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wow got to play to find out imagine that XD you gotta not be lazy and not look t instructions but instead play and learn and figure a game not so difficult XD. to mute it. mute your computer duh... plus many people think the games suck because their to lazy to look and comprehend the stuff going on. basically the eggs on your left is the stuff you must give up... say the herra you put in the the bag now you have 1 egg thats basically like your energy in a way it respawns every round. basicall you have to you have enough egg things to play or evolve a certain card which is the yellow at the bottom corner. and top left corner is damage is/or health. kinda weird explaining but play and look for yourself.
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I agree that this game has a lot of potential, but I also think there are some areas where it can be improved. There are a number of minor (and I'd like to emphasize the word MINOR) shortcomings which hurt the game. I agree that there should be a sequel. Take a look at some of the suggestions that we've posted, make some improvements (never EVER use the word "corrections," that's not what this is about. There's no right or wrong, just room to make a good thing better), and post an updated version. I for one look forward to seeing it.
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I always wonder with these people who have such horrible english.... don't they have any friends that can write instructions for them?
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This follows Pokemon's trading card game version's battle style.
Evolutions, items, and monsters are implemented similarly.
The difference is that it's not as complicated.
Good game, needs some improvement otherwise i would've given it a 5/5 but for now i'll give it a 4/5
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okay, a stage 1 ground monster had 3 HP. He upgrades it to stage 2 and then it has 14 HP with me having no defenses for ground. I also have 8 HP. How the hell am I supposed to win!!!!!!!!????
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Make a number 2 and here are suggestions to add to it.
1:Make it so you can see the stages of a card if you roll over it. (Your card only.)
2:Make it multiplayer and two player.
3:Make a deck customizer.
4:Make it so you can earn cards.
5:Make it so you have a character and you can see other people and battle them.
6:Make it so you can get money to buy things.
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can u create a sequel with like way more cards and such with just the 3 elements air water earth and multiplayer and also u start off with cards like 20 and u keep getting more when u win a battle and like have booster pack u can buy and more then just 2 stages and have like upgrades like that will apply to all cards or element and like also have like u level up the more u level up the more cards u can have and get more powerful cards and have like some cards have more discard power like stage 2 has like 4 value or whatever and have a mute button also
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to evolve have a egg ttttthen put and basic on tp of it the eggs power will add to the basic power and make a stronger basic i did this till i got a stage two with 47 damage
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burningwings136 i do agree with u on those but normally when i think of EVOLUTION u should have to go from egg to basic ... esc. because thats what it shows in the instructions. still mainly good 3/5... EVERYONE THAT READS THIS IF U WANT MUSIC TO GO AWAY TURN OFF THE SPEAKERS.
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kinda cool. some more cards and/or a bigger deck would be cool. also a deck creator. has potetial.
oh and a mute button^^
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Suggestion 4 (1: mute button, 2: auto-card drawing, 3: strengthen items/scrolls). The eggs are really fragile, to the point where they're almost dead draws. Maybe you should make them have a special version of "attack power" so that they can't attack or hurt opposing dinos but they take more than one hit to destroy? You know, like turning them into walls? As is, they're only useful if you can evolve them right away.
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I agree that this game has a lot of potential, but I also think there are some areas where it can be improved. There are a number of minor (and I'd like to emphasize the word MINOR) shortcomings which hurt the game.
I agree that there should be a sequel. Take a look at some of the suggestions that we've posted, make some improvements (never EVER use the word "corrections," that's not what this is about. There's no right or wrong, just room to make a good thing better), and post an updated version. I for one look forward to seeing it.
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Don't worry about the way of attack in the game, if you could choose to attack then this game would lose so much of its level of strategy.
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There's a need to be able to choose to attack or not. Many games are destined to be lost because you cannot choose your actions.
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Suggestion 3 (1: mute, 2: auto card drawing) increase the value of healing potions and fire scrolls. In a game where you've got 60 health to start, a card that heals you for 2 health isn't going to be very significant. It MAY mean the difference between a win and a loss but the vast majority of the time, it's better spent as "egg fuel." I'd suggest 5 healing minimum for the potions and 3 damage minimum for the scrolls.
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Suggestion 2 (suggestion 1 being a mute button): make card drawing automatic instead of something the player has to remember to do.
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instructions SUCK, gotta play it to figure it out. No way to MUTE the darn thing, plays rather slowly, and can't make your own decks. has potential, but doesn't feel finished. 3/5
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Very little to do with strategy or skill and absolutely everything to do with luck. When you wait 6 turns being slaughtered because all you get are dumb little boost cards when you need an actual creature or cannot get a basic creature to start out with so all of your advanced once get nerfed.
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@Tasmaniac
so i was wrong this time, sorry, no need to start whining. I assumed that it was posted by someone else, this one is the odd one out.
No need for you to get angry, you have quite a bad temperament you know ;)
Anyways, good game, and sorry vani =)