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Comments for Protector IV

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dirktheone

Jul. 05, 2010

Under rating threshold (show) Rally awesome game 5/5 (Note: I hated the other protector series, but this one is really awesome)

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(4)

fubah

Jul. 05, 2010

Under rating threshold (show) I like how some of the names is a reference to real life video games,TV shows, and manga/anime

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(6)

Rumit1989

Jul. 05, 2010

Under rating threshold (show) it's kinda annoying how you can lose an item you've gained from the expedition if you don't claim it before starting a new one =(

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(0)

Rumit1989

Jul. 05, 2010

Under rating threshold (show) At the beginning, the game was kinda hard, but then I found my first Protectorate hero... used him for the rest of the game (about 90% of it, really), because of their ranged units' superior range (range 3 for the non-elite unit helped ALOT), decent speed and power (the ability to turn flyers into mince meat is a bonus)... all this combined allowed to use just this hero for all occasions, using elemental switch equipment when necessary... still, it's a good game...

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(11)

Cinderblok

Jul. 05, 2010

Under rating threshold (show) "Crits or GTFO" is the best goddamn badge EVER.

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(0)

johnny414

Jul. 04, 2010

Under rating threshold (show) do you want the attack speed to be higher or lower?

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(0)

qweryt

Jul. 04, 2010

Under rating threshold (show) Love this game. I have spoken.

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(0)

audioguru

Jul. 04, 2010

Under rating threshold (show) Congratulations on making a game that takes as long to complete and master as any other game for sale these days... except... it's not for sale. The depth and layers of the upgrading system took me most of the game to get my head around, but that's a good thing. Some things could be better here and there, yes, but EXCELLENT work regardless.

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(2)

SpaceDynamics

Jul. 04, 2010

Under rating threshold (show) Needs an option to tell a unit not to attack, for those absorb monsters.

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(7)

slugger23

Jul. 04, 2010

Under rating threshold (show) this is way better than bloons tower defence

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(7)

clockworkmage666

Jul. 04, 2010

Under rating threshold (show) i like the little figure things you can get i only have green knees though

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(1)

EclipseArmy

Jul. 04, 2010

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(-6)

dustin4888

Jul. 04, 2010

Under rating threshold (show) really needs a sell button

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(-2)

toughie

Jul. 04, 2010

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(-13)

Demonic58

Jul. 04, 2010

Under rating threshold (show) I have been playing the protector series for a long time. I love this new one. Seems like the leveling up of all aspects of your game play could take a year.

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(27)

copzor

Jul. 04, 2010

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(-28)

pokiapple

Jul. 04, 2010

Under rating threshold (show) that's a great game :D

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(3)

JDcompy

Jul. 03, 2010

Under rating threshold (show) I love how when someone has a question about the game, instead of answering it - people give it the - score. Very appropriate!

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(7)

dier181

Jul. 03, 2010

Under rating threshold (show) best game i have played ever

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(-1)

hvhtim

Jul. 03, 2010

Under rating threshold (show) sometimes, it would be nice if you sould sell units. on some maps, you run out of space, and need to upgrade to advanced units, but can't sell the lower tier ones to do it.

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(0)

audioguru

Jul. 03, 2010

Under rating threshold (show) Haven't even played yet, but the menu music is actually really pretty.

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(1)

jimisjoint

Jul. 03, 2010

Under rating threshold (show) Hello, I have never commented before but really feel the need to say this: please take the wisdom skill points out because I spend all my experience on wisdom (and I'm not sure there is a maximum value in this version) so my stats are really shit compared to what they could be. Even if there is an end it just seems like a dull necessity to do if you want to max everything in the shortest time possible.

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(1)

C0OLMCB0B

Jul. 03, 2010

Under rating threshold (show) I found a typo, it's very minor but it's really just a mix of words. It's in the tutorial thing on the page where at the top it says, "The sun sets outside the inn" in the 3rd paragraph first line it says will help in you many ways, instead of help you in many ways, Thumbs up so the developer can fix it.

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(2)

JDcompy

Jul. 03, 2010

Under rating threshold (show) A little confused: I have 30 points in magic. 2% per point = 60% increase in power so I should have 160% attack damage with my mages. But my attack damage amount hasn't changed all game. Am I missing something? Thanks all!

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(-1)

ParalysisTerror

Jul. 03, 2010

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(-4)

TomDot

Jul. 03, 2010

Under rating threshold (show) @InfernoIII Move your save (.sol) file with you.

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(2)

knlbr

Jul. 03, 2010

Under rating threshold (show) sometimes during a mission a random square blacks out and you can't see what's on it (though you can still interact with whatever's there, be it a unit or an unpaved square)

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(0)

NightWind

Jul. 03, 2010

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(-5)

Sync_S

Jul. 03, 2010

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(-19)

InfernoIII

Jul. 03, 2010

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(-8)

doggy224

Jul. 03, 2010

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(-22)

Shmanel

Jul. 02, 2010

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(-4)

Rand0m221

Jul. 02, 2010

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(-5)

aanthony10

Jul. 02, 2010

Under rating threshold (show) you should take away level cap while in a round so you can unlock a character full skill tree branch thingy ? lol

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(2)

Rand0m221

Jul. 02, 2010

Under rating threshold (show) XD im gonna see if i can get 20 leadership so i can fill all the slots and give each hero 3 guardian bands That'll be 300 extra lives if there's no limit! XD other then that.... i think p3 and p4 are tied. they're both cool in different ways. in 3 you can level heroes that you can actually put on the battlefield. (by the way level 10 Frostik and in 4, you got a HUGE variety of different units which some of them have pretty good skills. oh, and heres a tip. if you have theives, put them at the end of the map and if the first few waves are weak enough, just let them kill everything and when they level, give them the skill that gives them a 20% steal chance when they kill things. if there are a few more weak waves after that, let them kill monsters until level 2 and give them the damage boost. after that, put units in the beginning, and some might slip past them to the thieves with little health and they could finish them off and get some extra loot for you.

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(1)

dustin4888

Jul. 02, 2010

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(-3)

extreamsteam

Jul. 02, 2010

Under rating threshold (show) in all really really easy. the excellent customisation the game sports is wasted on the easy levels 4/5

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(1)

madman289

Jul. 02, 2010

Under rating threshold (show) best game ever!!!!!!!!!!!!!!!!!!!!!

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(1)

grimester987

Jul. 02, 2010

Under rating threshold (show) stick with range and magic in this game. melee units verry not useful

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(2)

brentms80nuva

Jul. 02, 2010

Under rating threshold (show) i dont like this one as much as the third one.

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(-2)

diegetto

Jul. 02, 2010

Under rating threshold (show) 5/5 :)

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(3)

lucpersonal1

Jul. 02, 2010

Under rating threshold (show) It´s a good game with a boring replay!

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(-1)

Progno

Jul. 02, 2010

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(-8)

mrkeki1

Jul. 02, 2010

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(-10)

nimtz144

Jul. 02, 2010

Under rating threshold (show) ONe suggestion.... 1. correct grammer/speling error on looting skill. "and army..."

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(4)

Underhill

Jul. 02, 2010

Under rating threshold (show) some of the death sounds on the monsters sound like diahorea.

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(-2)

alarian

Jul. 02, 2010

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(-6)

Uzarname

Jul. 02, 2010

Under rating threshold (show) I wish the game were more difficult. At least a few hard levels (meant to be bested only with high level heroes) would be nice. As it is, most levels are easily beaten with two or three units, even if they are left not upgraded. The only things that stop the player from winning with one hero are absorb monsters. Make shorter maps, with stronger monsters!

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(4)

casualcriminal

Jul. 02, 2010

Under rating threshold (show) I would like to see the ability to sort and search items.

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(3)

Fosellar

Jul. 02, 2010

Under rating threshold (show) This game obviously takes alot of effort and I commend that. There are a few things that could use improving though. It is unconsciously pleasing to have menu items respond with movement or some kind of visual feedback when you hover over them. Some menu items in this game do, most don't. The intro is also not very interactive. There is boring contextual introduction but there is not attachment to the hero's in the game or any type of motivation for the player to achieve their overall game in the goal (ridding the land of evil and whatnot). Try to make the game more engaging, possibly with conversations between you and the hero's or some type of meaningful story. It would greatly help the experience.

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(5)

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