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Anyone know of a game like this that's more recent? I miss this game so much, but I've also reached the point where you unlock everything so many times, come back like a year or two later then did it again...
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Bug: enslave doesn't multiply by prisons. I could fix it myself (one line insertion), but I don't think there's a mechanism for 3rd party bugfixes on Kongregate. Veterum, even if you want to put no work into this, I'd be willing to patch up some issues.
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> It is also a finite game you can finish
well... you 'get' everything well before you reach runaway points takeoff, which is more of a long-term goal.
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If you are finding this in 2020 or later: this is a forgotten idle gem. It has low ratings because the beginning is weak, but it picks up complexity and variety over time. It is also a finite game you can finish, not something that drags the experience out over months.
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I really like how this medieval society can straightforwardly have a population of two trillion people living in under three hundred houses.
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monks for humans
champions for orcs
archers for elves
ghosts for undead
cavalry (camels and buying mercenaries) for southerners
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for an idle game its eh. Especially since there is no progress when your offline or off the page even. Again as said on other games that do this it makes it not an idle game.
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I'm seriously impressed. I constantly overlook a little icon that appeared somewhere which opens up another 80% of the game, or a new functionality that gives whole new paths for production.
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Very interesting game -I've spent more hours on it than I care to admit.
Veterum, can you please look into adding the option to save online? I have a game on one machine that I wish I could load on another.
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Dang the more I play this game the better it gets. Even with everything unlocked, the amount of thought that can be put into it is great.
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@VinylXC - That's the whole point of the game-there's all sorts of interesting interactions between structures. It's really more like an "unfolding" game than an idle game.
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Love the game but would be nice to have buildings appear when you buy a mine or stables next to the castle to make it look like your building up the town.
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yeah no I realized my mistake, I was just being dumb for a second. Thanks! Also, this game gets so awesome once you get a bit more in-depth. Now that I've got all five races open it's such a more complex and intertwining masterpiece.
Those starting graphics really had me tricked!
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Congratulations dev, really nice game! But please, add a highlight option to the buildings that can do a level up! (the ones that you have enough resources to do it) This would really make faster and easier to know, when you have many buildings.
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concept is great, enjoyed the city building aspect, but the interface is blukky and I wish there was a way to minimize the interface. Also adding a background that change as you added building would be nice. Great game though 4 out of 5
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Love how you get genuinely new and original mechanics (like unlocking new civilizations and having them help one another) that mix up the gameplay regularly.
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i really wish Vet would come back. his game is good, no doupt about that, but it needs updates, if only for more stuff to do.
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Sending weapons to elves as bows is broken for me. My elves have been at 0 +1 bows and 31 +4 archers for a minute with 1 caravan sending bows. I have a lot of elves.
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Firing leaflets marks a change in soldiers (as it should), but it does not also mark a change in might. I presume might actually changes.
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Followup about insurance - I re-bought the insurance ability to be fair, but now I DON'T get Insurance payouts! So heads up everyone! Insurance is broken.
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Ideas: 1) Elf building that multiplies wood production; skill to share this multiplication with other races. 2) Southerner skills 'shinier mirrors' that let you switch mirrors from attack to multiplying field or nest production, or if on attack, also kills (enemies^3/4) enemies in battle, vs undead and elementals only (keeping it in battle keeps that from spilling over to other types). 3) Southerner skill - slave costs on prisons be sent to northerners as peasants, and all other slave costs except for ballistas to be sent to undead as corpses. 4) Building that reduces that side's fight timer by 10%, compounding per level, rounded up. 5) If fighting rebels and prisons are set to enslave, prisons provide morale for the purposes of battle 6) skill to give ports jobs from the same list as ships (still multiply each other) so you can do 2 things at once 7) Skill that gardens also count as Hives for elves 8) Errantry skill - each paladin kills an undead in battle for any race
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Is the southerners the last faction you unlock? I quite enjoy this one, would like to see a second or something like that :)
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This game has been a sweet discovery, bringing new surprises with every new building bought or enemy defeated and different gameplays with each race. I hope there were more incremental games like this.
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One of the best idle games out there. If not the best. And trust me, I have played A LOT of them. 11/10! I can not believe I overseen this masterpiece. Too bad its not updated anymore, would totally deserve more races and stuff to make it 12/10!
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is their a way to backup my game. firefox browser has become severely damaged. it has become unfixable according to firefox help pages. if i cant move the game to another browser, i will have to quit playing