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And add another shop! Could be a shop using Prestige or Rebirth Tokens or just other upgrades really up to you but if you can expand upon this game more I would be really happy!
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as to my previous comment, maybe instead of an increase to the money amount, you increase the collection rate but do it in 10% increments up to 50%
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Another thought is a boost as you hit 10, 20, etc. perhaps a percentage gain for the money collected (cumulative) - so say 10 would reap 1% of the total collected, 20 would be 5% of the total, etc.
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A save feature would be nice. Kind of defeats the purpose of an idle game if you can't save.
Also, an offline idle feature too.
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needs more features to be ready for release. looking at what other idle games have will help. some good ones would be prestige and merging of blobs but i am sure there are other concepts that would fit this game. preferably introduce something new to the genre, that is harder to accomplish but makes the game stand out against all of the clones.
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so many things in a game what it makes nice.
you can do. slimes fuse : a slime from same typ fuse to another slime when they collide, by 10 fuse of a slim it get bigger one, than when 2 10slimes colide it get an upgrade that the value of a coin from the typ is 10% and
a prestige mod would help here finde thats not boring,
a better upgrad mod, ... its boring to buy more value of coin.
we need, (for the fuse slimes) more speed to upgrade and and and
and other slimes, not "mor value,take longer or take shorter and less value"
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wonderful proof of concept you have here... now build an actual game around buying slimes and maybe you will not be rated so slow. Litterally all you have is buy slimes and make slimes drop slightly more gold at this point... Why was this uploaded yet?
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this game would probably be pretty great if there was any content to it. At the moment you just buy new slimes. Nothing else. That's the entire game. That's not very fun.
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@dont1127 I hope you understand that 130 hours in a game is really not that much XD either way no reason a developer can't use a sprite for something like these, they're not developing in contest of Terraria
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@dont1127 I hope you understand that 160 hours in a game is really not that much XD either way no reason a developer can't use a sprite for something like these, they're not developing in contest of Terraria
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This is actually pretty cool, hope dev continues to stay active, the purple color for prices is really nice, would like to see stats on what a coins value is as well as how likely any given slime is to drop one and how often :)
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add a prestige system, and maybe a terrain customization system which increases the effects of certain slimes (randomized on prestige)
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BUG: No slime actually gets added to the playing field, but when you refresh/reload, the slime count goes up by 1, and it actually applies to high scores (making them inaccurate).
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yeah you cant use a terraria sprite and expect someone with over 130 hours of terraria playtime to notice (and the green slime is the exact same green slime from terraria, witch i should add is likely the first enemy you will encounter in terraria. and if that's not enough the diamond slime is the blue slime from terraria, witch is usually considered to be the mascot of terraria.)
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Definitely not a bad start for a game. Very simple overall and definitely lacking some depth.. but it's a solid base and what is there, works.
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@zacklander9999 Many cheated highscores? I see only 2 in the gold one, and 2 maybe 3 in the slimes one. Don't accuse people of cheating when you have no idea how the game progresses when played actively.
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the game is small and still very new nd yet there are many cheated highscores on the board to the point its not worth playing anymore
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Maybe, when you form 10 slimes of a type, They conglomerate to a slightly bigger slime with the coins worth of 10 slimes that way there isnt too much going on on the screen.
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Prestige and the ability to delete slimes, Also some numerical values would be nice. I think its a really fun and relaxing concept. MAKE IT AWESOME!
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@VadGames Regarding slime production values, how do we know what "slightly better", "very quickly", "good income", "long", "several coins" and "huge income" mean? Thanks for clarifying the difference between coin types, but it's still pretty much impossible to make the correct informed decision about which slime is more efficient to buy.
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A minor nitpick would be to have the gold amount appear on the left of the coin so it can be right-aligned more cleanly (and right-alignment is generally preferred for numbers).
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Similar to what others have suggested, it would be great to see statistics on each slime type. Without them it's kinda hard figuring out which one your ought to buy next. Total gold per second would work, and so would more granular info like coin value and coin spawn rate.
hello, in the game the price for the coin that the slug produces is shown in the "upgrade" tab.
If the slug produces a coin at a price of 2 then: a silver coin costs 2, gold (This value) * 2 = 4, diamond (This value) * 3 = 6.
The income per second indicator will not be realized due to the fact that the income from slides is not fixed, it can give 2 coins per second or it can walk for 5 seconds and have nothing to produce.
In my opinion, this is somewhat realistic due to the fact that, for example, a chicken on a chicken farm does not produce the same number of eggs per day, like any animal.
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This might use some extra fantasy-unlocking/upgrade system, buildings, level/area evolution or slime-merging, otherwise it feels ''flat''.
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Part of the problem is it's lacking geometric or exponential progress. You never really get to the point you feel like you're swimming in money. Anyways cute game. Hope it works out. (Also hint: notation.)