Under rating threshold (hideshow)
Really nice game, I just wish that there would be some kind of "end of the game building" to have some goal at the end.
Under rating threshold (hideshow)
I have played it again and it is really fun. I think what could made it better would be advanced cooper mines since it is so hard to get resources for them. Also something more to use water for.
Under rating threshold (hideshow)
Left clicking on the resource didn't seem to give me anything. After that, i can't figure out anything else. Oh well.
Under rating threshold (hideshow)
The game is ways more well made than the other version, and also, the road doesn't increases it's requirements to make another one, which makes the game ways better, considering you don't need to wait for a whole year to build another road.
Under rating threshold (hideshow)
Good game, but the end game is not the best. Solar powers are insanly good to give energy, but there is nothing to use that much energy for.
No real end goal apart from getting all wonders.
Under rating threshold (hideshow)
The left crtl key isn't the only ctrl key. It's very frustrating to ctrl-click and it doesn't work because I used the "wrong" control key.
Under rating threshold (hideshow)
I played for a couple hours then the next day it doesnt load, idk if this is the game, kongregate or my laptop but for the time I did play it it was really good
Under rating threshold (hideshow)
When you have finished all goals there should be a special event, or just something to congratulate you for the many hours invested in that otherwise great game!!! ty
Under rating threshold (hideshow)
There seem to be a lot of errors when trying to connect an accumulator to a battery even when there is one right next to it.
Under rating threshold (hideshow)
Once you get to solar panels, a lot resource gathers can be upgraded to advanced with a simple battery and solar panel next to them, And when you drop a storage in the right spot, you can cut out many roads...which is important once the oil flows.
Under rating threshold (hideshow)
More suggestions: When a building is selected on the bottom, highlight all buildings of that type on the map to make them easy to find. Also highlight the resource types that building consumes and produces on the top-right to make them easier to spot. Less important, but nice to have: If I can't afford to buy that building type right now, maybe show an estimated time until I can afford it. When I hover a building on the map and I can't afford to upgrade it, maybe show estimated time until I can afford it. Partial resource shortages may raise issues with the time estimations - ideally time would be estimated factoring in the shortage % but it would be acceptable to calculate based on current output and allow the estimate jump wildly each time-tick.
Under rating threshold (hideshow)
Comments/suggestions: Advanced copper mine is missing. I haven't even used advanced stuff because running power cable for it looks very painful. Perhaps allow road/cable/pipes to run through the same square? I've unlocked all buildings, and Study Group is still offering to spend money there. Does buying more Study Group do anything? If not then you should remove upgrade&price at that point. Add WASD and arrows to move map.
Under rating threshold (hideshow)
total shit, lost progress twice due to no save using firefox, better think your save system on an idle ( btw game idea is good, i started it twice ... but you only got 1 star, tell me when this shit is fixed
Under rating threshold (hideshow)
I guess when all buildings are open, all wonders are build and all lands are open as well, I can say I finished the game? The goal doesn't seem to be presented to the player and there is no congratulations or anything. There are borders on the map though, so you eventually run out of room for growth (except for exponential growth of both production and prices on already existing sources and factories). Took me a week, and I can say it is a good game.
Under rating threshold (hideshow)
If I build a solar panel next to a building it should power the building without needing a battery hooked up on yet another tile too.
Under rating threshold (hideshow)
Very nice little idler/world builder, am on my 2nd playthrough. However, I feel the game would be greatly improved with a randomly generated map or the ability to change terrain in end-game tech. Also, if you really want to bring the functionality of roads/wires/pipes back then I would suggest that you ramp up the cost multiplication on additional storage/batteries/tanks quite considerably - as it is I can basically spam them out and get full coverage with almost no road networks needed. However, if you are going to do this it would be wonderful if you could find a way to allow roads/pipes/wires to cross paths, or even to be laid over/under each other on the same tiles!
Under rating threshold (hideshow)
Lost all progress, would have been nice to know that the save button doesn't actually do anything... You have to copy the export code. It was fun while I still had all my stuff.
Under rating threshold (hideshow)
When selecting a building, it should deselect the "sell building" button. I've accidently sold so many buildings because I forgot that button was on.
I also second the wire+road mess. Maps are getting way overly busy. It's an unnecessary complication to map planning imo.
Under rating threshold (hideshow)
a little bit of CPU usage optimization would help. Now we have to hide window or switch tab for game to not eat 100% of one of CPU cores. Simple "do nothing, if nothing is visually changed" would help a lot. Especially if playing on notebook.