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can you put an option to change the display number like instead of 1,555e6 it would be either 1000k or 1m. I found it easier to read than scientific notation!
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Here is the best template for the game. [https://imgur.com/a/Y21RbZX] Here is proof that it works. [https://imgur.com/a/Cx8BSWe]
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Would it be possible to get the game to lock the mouse cursor when using the scroll wheel? If I zoom in and out with my mouse wheel, the whole page goes with it.
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I was playing while logged in and when I exited the browser all my save data was lost. I had pressed save before. I had exited and reloaded the games a few times before but this was the first time I lost my save. Not sure what caused it.
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Are the building upgrade options broken? I'm unable to upgrade a single building unless it's the only one of it's type.
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There is a level display in options... Make it more visible I am playing for hours now... shall the next one see it earlier
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At my current income, I still got over a month to go for the last Monument... Occasionally boosting my buildings again so I can double, but it's sluggish. Ahwell. =)
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New problem: Now upgrades to resources (unsure about other building" aren't sticking. For example, I'll upgrade iron ore from 2 to 5, and when I check it again a few seconds later, it'll be back at 2. * I'm also not accruing resources while offline.
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I agree with a previous poster about roads. Stores built next to the resource they draw from should count as connected to that resource. I would also suggest that buildings of the same type should connect to each other.
At the very least though,visually roads are pretty clunky. I understand that the way they are now shows what buildings they connect to, but the actual view of them just clutters things up. I think that visually roads should only connect to each other and storage buildings. That would go a long way to making the game look nicer.
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I've got a rather large bit of water in my map, but not unlocked any way to use it yet. No need to change anything, I just need to whine a bit :)
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Just wanted to let you know, that the bonus from unique wonders and building stands work multiplicatively in respect to each other, but additively with themself - on production buildings (the efficiency number) displays them as applying additively only. Example: 2 wonders (5% each -> +10% efficiency) and one building stand (10%). On the effected building (base production 400) it is displayed as 120% efficiency, but in fact the building is producing 484 instead of 480, so 121% efficiency.
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Got all the wonders (except whatever the ? is) and economy is positive so nothing else to obtain. Looking forward to more game enhancements. One thought: what if the economic choices had more than one path. For example, a path that focused on iron, another that focused on copper. And then the mountains weren't 'any' resource - they only had 1-2 types: Stone, Iron or Copper. Then you would have to plan and adjust a lot more because currently you just build everything and continue in a straight line. But I like the overall concept. Well done.
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The ending to the game is a bit dull. Shorter game than endless expansion, but still fun. Would have liked some more buildings using energy.
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Solar Battery is insane! 10000 for very cheap cost. No reason to use any other sources after you got that one. Not much left to do it seems unless there is hidden buildings.
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unless im missing something there is a massive bottleneck with bronze. i simply cannot produce enough of it to keep upgrading things why dont we get an advanced bronze mine along with the others...
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Note to self: After a few more exploration missions, I really should sell everything and build things up again, so I use bigger-levels more than massive-placement.
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Roads, Cables & Pipes should be able to occupy the same tile (you could visualize that with colored outlines), that would allow for much more efficient grids and give a lot more options.) Otherwise I enjoy this game a lot so far!
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I on the other hand personally enjoy trying to figure out what the hell is going on with my setup after an update (and I'm not even being sarcastic!).
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Great game! Here are some ideas:
1) Clicking a building icon should deselect all other tools - many times I've accidentally sold buildings which is so annoying.
2) Arrow keys should move the map around.
3) The Road+Wire+Pipe descriptions says you can only build them on Plains, which is incorrect.
4) You shouldn't be able to build multiple wonders of the same type since it's pointless, and there are only one of each in real life.
5) You should be able to build windmills on water like in real life.
6) I don't think the Logist+Study Groups make sense as tiles since they act so differently to the others - if they must be tiles then perhaps instead of upgrading them you place them multiple times for the bonus, and they could be renamed to Lighthouse+University or something.
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The icons for click actions do weird things when you select them; the active and inactive versions might not be matched up correctly.
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...an economic summary would be great someday - something where I could see how many of each building was there and what the levels are or something - since I'm sure you don't have much else to do with all the comments from people who talk too much like me :D
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A tutorial would be nice. What is the point of the game? What do you do? How do you do the things? As of the writing of this comment, this game is like old school Might and Magic games where they just plop you into the world and that's it. Gotta figure shit out on your own. No one has time for that nowadays.
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If you knew you were having save issues, push a popup to all players upon entering the game that they need to save manually and that your "autosave" doesn't work, instead of leaving players to find out for themselves. Second save wipe, was really looking forward to the game, now no longer interested.