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GenomX

Mar. 30, 2017

Under rating threshold (show) The secret playable races make this game a 6/5.

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(4)

GenomX

Mar. 30, 2017

Under rating threshold (show) Excellent game mechanics hidden behind a wall of poor graphical arts. 5/5, looking forward to a visual update.

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(4)

silvadel

Mar. 29, 2017

Under rating threshold (show) I show 22 southerner buildings presently. Palaces and Mirrors being 21 and 22.

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(2)

Sir_Poopington

Mar. 07, 2017

Under rating threshold (show) What do elf archers do? They are supposed to attack, but they aren't?

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(1)

MagisterRo

Mar. 07, 2017

Under rating threshold (show) Are 21, 18, 13, 17, 20 building types all they exist now? and 7,7,8,8,8 enemy types? i.e. is this the End or is there more?

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(2)

kelland44

Mar. 06, 2017

Under rating threshold (show) .

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(0)

inthrees

Feb. 16, 2017

Under rating threshold (show) I had no idea this got as complex as it did. You should put something cryptic but encouraging into the description. ("Have you... unlocked 16 (or whatever?) human buildings? Have you... unlocked the other playable race? What about the OTHER other playable race?" etc.

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(8)

bloont

Feb. 14, 2017

Under rating threshold (show) Might be a typo, should it be aqueduct?

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(2)

bloont

Feb. 08, 2017

Under rating threshold (show) Any shortcut to buy max?

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(3)

daimoth1

Feb. 03, 2017

Under rating threshold (show) Perhaps the most underrated idler out there.

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(6)

kingalex1234

Jan. 09, 2017

Under rating threshold (show) @Kutai this game has no offline mode, unfortunately. that's one of the few things I don't like about this game

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(6)

Kutai

Jan. 05, 2017

Under rating threshold (show) Could anyone tell me if this game has offline mode?

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(2)

kingalex1234

Dec. 21, 2016

Under rating threshold (show) at this point, I assume the game is finished with development, as comments are no longer being answered. As my support has shown, I love this game, and if you're still working on it, I'd love to continue playing it. I understand that you can only put so much into a game, so good job with what you've done!

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(33)

Kutai

Dec. 02, 2016

Under rating threshold (show) I'm not sure how does the "Militia" upgrade work (or is it bugged?) I mean, according to the description, I'll lose peasants and weapons before soldiers. So I use the partial (yellow) safe option, but I've never seen my weapons OR peasants decrease after a battle. Am I missing something?

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(2)

TheSpyGoat117

Nov. 28, 2016

Under rating threshold (show) I wonder what happended to Veterum? And what happened to the Dwarf race he was making... :/

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(11)

Elirri

Nov. 26, 2016

Under rating threshold (show) is it possible to put a bonus in that increases wood production, its very slow to collect enough to upgrade =) otherwise i love this game!

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(2)

kingalex1234

Nov. 22, 2016

Under rating threshold (show) @Bloody1 I'm guessing that's a joke (certainly got a smile out of me), but in case it wasn't, I'll point out that soldiers are used as losses, but in practice (As in actual war), might would only be affected if the knights were in battle, they just make it back, while most soldiers don't. @NanokoM look at your actual resources, not the indicator of loss or gain of said resource. the game calculates expected output, but if the input required isn't there, nothing happens. also, the input is taken before the resource indicator changes, so if you have a 0 change of gold, then at 0 gold, you could still gain other resources.

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(4)

NanakoM

Nov. 19, 2016

Under rating threshold (show) The market is bugged. You can continue importing things at zero gold. maybe other things that have a cost work similarly too.

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(2)

Bloodly1

Nov. 19, 2016

Under rating threshold (show) Odd. Knights raise Might, but Knights aren't used in the battles, only regular Soldiers. You'd think all those knights should be doing something. After all, they're trained for nothing else BUT war.

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(4)

drachefly

Nov. 14, 2016

Under rating threshold (show) or 'fight largest enemy with expected 0 casualties'

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(5)

black_imperator

Nov. 13, 2016

Under rating threshold (show) something i'd like is that the "always fight the largest enemy" button selects the largest enemy for the current run, and not the largest enemy ever (or having the choice between both). it would make for a smoother start when restarting a run

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(7)

rexspaulding3

Nov. 10, 2016

Under rating threshold (show) This is an awesome, highly potential game - I really am enjoying it so far. + Incremental - exactly what it should be, and engaging + They make sense (nothing worse than an upgrade that makes you go WTF?) + Every Upgrade is worth it The only thing I can think of that would be nice to see is a display showing what the next button press will get for me (changes, positive or minus)

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(2)

kingalex1234

Nov. 09, 2016

Under rating threshold (show) @Embarec I haven't heard anything from them, my guess is they're taking a break, or an emergency came up, or something happened. honestly, I was disappointing at first when I realized they weren't replying to anyone, but after so long of constant updates, sometimes a producer needs a break. that said, I hope he says something soon, as I really like this game and I've gotten to the point where I'm not getting enough achievement points to make it worth resetting

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(1)

Embarec

Nov. 08, 2016

Under rating threshold (show) Has anyone heard from Veterum? They've been pretty good about keeping us up to date on game progress, this silence is a bit weird.

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(2)

Sleepingpill

Nov. 04, 2016

Under rating threshold (show) It would be nice with a small indicator as to how many modes each building have, especially because not all modes are avaiable at all times.

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(6)

kingalex1234

Nov. 04, 2016

Under rating threshold (show) @Sleepingpill there are three possible requierments for the next building to be unlocked, and two requierments for every enemy. for the buildings, either defeat the next enemy, purchase the last unlocked building, or buy the achievement perk. for the next enemy, you must have a set amount of total enemies killed, and have defeated the previous enemy. Castle defense allows castles to count as another building type, meaning in addition to their normal function, they'll do what said building does as well. The thieves guild produces resources depending on what you're fighting, and the output is reward (for battle)/1000, with a minimum of 1. so, for every 1000 resources you get in battle, you'll get 1 of that resource per second. I believe there should be an indication of when you've unlocked every building, or fought every enemy.

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(2)

Sleepingpill

Nov. 04, 2016

Under rating threshold (show) The "Thieves Guild" could use a better tooltip (why is there a /1000 in the tooltip? it doesn't seem to do anythin), the reward "Castle defense" could use a significantly better tooltip, because some of us (that means me, and me, and me) have no bloody idea what it does, I don't even have a remote idea.

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(1)

Sleepingpill

Nov. 04, 2016

Under rating threshold (show) The game could really use a "Next unlock" hint, I find myself often baffled about what to do to unlock the next bit, or whether there is a next bit to unlock at all. - For example, the rewards mentions paladins, but I see no sign of them whatsoever.

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(1)

Embarec

Nov. 04, 2016

Under rating threshold (show) @ Drachefly I tried that both with orcs and undead a while bac. I didn't grow any faster then normal..True that was a few patches ago when dead wagons first came out and I was testing that combination, but still

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(0)

VKP_Riskbreaker

Nov. 03, 2016

Under rating threshold (show) plz a buy all button/hotkey :)

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(1)

drachefly

Nov. 01, 2016

Under rating threshold (show) TheSpyGoat - Either hax, or, by getting a lot of points in orc the usual way, and then just pouring every point into fight timeout, and every bit of production into champions and other things that kill during the fight (ogres + banner, or grapeshot). Get a fight every 10 seconds and you're producing very fast, but get a fight every second or every other second? I can see reaching 122 ranks that way.

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(1)

Embarec

Oct. 26, 2016

Under rating threshold (show) Hey, Veterum. What'cha working on lately for the next patch? More achievements? A new race? Or just going to sit back a bit and ballance-tweak before going back ot new content? You've made a great game so far and I'm sure I'm not the only one curious as to what's next. :P

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(5)

TheSpyGoat117

Oct. 26, 2016

Under rating threshold (show) How the hell has a guy got 122 Orc Achievement points?! :O

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(3)

TheSpyGoat117

Oct. 26, 2016

Under rating threshold (show) How the hell has a guy got 122 points from the Orcs?? :0

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(3)

kumano

Oct. 25, 2016

Under rating threshold (show) Could I suggest a clarification in the description for Dragons, Mirrors and trebuchets? Should mention that it kills per second (as far as ive figured atleast)

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(4)

drachefly

Oct. 25, 2016

Under rating threshold (show) Try switching the function on your barracks.

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(1)

Embarec

Oct. 25, 2016

Under rating threshold (show) Ok, maybe I'm crazy but I think towers need a rework. I went from ten towers and 1 stronghold to 56 towers and 11 strongholds and I still can't attack the next enemy size up without losses (From where I was originally without losses). That seems a bit... imballanced if you can build that many starting from so few without a noticeable difference?

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(4)

victormandal

Oct. 24, 2016

Under rating threshold (show) i found a bug when i started over where i have 10010 of anything.

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(1)

Developer response from Veterum

Oh wow I'm an idiot, I accidentally published the test version. Edit: I put in a forced restart for those who restarted in that version, so you might as well load the new version. Sorry about the inconvenience :(.

Embarec

Oct. 24, 2016

Under rating threshold (show) I wonder what the next race is going to be... I'm thinking it's going good-evil-good-evil and southerner seems "Neutral" so maybe another neutral? That or the pattern was a coincidence. Personally though I'd love to see Kobolds, or Dwarves, or Goblins, or perhaps something more exotic like the Naga, and have their "Shtict" be basically a combination of orcs and elves, something like serpents that reproduce similarly to hydras but with primarily "Archer" styled combatants...

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(1)

drachefly

Oct. 22, 2016

Under rating threshold (show) yeah, upon further experimentation, you don't need to back off that much. Even the optimizer in me is no longer tempted.

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(0)

drachefly

Oct. 22, 2016

Under rating threshold (show) Certain structures perform battle and continuous functions. I'm thinking mainly of Obelisks and Abominations, but also Barracks. With these, it is optimal to flip momentarily to the battle function when battle occurs. If you want necromancers at all, you either have to do without Obelisk's strengthening, OR do this flipping. Since both are strong, it's tempting but annoying to do. So, if the Abombinations and Obelisks could have their continuous effects converted into an equivalent battle effect (do battle timer seconds of conversions during battle) or have the battle effect have to wait battle timer seconds before activating, that would force you into the strategic choice rather than cheating it at the cost of annoyance. What do people think?

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(1)

Developer response from Veterum

I wouldn't consider that cheating. If someone is willing to put that much effort in, they can have the benefit.

grammarxcore

Oct. 22, 2016

Under rating threshold (show) New bug: I'm unable to add points to the Fight Timer on any race.

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(1)

Developer response from Veterum

That's strange. I just tested it with all the races and it worked fine. Are you sure you have achievement points available?

drachefly

Oct. 20, 2016

Under rating threshold (show) Africanized Bees - what is this 'Nature's Wrath' it refers to? If it means Hive's Swarm ability, that doesn't work (at 385M enemies, lost 1M around every 7 seconds, which matched my 122k druids, with or without my 33 hives set to kill or pollinate; if their swarm was improved by Africanization, would each do 20k for a total well over the druids). How many structures are there for Elves? I see only 13, and I have run phoenixes up a ways without finding anything past them. I've clicked through everything.

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(1)

Developer response from Veterum

Nature's wrath is a chapel ability that can only be used when hives are set to swarm. There are currently only 13 elf buildings.

FunDoggo

Oct. 20, 2016

Under rating threshold (show) How about peasants > Southerners as slaves... Other then militia my peasants are pretty useless with OSHA...

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(3)

Developer response from Veterum

I assume you mean transporting them with caravans? You'd have to be able to transport a lot, maybe 1 per morale?

hector21321

Oct. 19, 2016

Under rating threshold (show)

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(-3)

drachefly

Oct. 18, 2016

Under rating threshold (show) Oh, each limb kills 1 enemy PER ABOMINATION? That wasn't really clear. Suddenly my quality estimate went way up.

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(2)

Developer response from Veterum

Yes, all building abilities multiply with the number of buildings.

Embarec

Oct. 18, 2016

Under rating threshold (show) Know what achievement I'd love? One that has Abominations affect all enemies, and proc (using dead wagons) on all enemies. Now THAT would be amusing. :P

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(1)

Developer response from Veterum

I think that might be a bit overpowered... abominations are already pretty good.

hector21321

Oct. 17, 2016

Under rating threshold (show) BTW, a bug--if you switch enemies to one which isn't available at your current # of enemies, enemy strength resets.

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(2)

Developer response from Veterum

Thanks, I'll fix that.

hector21321

Oct. 17, 2016

Under rating threshold (show) Any plan to add hotkeys to swap active race? Would really speed up the first few buildings for each...

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(1)

Developer response from Veterum

Sure. Is there anything else you'd want hotkeys for, like up/down arrows to increase/decrease the enemies?

serapheus

Oct. 17, 2016

Under rating threshold (show) Be nice if there was a way to sell buildings you didn't mean to buy as much of as you did. Such as that extra trade post that is slowly but surely draining away your gold when you meant to have it at parity with your gold mines. Miss-clicks are a bitch.

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(2)

Developer response from Veterum

Hmm... would it be okay if they sold for half price? If you got full money back then people might start abusing it, e.g. switching all their huts and palisades into barns when fighting elephants. Which I guess wouldn't be a huge deal, but it seems a bit silly to make that a necessary mechanic to maximize efficiency.

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