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If a character is caught in a narrow section of Stage 20 (narrow in width or pointed in a triangle), it cannot move.
Despite the success of the condition without one, the character got caught looking for the way and had to press "R" reset. T-T But other than that, I had fun playing.
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I got a lot of weird visual bugs when I loaded the game and resumed an old run, but they were fixed by refreshing. The game is a lot harder when you can't see the things to shoot. lol
I noticed a similar issue once after updating the game. My best guess is that the browser was loading cached spritesheets from the previous version of the game. If it's the same issue, it may be fixed by restarting the browser after clearing the image cache (ctrl+shift+del -> Choose a time range that includes when you first loaded the game -> Make sure only "Cached images and files" is checked -> Click "Clear data"). Hope this helps and thanks for playing!
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I really enjoyed it :) Everything could be solved with a little bit of thought. Not super challenging for me, but I think it would have been much more frustrating if it was. I didn't even know there was a mechanic to look around the room until I saw it in the comments after beating the game. It definitely would have made a few of the rooms a little bit easier, but it was fun nonetheless. I didn't struggle with any of the levels in particular, but I play a lot of puzzle games, so I may not be the best judge of something's intuitiveness. I should also note that I played with the default controls using mouse and keyboard instead of keyboard only. Thank you for the game! ^_^
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I really liked it, but the surprise enemy ambushes in level 20 seemed annoying, especially after un-lighting 7 of the 8 lanterns then dying immediately after.
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It's nice that one has to figure out the goal himself. The life works that way, too, after all. And the puzzle is far more interesting that way.
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Brilliant game imo. It's really satisfying to learn how a specific level works and the general controls and feel of the game are smooth. I'd love a sequel to this! :O
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Here's a link for a walkthrough of this game if anyone is having difficulties.
Walkthrough - https://www.youtube.com/watch?v=ImlJLgyczOY&feature=youtu.be
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I completed all 20 levels of this game. I had a bit a difficulty in a few levels but other than that it was enjoyable and entertaining. Hope there will be a part 2 or similar games just like this!
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Just getting a black screen when I try starting the game or the tutorial. I can "fire" purple trailed bullets, and walk around. But it's completely black, can only tell where I'm going based off bullets bouncing off walls.
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I had fun until "Path" ... how many times do you want me to start this over as I guess my way through? Naahhh. Back to life.
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A good game, i have fun finding the ways to complete the levels, but i note a few errors in the controls of the keyboard mode:
1: when you are so close from a object or a wall, the character turns 180 grades, make frustrating the levels 7 and 15.
2: i suggest a "aim mode", making you stay still and that you can aim freely, because especially level 11 requires an aim that with the current control is almost impossible.
With the normal mode i am mora than satisfied, just making the hitbox of the character a total circle (mostly for the level 10) would make the game perfect!
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Great game. A faster fire rate and movement speed with a smaller character would help a ton with making this more of a truly puzzle game... right now it has a fair amount of movement and timing precision which makes it more stressful and less zen. But it depends on what feel you were going for. Particularly on the memory level a smaller character would help a ton especially since your hit-box isn't actually round... so when you think you have it lined up to not hit any buttons you shouldn't the robot rotates to maintain eye contact with your cursor causing a button to be hit that wouldn't if the hit-box was truly circular.
Hey, appreciate the feedback on the hitbox. It is already a perfect circle for most collisions, but the collisions with the buttons uses a different method that isn't perfectly circular due to how the engine works. That said, I looked at the hitbox and it didn't match properly so I fixed it. Should be much better now! Thanks for playing!
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I liked it a lot. Maybe an option for follow the shot so that you can see why your aim wasn't hitting. But all together it was really fun playing.
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I beat level 10 without doing the path correctly. You can do most of the path and then rush the room and shoot blind.
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Thoroughly enjoyed this game! I love the mix of elements, especially the levels where shooting enemies switched them from follow to fear. Finished all levels and hope there will be more or even a sequel!
I got your picture! It's working as intended. The solution to that level is the opposite of what you think. But it's impressive you got them all lit up at once!
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Nothing outside the box just simple nice puzzle game i suggest adding Hardcode mode where its all invisible like in your last level XD
i made same viewing in my game few months back like that in itchio called Portal Maze
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If the game was a stagnant puzzle game it'd have been rather uninteresting, since the gameplay can be a bit clunky, but with the different mechanics of completion for levels it's just fine
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Good game, good difficulty. At no point was it too frustrating or challenging to figure out what to do, and I didn't even realize there was a tutorial until after I beat it. Less than 30 minutes for a first go without any ragequitting. Totally fine game. Could stand to be a bit longer for a better rating, but good stuff.
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Forgot to say that the level with all the creatures and crates and buttons was awesome. I felt very daunted and frustrated at first, and (spoiler) it was challenging, but not *too* challenging, to realize that the objective was to turn all the buttons *off*, at which point of course it became much less diabolical.