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Are 21, 18, 13, 17, 20 building types all they exist now?
and 7,7,8,8,8 enemy types? i.e. is this the End or is there more?
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I had no idea this got as complex as it did. You should put something cryptic but encouraging into the description. ("Have you... unlocked 16 (or whatever?) human buildings? Have you... unlocked the other playable race? What about the OTHER other playable race?" etc.
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at this point, I assume the game is finished with development, as comments are no longer being answered. As my support has shown, I love this game, and if you're still working on it, I'd love to continue playing it. I understand that you can only put so much into a game, so good job with what you've done!
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I'm not sure how does the "Militia" upgrade work (or is it bugged?) I mean, according to the description, I'll lose peasants and weapons before soldiers. So I use the partial (yellow) safe option, but I've never seen my weapons OR peasants decrease after a battle. Am I missing something?
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is it possible to put a bonus in that increases wood production, its very slow to collect enough to upgrade =) otherwise i love this game!
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@Bloody1 I'm guessing that's a joke (certainly got a smile out of me), but in case it wasn't, I'll point out that soldiers are used as losses, but in practice (As in actual war), might would only be affected if the knights were in battle, they just make it back, while most soldiers don't.
@NanokoM look at your actual resources, not the indicator of loss or gain of said resource. the game calculates expected output, but if the input required isn't there, nothing happens. also, the input is taken before the resource indicator changes, so if you have a 0 change of gold, then at 0 gold, you could still gain other resources.
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The market is bugged. You can continue importing things at zero gold. maybe other things that have a cost work similarly too.
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Odd. Knights raise Might, but Knights aren't used in the battles, only regular Soldiers. You'd think all those knights should be doing something. After all, they're trained for nothing else BUT war.
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something i'd like is that the "always fight the largest enemy" button selects the largest enemy for the current run, and not the largest enemy ever (or having the choice between both). it would make for a smoother start when restarting a run
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This is an awesome, highly potential game - I really am enjoying it so far.
+ Incremental - exactly what it should be, and engaging
+ They make sense (nothing worse than an upgrade that makes you go WTF?)
+ Every Upgrade is worth it
The only thing I can think of that would be nice to see is a display showing what the next button press will get for me (changes, positive or minus)
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@Embarec I haven't heard anything from them, my guess is they're taking a break, or an emergency came up, or something happened. honestly, I was disappointing at first when I realized they weren't replying to anyone, but after so long of constant updates, sometimes a producer needs a break.
that said, I hope he says something soon, as I really like this game and I've gotten to the point where I'm not getting enough achievement points to make it worth resetting
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Has anyone heard from Veterum? They've been pretty good about keeping us up to date on game progress, this silence is a bit weird.
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It would be nice with a small indicator as to how many modes each building have, especially because not all modes are avaiable at all times.
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@Sleepingpill there are three possible requierments for the next building to be unlocked, and two requierments for every enemy. for the buildings, either defeat the next enemy, purchase the last unlocked building, or buy the achievement perk. for the next enemy, you must have a set amount of total enemies killed, and have defeated the previous enemy.
Castle defense allows castles to count as another building type, meaning in addition to their normal function, they'll do what said building does as well.
The thieves guild produces resources depending on what you're fighting, and the output is reward (for battle)/1000, with a minimum of 1. so, for every 1000 resources you get in battle, you'll get 1 of that resource per second.
I believe there should be an indication of when you've unlocked every building, or fought every enemy.
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The "Thieves Guild" could use a better tooltip (why is there a /1000 in the tooltip? it doesn't seem to do anythin), the reward "Castle defense" could use a significantly better tooltip, because some of us (that means me, and me, and me) have no bloody idea what it does, I don't even have a remote idea.
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The game could really use a "Next unlock" hint, I find myself often baffled about what to do to unlock the next bit, or whether there is a next bit to unlock at all. - For example, the rewards mentions paladins, but I see no sign of them whatsoever.
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@ Drachefly I tried that both with orcs and undead a while bac. I didn't grow any faster then normal..True that was a few patches ago when dead wagons first came out and I was testing that combination, but still
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TheSpyGoat - Either hax, or, by getting a lot of points in orc the usual way, and then just pouring every point into fight timeout, and every bit of production into champions and other things that kill during the fight (ogres + banner, or grapeshot). Get a fight every 10 seconds and you're producing very fast, but get a fight every second or every other second? I can see reaching 122 ranks that way.
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Hey, Veterum. What'cha working on lately for the next patch? More achievements? A new race? Or just going to sit back a bit and ballance-tweak before going back ot new content? You've made a great game so far and I'm sure I'm not the only one curious as to what's next. :P
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Could I suggest a clarification in the description for Dragons, Mirrors and trebuchets? Should mention that it kills per second (as far as ive figured atleast)
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Ok, maybe I'm crazy but I think towers need a rework. I went from ten towers and 1 stronghold to 56 towers and 11 strongholds and I still can't attack the next enemy size up without losses (From where I was originally without losses). That seems a bit... imballanced if you can build that many starting from so few without a noticeable difference?
Oh wow I'm an idiot, I accidentally published the test version. Edit: I put in a forced restart for those who restarted in that version, so you might as well load the new version. Sorry about the inconvenience :(.
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I wonder what the next race is going to be... I'm thinking it's going good-evil-good-evil and southerner seems "Neutral" so maybe another neutral? That or the pattern was a coincidence. Personally though I'd love to see Kobolds, or Dwarves, or Goblins, or perhaps something more exotic like the Naga, and have their "Shtict" be basically a combination of orcs and elves, something like serpents that reproduce similarly to hydras but with primarily "Archer" styled combatants...
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yeah, upon further experimentation, you don't need to back off that much. Even the optimizer in me is no longer tempted.
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Certain structures perform battle and continuous functions. I'm thinking mainly of Obelisks and Abominations, but also Barracks. With these, it is optimal to flip momentarily to the battle function when battle occurs. If you want necromancers at all, you either have to do without Obelisk's strengthening, OR do this flipping. Since both are strong, it's tempting but annoying to do.
So, if the Abombinations and Obelisks could have their continuous effects converted into an equivalent battle effect (do battle timer seconds of conversions during battle) or have the battle effect have to wait battle timer seconds before activating, that would force you into the strategic choice rather than cheating it at the cost of annoyance.
What do people think?
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Africanized Bees - what is this 'Nature's Wrath' it refers to? If it means Hive's Swarm ability, that doesn't work (at 385M enemies, lost 1M around every 7 seconds, which matched my 122k druids, with or without my 33 hives set to kill or pollinate; if their swarm was improved by Africanization, would each do 20k for a total well over the druids). How many structures are there for Elves? I see only 13, and I have run phoenixes up a ways without finding anything past them. I've clicked through everything.
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Know what achievement I'd love? One that has Abominations affect all enemies, and proc (using dead wagons) on all enemies. Now THAT would be amusing. :P
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Be nice if there was a way to sell buildings you didn't mean to buy as much of as you did. Such as that extra trade post that is slowly but surely draining away your gold when you meant to have it at parity with your gold mines. Miss-clicks are a bitch.
Hmm... would it be okay if they sold for half price? If you got full money back then people might start abusing it, e.g. switching all their huts and palisades into barns when fighting elephants. Which I guess wouldn't be a huge deal, but it seems a bit silly to make that a necessary mechanic to maximize efficiency.