The game autosaves every 60 seconds, or immediately when you exit to menu. Your save is unique to each device and to each browser, so if you played it with Firefox, and then with Chrome, it won't load your save.
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the new elven achievment perks are missing their tooltips. I've taken them all anyway, but I'm not sure what I've gained ;)
Yeah that'll be fixed in the next update. If you haven't picked 'Vegetative Reproduction', the tooltips will work, so for now you can click it so it's red to see what the others do.
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Suggestions for next buildings... Humans - Golden Buddha, costs gold, wood, and iron, to create a large golden Buddha statue that multiplies Monk effect. Orcs - Battle Banner, costs Champions and Renown, to create a proud battle troop that reduces the battle countdown by 1 (Max of 50) Elves - Summons Circle, costs Unicorns and Druids to build a Summon Circle that summons 1 of whatever battle reward is currently selected per second.
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what's the new building for elves? i've got upto stone henge and beat some of each enemy type for the elves ... also did you get around to adding achievement perks for the elves yet?
The update included a new enemy for the elves which you have to defeat to unlock the new building. And yes there are now achievement rewards for the elves :)
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Can you add some text to the items, both buildings and battles, when they unlock something... Just to be a little bit less "shot in the dark" like...
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Idea for offline gains. Set it up so that time offline accumulates ticks, 1/100 seconds. When online, upon pressing a button, expend ticks to increase all resource gain by a factor of 100.
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I also agree that there should be some offline gains. I never rate an idle game more than 3 stars without that... but I really like this game, and look forward to new buildings and races!
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What is the current last building for Orc and Elves? Wondering if I've reached the time to restart or not, but seems like with elves there should be something after you create druids?
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can i fill the entire screen (25 things)?
i have 17 on humans. 14 on orcs and 12 on orcs. is that it for now or am i missing something?
loved the game more every new stage i discovered!
That's it for now, except for one building for humans which you can unlock by starting a new game and using your achievement points. There will be an update soon (probably tomorrow) that will add new buildings for humans and orcs.
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Fun game, I definitely like it.
Could we have some way to quick upgrade the level of battles? Often the lower level battles are easy to defeat, and it'd take an hour or so of active play to get to ones that actually matter.
Elf upgrade is fun, looking forward to achievement bonuses.
Would be nice to see some two way trade, the orcs and humans giving something back to the empire. Some joint super battles, if for nothing other than battle rights.
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Please add some kind of offline gains. Interesting to play. Love the dynamics, but not going to sit here and run my computer all day.
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Bug: 8 Barracks with 6 blacksmith and 1 castle should be 7 might per sec, but it say +9. I just notice it right now so i dont know if all your hint on how + a thing give check if the resources are available or not.
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im impressed on your game, the 3.0 rating isnt the true value of your game. At first i tought it was an usual idle but every new things is added up after some play time that make me enjoy the game a lot. So far 4/5.(so far cuz if things continue to pile up like that, ill change it to 5/5) So thanks for the great game and hope ppl wont vote for the graphics but for the gameplay. btw: maybe you got so low rating because ppl didnt know new things would unlock so maybe give a hint or something so ppl would hook on your game for the new stuff to be unlocked. I for my part left the game and i came back wondering what your game was...and i read comment saying new stuff was getting unlock over time or buying more stuff so then i took the time to check it out and im very happy i did that ;)
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good game. one remark: ANY enemy level must be available , becouse request resource is changed and for grinding need beat all previous enemies... its long and boring
Monasteries' Inspire ability increases the production of your barracks, which use peasants and weapons. So it will increase your consumption of those resources.
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i feel stupid :D
i bought so many trade posts to make money before noticeing i can trade other things too. now i cant trade anything back. so many a sell option would be good. or an explanation that trade post is different than the others. for stupid people like me :D
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You've captured the essence of unfolding games - always something new to look forward to, something to keep your attention, reasons to walk away and reasons to pay attention, and every way to spend resources is positive. This is an amazing game, and I can't wait to see how you upgrade it over time.
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Was stuck doing nothing with elves for a while until I saw the comment that hives can switch production. It would be good if dev can add some kind of icon so that we know which buildings have options apart from on/off.
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Okay, so it takes a certain amount of wood to build a house. I get that. Bob... have a house. Nate... let me build you a house. This time it's going to be twice as big as Bob's... using double the wood. For... reasons. Steve... yours will be four times as big as Bob's. We hate Bob.
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I have no clue how to proceed with elves. I've got four buildings (77, 100, 102, 12) and nothing else to do. No units to fight, no other buildings, just three resources, ...
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Can you post a tree on how to unlock each building? I've got 17 buildings as human and I don't know what else to do. Can't boost homestead, can't produce books or monks, ...
You unlock new buildings by building previous buildings or killing new types of enemies. Cathedrals are currently the highest building for humans. Monasteries can boost homesteads or produce monks and trade posts can buy books (After you've unlocked monasteries). You can click on the right side of a building to change its production, as shown in the tutorial.
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It happens when I move from 1 race to elf then back(human>elf>human; orc>elf>orc). It's like it presses the "+" to increase the number of enemies, which turns the auto off
Cathedrals and workshops are the top buildings for now. There is one more building for the humans, but to get it you have to start a new game and unlock it with your achievement points. I am working on a new race which should be released today or tomorrow :)
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I like it. Finished it in two days, (assuming cathedral is final building and demons are final enemy. Keep up the good work.
I agree that switching production for the trade post is a little annoying, but I don't really want to make a new interface for just one building while most buildings only have two options. Besides, this is an idle game - you're not expected to be constantly switching. Just leave it on sell for a while, when you've got some gold stocked up, buy what you need :).
You can get books by killing witches or you can buy them with trade posts. EDIT: You can only buy books with trade posts after you've defeated the witches once.
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What is gold even used for beside a trading post sink? But even still, you don't actually need gold, as it still gives you the +(material) anyway. Seems incredibly pointless to me. Maybe if there were upgrades or equipment for the troops, then it would have a purpose.
Gold is mostly used for buying resources in the trade post, although cathedrals also cost gold to build. The +/- number on your resources is calculated assuming that all your buildings have the required resources to function, so it is not always accurate. If you're buying a resource with trade posts and you don't have any gold, you won't actually be gaining any of that resource, even though the green + number will say that you are.
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Knights gives real +might, but aren't showing in might income. For example, if you have 2 barracks and 1 castle then it'll be showing +1 might, but you''ll gain +3/sec
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if you intended the game to be a black screen, then good job!! Honestly its probably something on my end. Judging by the comments only I'm going to give you a 4/5
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Another bug - Monastaries' "Pray For Rain" ability doesn't seem to work.
I quite enjoy the game, by the way. It's simple, but elegant. I like how differently the orcs play from the humans. I don't know if you're planning on adding more races to the game, but if you are, I look forward to them.
Thank you! I just updated it with that bug fixed. I am planning to add more races, but I haven't done any of the art for them yet, so it will take a while.
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I think I found a bug. When I built my first dungeon, I switched it to Execute, because a 1% loot bonus didn't seem significant yet, but then I stopped getting any loot at all (fighting 5500 humans). Started getting loot again when I switched it back to Hoard.
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Things I found funny/weird/amazing
1 I find it funny how you have to "Build a Forest"
2 I find it weird (however most games do this) that you Produce people. your either pumping out babies every second or have a Assembly line of humans same thing with the horses
3 I like how the stone is a block and not a rock (hey that rhymed)
4 Would like to see some backround things happening :P
5 Shouldn't the moutains be Brown or grey? I mean if it was a hill it wouldn't have snow on it. if it was a moutain if would have snow and stone not grass.
Good game
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Overall nice simple game, you might want to reconsider peasant requirements for structures... they are hardest to get. Or add "upgrade" structure for the Homesteads. You can also add some prestige system, when you get 1 point per 1k Might for example and can spend those points to enhance all aspects of your kingdom... More food\wood\peasant\etc production, stronger soldiers\knights\etc, Might multiplier maybe. But in this case you'll have to add more end-game things or make a lot of re-balancing i guess...
Next opponent are Witches, well see what you have there :)
Thanks for the reply :) After you beat the witches you will unlock a building that can boost your homesteads. If you start a new game, you can spend your achievement points to get bonuses. However this resets all your progress and the bonuses are quite small, so I'd only recommend it if you've unlocked everything and want to start again.
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The cooldown timer doesn't seem to work correctly. I had it on auto fight against the Rogues, and after one cooldown, it was stuck at 0.
You can only fight enemies if you have enough soldiers to beat them. The smallest rogue army is 1,000, so you need 1,000 soldiers to fight them. (Or fewer if you have some knights as well).
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I assume this is still a beta as the game lacks polish, direction and motive. The first bug I've noticed within 5 minutes of gameplay was even at -1 horse supply my mills were still giving me the bonus. If you're a newbie at game making, keep pushing and you'll create something great one day! This one is not :)
Thanks for the advice :)
The +/- number by your resources is not always accurate, as it assumes that you have enough resources to keep all your buildings working.
e.g. If you have 0 horses in stock, 1 stable and 2 horse mills: on every tick you will get 1 horse, which will be used by 1 horse mill. The other horse mill will do nothing. But the +food number will be calculated as if both horse mills were working.