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This is one of my all-time favorite tower defenses simply because it uses my favorite game of all-times graphics and sound effects, Ultima Online! :D
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Interesting to see a whole defense game modeled after Ultima Online, even uses the UO symbol on the cover of the game case.... OLD game. even the names of the boards on this are areas from Ultima Online.
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THIS WAS MADE BEFORE THE PROTECTOR SERIES SO ITS NOT A RIP OFF AND ITS MADE BY THE SAME GUY AND ITS NOT A PART OF THE PROTECTOR SERIES
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Its actually quite funny that the top 5 comments on this game are all about thats its not a rip of and people STILL dont understand. -.-
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Saying Defender is a rip off of Protector is like saying "The Hobbit" is a rip off of "Lord of the Rings: The Fellowship of the Ring."
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you guys are ALLL idiots... i may be the only UO player here, but this is UO DEFENDER!!! its based off of Ultima Online! google it.....this DID come before Protector, and is far superior
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So, I got to level 46 today, and I have a different strategy to the other players here - this was the furthest I got, and I used only red mages in the early stages, with 1 dexer at each entrance - THIS WAS KEY! - I then added blue mages, with the bulk of the mages from the centre circle downward toward the bottom, and upgraded all as far as I could, including the dexers! I added my necromancers to the centre circle as soon as I could afford it, I could only afford 2 with upgrades. I used about 2:1 red/blue mages, and still the daemons almost all got through after the intitial wave - the second and third waves pretty much all got through.
The dexers dealt with the zombies, gamemasters and skeleton hordes better than anything else so far, none of them got through, and that was a first. I need to refine the balance and position of my defenders, but I think I should be there soon.
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This is great, as a few people have already said, the graphics on the characters is fabulous, much better than the bigger versions of Protector, and I find the game on the whole more fun than the bigger ones. The only thing I miss from the later ones is the upgrades on tiles, etc.
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After like 50 attempts.. I made it. I beat marathon. :D
Tip: make sure your defenders are not wasted, place them where they can hit both lanes. use slow and debuff wisely. I had 80% of my defenders in the lower part of the map.
My main force was firemages, general. no splash. had well upgraded bluemages to counter the diablos. in the middle circle I used 4 necromancers that I upgraded as much as i could.
The finalboss is one tuff SOB.. ran 5 times thru my setup. I beat it with 2 life left..and he only runs in the left lane. great game! :D
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I got to lvl 48 on marathon , by going pure mage green,red and necromancers. All the green specialized on poison, reds general, and necromancers on general. Still not sure how the necrosis works. I think my setup could improve with some slow, but that wrecks my earlygame. Tricky..
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This is actually BETTER than protector. It has just gone too complicated. There should be infinite waves mode, though.
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I love the part where I always have enough gold to level up my units and make new ones and I also love the part where this game is almost possible to beat.
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tommycool, in addition to everything that matthewskeew said, if this was even a knock off of protecter he couldnt get sued for it because it never uses the name protecter in the game so itd be its own seires
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tommycool, is something wrong with you? you played the game through all the parts saying 'made by undefined' to see it is like protector, you failed to see that it is obviously older and you completely miss the fact that it is MADE BY THE SAME PERSON AND A PREQUEL TO PROTECTOR!!!
I think it's really unfair that retards like this get this game's rating down because they are total blockheads and think it is a rip-off
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you guys are all morons this is fking ULTIMA ONLINE YOU KNOW SECOND AGE THIRD DAWN KINGDOM REBORN MONDAINS LEGACY moongate that take you to places you have marked, or green acres, the GM only area, unless they wish you to go there......the memories here...
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Right, so something I tend to hate about descriptions of how to win a level: how vague they are. I got to 45 with the strategy silverblade82's strategy, which was only to 41. With the very vague strategy of Fire-and-Ice spamming ~10 fire/16 ice, I got to 29. Maybe I should begin taking my own notes and try to see what works and what doesn't. >_<
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Also, I've found that each of the five versions has a unique touch which makes some parts more enjoyable than others. For example, in this game, I actually like the look of the enemies better. Also, the units upgrading change drastically in look--something which was mostly dropped later on. I like the effect. Some time, I should compile all the strengths/weaknesses of each version for ideas/suggestions to bounce around if/when a new Protector is started. ;)
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"Heh, heh. Four down, two to go. One hard--shouldn't be a problem; I just beat moongate which is also listed as hard. Marathon--even easier, as my units will have more time to level up."
*ten minutes later*
"Alright, so maaaaaaaybe this will be a bit harder than I anticipated..." :P (Got to around 30 on Star Room, and survived 'til 35 on Green Acres. Dang, I thought I was better than that...)
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In order, I beat
-Protector (a year or two ago)
-Protector III
-Protector: Reclaiming the Throne (with the knowledge I gained from Protector III), both Normal and Hardcore,
-And just recently, Protector IV: Mercenary.
...The ONLY one left?
The original, the prototype, Defender. *crosses fingers* I'm gonna need all the luck I can get, 'cause I remember playing Defender before Protector and quitting when I found Protector 'cause Protector was easier. :P