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to evolve have a egg ttttthen put and basic on tp of it the eggs power will add to the basic power and make a stronger basic i did this till i got a stage two with 47 damage
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burningwings136 i do agree with u on those but normally when i think of EVOLUTION u should have to go from egg to basic ... esc. because thats what it shows in the instructions. still mainly good 3/5... EVERYONE THAT READS THIS IF U WANT MUSIC TO GO AWAY TURN OFF THE SPEAKERS.
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kinda cool. some more cards and/or a bigger deck would be cool. also a deck creator. has potetial.
oh and a mute button^^
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Suggestion 4 (1: mute button, 2: auto-card drawing, 3: strengthen items/scrolls). The eggs are really fragile, to the point where they're almost dead draws. Maybe you should make them have a special version of "attack power" so that they can't attack or hurt opposing dinos but they take more than one hit to destroy? You know, like turning them into walls? As is, they're only useful if you can evolve them right away.
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I agree that this game has a lot of potential, but I also think there are some areas where it can be improved. There are a number of minor (and I'd like to emphasize the word MINOR) shortcomings which hurt the game.
I agree that there should be a sequel. Take a look at some of the suggestions that we've posted, make some improvements (never EVER use the word "corrections," that's not what this is about. There's no right or wrong, just room to make a good thing better), and post an updated version. I for one look forward to seeing it.
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Don't worry about the way of attack in the game, if you could choose to attack then this game would lose so much of its level of strategy.
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There's a need to be able to choose to attack or not. Many games are destined to be lost because you cannot choose your actions.
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Suggestion 3 (1: mute, 2: auto card drawing) increase the value of healing potions and fire scrolls. In a game where you've got 60 health to start, a card that heals you for 2 health isn't going to be very significant. It MAY mean the difference between a win and a loss but the vast majority of the time, it's better spent as "egg fuel." I'd suggest 5 healing minimum for the potions and 3 damage minimum for the scrolls.
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Suggestion 2 (suggestion 1 being a mute button): make card drawing automatic instead of something the player has to remember to do.
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instructions SUCK, gotta play it to figure it out. No way to MUTE the darn thing, plays rather slowly, and can't make your own decks. has potential, but doesn't feel finished. 3/5
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Very little to do with strategy or skill and absolutely everything to do with luck. When you wait 6 turns being slaughtered because all you get are dumb little boost cards when you need an actual creature or cannot get a basic creature to start out with so all of your advanced once get nerfed.
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@Tasmaniac
so i was wrong this time, sorry, no need to start whining. I assumed that it was posted by someone else, this one is the odd one out.
No need for you to get angry, you have quite a bad temperament you know ;)
Anyways, good game, and sorry vani =)
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Ok, figured the evolving out. Got to drag a card of one stage higher onto your current card. The result'll be a card that's stronger than either.
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I read the instruction, but i still dont know how to evolve dinosaurs on the field. Also wierdly enough the computer upgraded a scrolled dinosaur to stage 1 and it gained 10 attack power
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this game is good.. buuut as some people have mentioned before, it could be a lil faster, especially when it comes to the npc's turn.. takes forever XD
all the descriptions ya need is: gems = more power for creatures
& creatures cant skip evolution stages if there's a lower stage on the field.. egg->basic->stage1->stage2 all of em can be put out at any time if you have enough eggs, but only if you have the previous evolution stage or none at all out there.. other than that it's all clear IMO
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It's really not hard to understand. My only problem is that it's a bit slow, and not the most challenging of games. I have to agree somewhat with 'aabcehmu', though I find his or her wording somewhat too rough.
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Slow, lack of detailed instructions, irritating music with no mute option, and worst of all, pretty much devoid of strategy. There's no concept of card advantage or disruption, so the whole game is a slow topdecking race. I can't even order a guy to sit back and chump block. Instead it runs into the opposing dino who has 5 more power, and I take an unnecessary 5 damage on the return hit. Terrible excuse for a "strategic battle".
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@Angusdeitw
when the **** will you people learn that a game maker isn't restricted to posting his game in more than one place?!?
go find the other version of the game and you'll just see that IT'S THE EXACT SAME GAME, MADE BY THE EXACT SAME GUY. so dont just assume it's stolen, check your facts first.
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AAAAAAAAAAAAAA!!!!!!!!!!!!
that was too damn close XD
I had 1 hp left, only 1 card on the field.. a 10 hp basic air card..
the opponent had 2 cards out, total hp of 10 on earth & water.. and the enemy's hp was showing 13..
i draw my last card hoping it'll be good.. and I get a blue gem.. giving my lil basic birdie 13 power.. meaning I won with 1 hp left XD
I'm likin' this game ^^
5 stars n faved
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the yellow is not that number... it is how many eggs it costs the little thing it says above that is the thing i'm talking about, like egg, basic, stage 1
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ok i understand now...the yellow number is what level of evolution it is and u have to play 1 higher on it to evolve it i think