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neoverse

Apr. 14, 2019

Under rating threshold (show) Are the building upgrade options broken? I'm unable to upgrade a single building unless it's the only one of it's type.

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(0)

gem_west

Apr. 14, 2019

Under rating threshold (show) Is there a bug with the cable connection for accumulators? I can't get mine to register.

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(2)

henrydog4

Apr. 13, 2019

Under rating threshold (show) I wish you could more easily move the map. Maybe with WASD or the Arrow Keys.

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(346)

Kuchen12

Apr. 13, 2019

Under rating threshold (show) There is a level display in options... Make it more visible I am playing for hours now... shall the next one see it earlier

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(4)

BabyMaxy

Apr. 13, 2019

Under rating threshold (show) I'd recommend taking out the Debug Toll which gives the player MAX resources.

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(1)

MichaelChandra

Apr. 13, 2019

Under rating threshold (show) At my current income, I still got over a month to go for the last Monument... Occasionally boosting my buildings again so I can double, but it's sluggish. Ahwell. =)

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(0)

jenclimbs

Apr. 13, 2019

Under rating threshold (show) New problem: Now upgrades to resources (unsure about other building" aren't sticking. For example, I'll upgrade iron ore from 2 to 5, and when I check it again a few seconds later, it'll be back at 2. * I'm also not accruing resources while offline.

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(0)

Daggerhound

Apr. 13, 2019

Under rating threshold (show) A research lab would be fun to unlock more efficiency or something else (like advanced copper mines)

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(1)

ManicModron

Apr. 13, 2019

Under rating threshold (show) I agree with a previous poster about roads. Stores built next to the resource they draw from should count as connected to that resource. I would also suggest that buildings of the same type should connect to each other. At the very least though,visually roads are pretty clunky. I understand that the way they are now shows what buildings they connect to, but the actual view of them just clutters things up. I think that visually roads should only connect to each other and storage buildings. That would go a long way to making the game look nicer.

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(3)

SanQelly

Apr. 13, 2019

Under rating threshold (show) Uhm, I switched to a different tab and now I have 1,111e35 of everything.... that can't be correct

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(2)

Azreal341

Apr. 13, 2019

Under rating threshold (show)

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(-7)

WeirdoDJ

Apr. 13, 2019

Under rating threshold (show) I've got a rather large bit of water in my map, but not unlocked any way to use it yet. No need to change anything, I just need to whine a bit :)

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(3)

Sobia

Apr. 13, 2019

Under rating threshold (show) Just wanted to let you know, that the bonus from unique wonders and building stands work multiplicatively in respect to each other, but additively with themself - on production buildings (the efficiency number) displays them as applying additively only. Example: 2 wonders (5% each -> +10% efficiency) and one building stand (10%). On the effected building (base production 400) it is displayed as 120% efficiency, but in fact the building is producing 484 instead of 480, so 121% efficiency.

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(2)

evildari

Apr. 13, 2019

Under rating threshold (show) nice game - maybe make it possible to have roads, cable and pipes in the same hex

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(6)

MichaelChandra

Apr. 12, 2019

Under rating threshold (show) @jamesprw: If you purchase additional blueprints, you can see what the ? is.

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(1)

JackVermicelli

Apr. 12, 2019

Under rating threshold (show) My map is the wrong shape, *and* my bike shop option is gone.

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(3)

JackVermicelli

Apr. 12, 2019

Under rating threshold (show) Why is my explored area different from when I was on last? Shouldn't that stay the same?

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(1)

syuvial

Apr. 12, 2019

Under rating threshold (show) It'd be nice to have some kind of prestige feature

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(-1)

jamesprw

Apr. 12, 2019

Under rating threshold (show) Got all the wonders (except whatever the ? is) and economy is positive so nothing else to obtain. Looking forward to more game enhancements. One thought: what if the economic choices had more than one path. For example, a path that focused on iron, another that focused on copper. And then the mountains weren't 'any' resource - they only had 1-2 types: Stone, Iron or Copper. Then you would have to plan and adjust a lot more because currently you just build everything and continue in a straight line. But I like the overall concept. Well done.

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(3)

Daggerhound

Apr. 12, 2019

Under rating threshold (show) if you wanna play fair dont press '3'

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(9)

gustanoob

Apr. 12, 2019

Under rating threshold (show) being able to move the map with arrow keys or wasd would be useful

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(4)

General_1999

Apr. 12, 2019

Under rating threshold (show) The ending to the game is a bit dull. Shorter game than endless expansion, but still fun. Would have liked some more buildings using energy.

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(0)

General_1999

Apr. 12, 2019

Under rating threshold (show) Solar Battery is insane! 10000 for very cheap cost. No reason to use any other sources after you got that one. Not much left to do it seems unless there is hidden buildings.

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(0)

The8cho

Apr. 12, 2019

Under rating threshold (show) copper*

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(-1)

The8cho

Apr. 12, 2019

Under rating threshold (show) unless im missing something there is a massive bottleneck with bronze. i simply cannot produce enough of it to keep upgrading things why dont we get an advanced bronze mine along with the others...

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(2)

hexxmaster

Apr. 12, 2019

Under rating threshold (show) to reply Xerros it seems to be based on endless expansion

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(0)

Xerros

Apr. 12, 2019

Under rating threshold (show) this game seems really familiar.... was it based on something?

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(0)

MichaelChandra

Apr. 12, 2019

Under rating threshold (show) Note to self: After a few more exploration missions, I really should sell everything and build things up again, so I use bigger-levels more than massive-placement.

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(2)

mati6049

Apr. 12, 2019

Under rating threshold (show) @Shmanel 200 hrs? those are rookie numbers

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(-1)

TheSable

Apr. 12, 2019

Under rating threshold (show) Power should be able to run along roads... feeling really limited to how I can expand with accumulators...

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(4)

cgman2

Apr. 12, 2019

Under rating threshold (show) Roads, Cables & Pipes should be able to occupy the same tile (you could visualize that with colored outlines), that would allow for much more efficient grids and give a lot more options.) Otherwise I enjoy this game a lot so far!

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(5)

Shmanel

Apr. 12, 2019

Under rating threshold (show) This just makes me want to waste another 200 hrs in Factorio =/

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(0)

hjort

Apr. 12, 2019

Under rating threshold (show) The game stops when i switch to another tab. Google chrome.

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(0)

butter_blaster

Apr. 12, 2019

Under rating threshold (show) how do you increase efficiency?

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(1)

jordan13589

Apr. 11, 2019

Under rating threshold (show) I on the other hand personally enjoy trying to figure out what the hell is going on with my setup after an update (and I'm not even being sarcastic!).

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(0)

nanofarad

Apr. 11, 2019

Under rating threshold (show) really need advanced copper mine

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(3)

iSkilz

Apr. 11, 2019

Under rating threshold (show) my build is OP, where can i share it?

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(0)

Darkcoder

Apr. 11, 2019

Under rating threshold (show) Great game! Here are some ideas: 1) Clicking a building icon should deselect all other tools - many times I've accidentally sold buildings which is so annoying. 2) Arrow keys should move the map around. 3) The Road+Wire+Pipe descriptions says you can only build them on Plains, which is incorrect. 4) You shouldn't be able to build multiple wonders of the same type since it's pointless, and there are only one of each in real life. 5) You should be able to build windmills on water like in real life. 6) I don't think the Logist+Study Groups make sense as tiles since they act so differently to the others - if they must be tiles then perhaps instead of upgrading them you place them multiple times for the bonus, and they could be renamed to Lighthouse+University or something.

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(4)

MattMaN

Apr. 11, 2019

Under rating threshold (show) Also, efficiency should be some sort of average, not an instant value

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(0)

MattMaN

Apr. 11, 2019

Under rating threshold (show) The icons for click actions do weird things when you select them; the active and inactive versions might not be matched up correctly.

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(1)

jamesprw

Apr. 11, 2019

Under rating threshold (show) ...an economic summary would be great someday - something where I could see how many of each building was there and what the levels are or something - since I'm sure you don't have much else to do with all the comments from people who talk too much like me :D

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(0)

Zotot

Apr. 11, 2019

Under rating threshold (show)

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(-9)

serapheus

Apr. 11, 2019

Under rating threshold (show) Batteries and Storage should 'not' get more expensive.

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(0)

Merdakai

Apr. 11, 2019

Under rating threshold (show) A tutorial would be nice. What is the point of the game? What do you do? How do you do the things? As of the writing of this comment, this game is like old school Might and Magic games where they just plop you into the world and that's it. Gotta figure shit out on your own. No one has time for that nowadays.

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(-1)

sords

Apr. 11, 2019

Under rating threshold (show) If you knew you were having save issues, push a popup to all players upon entering the game that they need to save manually and that your "autosave" doesn't work, instead of leaving players to find out for themselves. Second save wipe, was really looking forward to the game, now no longer interested.

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(7)

scmand

Apr. 11, 2019

Under rating threshold (show) Need an improvement for the roads that allows them to function as cables as well. Standard practice as soon as long distance electricity was functional... easiest access for maintenance and upgrades.

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(2)

jamesprw

Apr. 11, 2019

Under rating threshold (show) Thanks for the fix on save. And like another said thanks for being so responsive to the comments. A small thing I'd ask for as you roll out changes - some things like tools and technology improvement increase types of buildings (extract solid resources, processing buildings) but the buildings themselves don't indicate their type. I think it would be more clear if the building description included "processing" or "extraction" or something so you would be sure which bonus works with which building. Things are improving though and it's keeping me interested :)

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(0)

relaxrelax

Apr. 11, 2019

Under rating threshold (show) NPC1: Quick! Replace the pipes with glass because the normal pipes aren't fragile enough!! NPC2: but there is no breaking in this game!!! NPC1: except the savegames, of course. NPC2: lol

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(1)

DarkDain

Apr. 11, 2019

Under rating threshold (show) So is it finally saving? Two nights in a row come back to a wipe :(

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(2)

chaos1111

Apr. 11, 2019

Under rating threshold (show) after loading my game edge is different and i lost buildings on the left /top side while now i have free space on the right /bottom

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(0)

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