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AI:there is a bunch of tanks near their capital and were only 1/1 should we get reinforcements? Captin: nah we can get pass them easily
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its sort of annoying that every single country attacks yours at once im like: cant you focus on your own fcking enemies and fight me later!!?!?
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I call foul on the claims of winning in 9 or less turns. With the size of the board and the movement rate of the units, it takes a minimum of eight turns just to march from your own capitol to the two on the opposite side of the map. And that's assuming that there are no obstacles what so ever in your path. So if your first army marches straight to the enemy capitol, then on the next turn you get a second army that marches straight to the other enemy capitol, that puts you at nine turns and there is still another capitol to capture. I think ten turns would be the theoretical limit even assuming the other players weren't even on the board.
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@GGent. i did it (as green on medium) My strategy was to out flank blue by landing on their topmost coastal square with a somewhat large army(effective since only the capital can hit it.) then gain a foothold on the mainland and when possible capture the bottom island. after gaining a foothold, ally yourself with purple if logical. then, just fight it out. (hint:send in lots of armies from your island and blues.)
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good game, you created an excellent atmosphere with the music that changes from a chinese flute to something more grimdark when there is a battle, cynical dialogue and seeing the peaceful countryside turned into horror, the gameplay is a bit counter-intuitive, obviously in real life armies dont play on giant hexagons but I still think morale plays too big a role, one unit fails and the entire army is rendered ineffective? A limited number of moves?
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One gameplay, I played as the red nation, and fought purple as blue took over red, I decided to leave purple alone for a small amount of time and put an end to Blue's power, I sent ship after ship of Red tanks to slowly take over, But, I kid you not, there where about 9 blue tanks on the right end of the screen, just sitting there waiting for me to get closer, all I could imagine was that image captioned "you came to the wrong neighborhood."
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the green kingdom was trying to attack my capitol but i had constant reiforncements coming from our capitol to conquer all the harbors and stay there so they cant get to me. meanwhile i had a strong force up at the north near the blue base(which was taken by the green) and a sneak attack going to their base
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bjhammer you can see your turns in the top right corner, in the newspaper. And the turns are RED - VIOLET - BLUE - GREEN.
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i like the ideas. But i wish that there was a more structured gameplay. I often don't know when its my turn or what turns i have available. Maybe it just needs a few sfx to indicate or a risk-style three-step gameplay that is signalled somehow on screen.
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Love the subtleties about war, like the beutiful lanscape getting charred after battles with the gravestones. Great game.
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851184 as green, 36 turns, on hard.
I'm assuming everyone is fighting their battles on hard setting when posting these right?
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As long as you have the morale, well done tactics, and maybe some map advantages, you can defeat enemies. Not a whole lot of luck involved in this game, I like that.
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851184 as green in 41 turns - treaty with blue on turn 4 start and go for violet. Without treaty, its unpossibable. Thanks for this map Retained_Walnut, it was impossible until I remembered treaties.
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Another map; 636837 has Bluegaria isolated once again, but not on an island. They are on a small landmass accessible only through one 1-hex wide route. Also, the watermasses in contact with Bluegaria's land do not have any ports, making Bluegaria's capital easily defendable.