficult time with the easy lvls. I'm a huge fan of defense games so i'm no idiot but i had a hard time with it, for the 10 minutes that i played. If i spent more time playing i'm sure it would get easier but anyways, very good game. Good work.

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