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Comments for Little Protector Planes

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Muruskal

May. 09, 2014

Under rating threshold (show) Does ascension work? I just killed all of my party without success =\ a lot of them had a 20% chance.

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(0)

spamtrap

Apr. 27, 2014

Under rating threshold (show) This game needs a coordinate system, so I can take notes, where did I find stuff, especially on the large planes, it would be even better to have auto note feature taking down the coordinates of every object I see.

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(2)

spamtrap

Apr. 25, 2014

Under rating threshold (show) The longterm progress is (hopefully) in the ascension of characters. I wish there was a way to ascend items too. If Items leveled up with use, they could ascend too, right, and be available for next quest. The more items it is ascended the more powerful shape they would be in like the heroes.

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(1)

spamtrap

Apr. 17, 2014

Under rating threshold (show) A super mini plane would be great, something like the tutorial site. The larger ones take too much time.

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(1)

moshimoshi

Mar. 16, 2014

Under rating threshold (show) How to get 35 Unique Heros Ascended in the high score?

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(0)

phoyphoy

Mar. 16, 2014

Under rating threshold (show) This is actually one of the few undefined games I have unbookmarked. There are more bugs in this game that an Ant Farm.

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(3)

moshimoshi

Mar. 14, 2014

Under rating threshold (show) Bug: Don't use multiplier equipment. When level up, the multiplier will reset to no bonus. If you change other equipment after level up, your multiplier will lower than you should be.

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(1)

Slinius

Mar. 13, 2014

Under rating threshold (show) A great game on each plane. But the meta-game is missing and that is a shame. I understand the developer is not actively developing this game anymore so 4/5 because of that.

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(3)

Jarty

Mar. 10, 2014

Under rating threshold (show) I get the feeling this game is similar to the idea of quick quests. The idea works but it feels like heroes need to keep some progress. great game though. 5/5 just to vote up.

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(3)

drmetalalex

Feb. 21, 2014

Under rating threshold (show) so much potential really hope you iron out the bugs and progression stopping item consuming and made bonus stick for longer you make awesome games. keep up the great work:):):)

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(4)

rackinuk

Feb. 16, 2014

Under rating threshold (show) please fix the equipment bug, and make the game a little easier please. besides that a good concept.

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(3)

Mngwa

Feb. 16, 2014

Under rating threshold (show) Those percents ase really messed up or bugged!!! I never managed to ascend with anyone, even with 20-30 percent. I wanted to give 4 but I am giving two because of this, it kinda ruins the game!

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(1)

Cydira

Feb. 11, 2014

Under rating threshold (show) I really, really want to like this game, but it's buggy and impossible to advance. :(

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(3)

Cydira

Feb. 11, 2014

Under rating threshold (show) I wish the tutorial covered how to ascend a new hero type. Some items/etc should carry over between planes. It's way too hard as it is.

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(7)

sonicman54

Feb. 05, 2014

Under rating threshold (show) I LOVE this game. The concept is awesome! Some tweaks that should be made in an update/sequel, though: astral items should be permanent. Equip in dungeon (if you click to soon after finding an item) needs fixed. Automap feature? Class balance (I hate classes with just a single mediocre skill... knight? really?). EXP for healing/triggering battle ability, priests are a terror to level up. Maybe a couple of bonus classes if all others are unlocked? Vote up if you agree!

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(5)

Mngwa

Jan. 25, 2014

Under rating threshold (show) freezy, buggy, unbalanced

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(0)

TheLocalNiceguy

Jan. 19, 2014

Under rating threshold (show) got 3696 astral energy so far and well damn im saving up... i dont know what for but i am.

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(3)

Jzyehoshua

Jan. 13, 2014

Under rating threshold (show) Just way too glitchy. Great concept, horrible interface. You can't go to the equipment screen without the game crashing. Movement on the map is clunky at best. Will be a great game once all the bugs are ironed out. Until then this is a 3/5 for me, 5/5 once the crashing bug is fixed because that makes this unplayable unfortunately.

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(-1)

frogfrogfrogfrog

Jan. 06, 2014

Under rating threshold (show) undefined, you make fantastic concepts. But you realize there's more to a game than concept right? There's polish. Debugging and a little more depth. I hope your business is going well, because I'd love to see these games at higher finish.

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(5)

pittapatta

Jan. 06, 2014

Under rating threshold (show) Needs some attention to details, most of which are listed below, but great idea. I'll get back to this a little later on, I think.

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(0)

DavidF186

Jan. 06, 2014

Under rating threshold (show) kinda of lame and boring in system, reset , lose everything, etc ouchhh..!! concept is great anyway,

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(2)

NewWorldFool

Jan. 02, 2014

Under rating threshold (show) This was overall disappointing. Any of the reasons I can come up with, have already been mentioned. Good potential, though.

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(2)

randomania

Dec. 27, 2013

Under rating threshold (show) @falo1324 I agree that this isn't exactly Undefined's strongest effort, but there's a little more going on than you give it credit for. There are several ways to heal without potions or mana gems. Characters return to full health when they're leveled up, and several of the magic-using characters gain heal attributes as they progress. Some are character-specific, some apply to the whole party. Also, each class can obtain weapons and armor that regenerate health. The ascension/descension system seems pretty straightforward to me: level up, find a shrine, take your chances. Once you've ascended a few different types of characters and you've found astral chests that allow you to use a larger party from the outset, you can start with a balanced team that overwhelms weaker enemies, making for quick leveling up. Of course, you're entitled to hate it on first look, but I'm glad I gave it a chance.

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(2)

CATman4L

Dec. 25, 2013

Under rating threshold (show) why is it SiH on the graves?.. suffer in hell? thats nice

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(0)

falo1324

Dec. 24, 2013

Under rating threshold (show)

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(-4)

Trepar

Dec. 22, 2013

Under rating threshold (show) another awesome game, great idea and characters are well thought out. a fast sell item feature might be good such as sell all and also a hold shift / click to skip conformation might be good. a building to sell mana might be good. also as slayerface mentiond a more tweeked progression might help, maybe the items you can get to bring with on next missions where rare unique items that where not one use only. anyhow awesome game

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(3)

Yoda329

Dec. 22, 2013

Under rating threshold (show) This would also be an amazing game if it had fewer bugs.

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(1)

Yoda329

Dec. 22, 2013

Under rating threshold (show) As a modification to Slayerface's idea, we should be able to choose 1 astral item that we would like to keep after the mission. Also there should be a "retry" button for each plane rather than permanent astral energy. Then there would be some incentive to keep going, but it would also maintain the spirit of the game that the dev i think is trying to foster here.

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(2)

ibhi

Dec. 21, 2013

Under rating threshold (show) I get lost on the big maps, would a grid coordinates number be possible? I like it otherwise.

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(4)

Kanajana

Dec. 19, 2013

Under rating threshold (show) Reading the comments... "What equipment bug?" Oh, that bug. Yeah, this needs a lot of refinement before I play it again.

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(4)

Kanajana

Dec. 19, 2013

Under rating threshold (show)

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(-3)

kittylover303

Dec. 17, 2013

Under rating threshold (show) I wish there was a way to change the Quality because it is slow for me

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(2)

Deadeye00

Dec. 16, 2013

Under rating threshold (show) Yup, I find more armory SLOTS than equipment to put in them.

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(4)

Glafna

Dec. 16, 2013

Under rating threshold (show) Lack of mana regen, high price of potions in comparison to the amount of gold you get, and the very skewed rating system for difficulty... going into a 2 with 4 adventurers lvl 2-3, with a quest hero... get wiped almost instantly.

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(2)

sfporter

Dec. 13, 2013

Under rating threshold (show) Come kind of progress between plains has to be affirmed otherwise this is a total waste of time to play at all.

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(4)

Hosticide

Dec. 11, 2013

Under rating threshold (show) MUTE BUTTON PLEASE???

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(4)

Hosticide

Dec. 11, 2013

Under rating threshold (show) So you're saying to get better you have to go down on the planes, but when you do that, the enemy gets better? So you're saying its an RPG...where fighting at lvl 1 is no different from fighting at lvl 1000. May have different appearance and different numbers though..

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(0)

Keneke

Dec. 10, 2013

Under rating threshold (show) B.S. taking out a lvl 5 dung and getting +2 astral slots in my armory...

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(-1)

NatBelmont

Dec. 09, 2013

Under rating threshold (show) It's really frustrating to fail the first dungeon or mission... you just know that the plane is going to be a fail due to enemies getting tougher faster than your party. Some of the astral bonuses don't seem to do anything (my astral heroes are supposed to start with 4 xp but they still start with 0). I threw away all my astral energy in hopes of getting the difficulty lowered back down but that doesn't work and now I'm at 7 astral energy at 6 skull difficulty...

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(26)

allthethings

Dec. 08, 2013

Under rating threshold (show) @Kactus04: if you keep playing, you can gain sizes

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(2)

allthethings

Dec. 08, 2013

Under rating threshold (show) I love this game, and have been addicted, but it's annoying how it keeps WIPING MY SAVE FILE.

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(0)

Kactus04

Dec. 08, 2013

Under rating threshold (show) I want to find an astral chest that will increase my maximum starting party size

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(3)

Setharius

Dec. 07, 2013

Under rating threshold (show) The lack of long-term progression really holds this game back. Items should be permanent. Kind of reminded me of a side quest in a snes game "lufia 2". Hope this gets changed in the near future

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(112)

squint

Dec. 07, 2013

Under rating threshold (show) The equipment/dungeon bug is annoying but its groovy nonetheless .

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(2)

Kubla

Dec. 07, 2013

Under rating threshold (show) need a button to remind you what your current quests is, how many turns left, and a button to drop heroes.

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(3)

willowfan02

Dec. 06, 2013

Under rating threshold (show) so wait, i have to sit there and waste all 900 turns to get full currency? wtf?

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(3)

amigopen3798

Dec. 06, 2013

Under rating threshold (show) Is it just me, or do the rocks trees and houses look exactly like the ones from Bunnie?

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(1)

cireeeee

Dec. 05, 2013

Under rating threshold (show) an otherwise fun game with a great concept that is marred by various bugs and issues that i won't get into sense theres dozens of comments explaining them better that I could. It be worthy of at least a 4/5 if only the bugs got fixed and some minor changes were, but as it is I have to give it 2/5. Great concept though, but it's rough around the edges

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(2)

Cokeheadriff

Dec. 04, 2013

Under rating threshold (show) mana battery dosnt work in a dungeon.

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(3)

arigold16

Dec. 04, 2013

Under rating threshold (show) This game was uploaded to ArmorGames on October 18. Plenty of people pointed out the major bugs *that same day*. Now Undefined uploads it here a month and a half later and didn't even fix the fundamental easy ones, like the equipment screen crash in dungeons. Undefined just doesn't seem to care about this one.

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(8)

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