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Looks like pretty much everything used to create this game came from Ultima Online. First of all the grey/gold symbol is UO's symbol (the symbol is U on top of an O), the mage sprites have the same animations as in UO, probably all the sprites are taken from there. Yew is also a town in the game. So much for creativity!
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I don't get it. If Defender and Protector are made by undefined, can you call Defender a rip-off of Protector? And if Defender was first, how can it be a copy of Protector? It's all so confusing!
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Both games are made by the same person. He borrowed the graphics for Defender from Ultima Online. the second game (Protector) is made completely by him and his team.
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this was out before protector retards... and protector is the knock off... either way they are both good games... 5/5 ALL AROUND
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I will admit that the graphics are better than on Protector. It would be cool if you could combine Defender's graphics with gameplay at least as good as Protector.
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This is not a prototype for Protector, this is the original game. Defender is part 1 of something Noxin created. Protector came about after Defender was out for a good while.
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I see, this one is a Protector 1.0. I like some things this one has that Protector lacks, like having the sprite change when you level up a character. I have some problems with the names, thought. One of my Ice Mages was called "Anal Fantasy". Thanks for the game, anyway.
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Okay yeah definitely get the 4 general upgrades for mages the range bonus is worth it. (This DOES NOT work for Dexers however, I got confused on this point and ended up wasting much gold.)
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You can get the end ones some exp by not developing the middle. Working on the third one - pretty tricky. I am wondering if the melee Dexter unit ever needs to be used.
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It's hard to deal with the fact that the guys in the back get very little XP, and thus no upgrades. By later in the game, they end up being useless because they can't do enough damage to get the XP they need. My suggestion: Set up a way to move the guys around between rounds so that we can get them to balance out in XP garnering.
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How the hell do you beat the marathon map? it's impossible. I really want to like this game, but it's just such a pain in the ass.
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very helpful tip:upgrade 4 times general(you get extra range)then the rest specialists..youll have the best combo between specialists vs. general
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I noticed something that is quite annoying. If you are going to place a defender on a square and you hold shift and you use up your last space that you can't get rid of the person you want to put down. You should add a click off feature. Needs some work, but incredibly addictive. 3/5
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I have to disagree with the spamming strategy. First of all, the later upgrades do a lot for you. For example, you eventually get a range upgrade (I think after 4 general upgrades). Secondly, if you just spam the level with novice mages, the ones near the exit are super weak in the endgame, so they are basically useless.
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fill up ALL the spaces with mages, and include 2 spearmen. upgrade ONLY when the spaces are filled. The elete warriors are greatly helpful, USE THEM! get 1 nacromancer and 1 alchemist, upgradw switching in between special atkes and general.
This strategy helps alot
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Seems to me best to start placement near the end of the maze, since XP will accumulate only for those that are landing attacks. Otherwise you get a lot of novice units that are fairly useless vs. stragglers.
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I've found that Lightning Mages have the greatest effect on creeps. Poison Mages seem to have the least as the creeps are often resistant to it.
I've beaten all the levels by putting 2 lightning mages at the key points at the top of the map, and then I follow them with 2 fire mages and so on.
Dexers are pretty much worthless as they have such a small range. A mage does less damage, but if placed right will hit a creep twice as many times.
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This game appeals to me more than any of the other defense type games. I think it could use some improvements, though.
One thing I would really like to see would be the ability to move the units around, maybe every fifth wave allow the option to rearrange the defenders.
Another thing, I can't seem to find a way to remove a unit. There should be a way to sell off an existing unit to replace it with something else. Especially in the first run through of a map, that would be a highly useful feature.