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This one has nice feel to it. It would definitely be quite addictive, if there was some cumulating progress that would be persistent across runs (other than the purely decorative awards). And that upgradable magnet should be implemented.
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High score got. Unlucky stranger :D. I think this game would be better with more bars. A bar for boss health, bars for powerups. The only times I died (other than at the end, when I paused it, and then when i resumed it I was instantly killed by hitting a bullet on the resume button) was when a powerup ran out unexpectedly. Also, not sure when it started, but it was probably somewhere about Level 40+, the bosses take over 5 minutes even with 180 or so antimatter.
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Dude, wicked game. Yes it is very similar to Frantic. And that could be considered a bit of a knock off. But the upgrades are much much much better. Needs a health bar for bosses, cheaper initial upgrades to get you going, or more money, and I think the money should automatically come to you. Get's annoying going to collect it. Needs difficulty settings and different game modes. Other then that I gave it a 5/5. Get's a bit boring after a while though. Needs a few twists every ten levels or something like that and needs a story line. If you can manage all that (LOL) then the game would make history for flash
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Some reason my shots stopped hitting enemies at random times during levels. This would probably be a good game( I like all the power ups you can buy after a level) but the shot thing kinda made me want to stop playing. 3/5
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Very nice game. As I said, the boss health bar would be very helpful. The bosses at level 45+ take WAY too long, so it gets very boring. Also, is there an end? I had to suicide to stop myself going crazy with level 50 boss :P If anyone beats my high score without hacking, they get a PLATINUM FLAVOUJED COOKIE!!!!
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Good game, though I do have a couple of suggestions:
A health bar for bosses. It can get quite tedious not know how much health the boss has, and it leads to lost antimatter aswell :S
Time bars for power-ups. To show how much time is left for any power ups you have. If they cut out at a comprimising time because you thought you were safe, it gets pretty annoying.
Other than those points, good game.
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It isn't frantic, if you complain about a game having similar ideas, you could only have one first person shooter in any one era, and, btw, Anti-matter is the oposite of matter, its something to do with sub atomic physics, it can be made in certain collisions of particles, adn when anti-matter and matter touch, they both vaporise, giving off lots of destructive energy.
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antimatter is the opposite of matter i cant relly ecsplain it but it the opposite of matter and yes i aggre it the fricing idea of frantic changed
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OK THIS GAME IS NOT LIKE F*CKING FRANTIC U DUMASSES!!! IT WAS NOT STOLEN THE MAKER GOT THE IDEA OF FRANTIC FROM THIS GAME!!! oh and btw what is antimatter?
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A few more things, Try not to re-use boss's have a sound play when you pic up coins and buy things from the shop. Having a special move and/or a customisable ship would be cool to.
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Awesome game but needs better sound effects, Get some better music a noise that plays when you get awards and put a few more ship type's in there maybe?
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OMFGWTFBBQLMAO!!! sure this LOOKS like frantic, and its like a rip off, BS, this would be classifying all games like this a rip off off the original and all games a rip off some other game. besides this looks more shootorial based.
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The only reason its here is becouse he wanted to win the weekly contest. Get this game out of here. Frantic is way better than you.
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This... well, it's a lot of good ideas which distinguish it from and improve on Frantic. That said, it's nowhere near as fun. There's a lot of balancing needed to make a fun game - like, on the very first level, it feels kinda pathetic when you can't hardly kill anything. Or that by L8/9 you're basically invincible. All this has to do with underlying math, and ramping challenge to match capability. And avoiding repetition The art in this game is... tolerable, but could use a fair amount of expert assistance. It's somewhere in the Uncanny Valley of shape and color complexity. Less, or more would be better.
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Well, there were a few issues I has with it. For one, the shield means that you can effectively bodycheck the enemies into submission without taking damage. For another, the game felt slow - whether this was due to background effects or some other reason I'm not sure, but it felt slow. Also, is the little red bar at the bottom left supposed to be health? Because, if so, it doesn't work properly. I died several times when the bar had only shrunk about a third of it's length. Also, as other have said, it is incredibly similar to Frantic. Perhaps you should have waited a little bit longer to iron out the last few issues, which would also have widened the gap between your release and frantic's. The acheivements were a nice touch, but I'm not sure of they outweighed some of the problems. Good luck with future works!
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Draco18s; I found out the bug you requested, and working to find a way through. It happens only if the fps is below 15 continuously I think. Thanx for your bug report.
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BTW: to all those "this is Frantic Clone." Get a life, Frantic is a _poor quality vertically scrolling shooter that is a clone of an even older (and better) game._
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Around level 17 I noticed that some enemies weren't taking damage from my guns (bullets passed right through them) and I was forced to smash my way through. Three times this resulted in my death as the three enemies that I killed did enough damage to me to outright kill me. Thus, I lost.
Had I not smashed my way through they'd have smashed their way through ME as there was no where to go.