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Doreas

Aug. 20, 2016

Under rating threshold (show) Awesome game. Most underrated idle game on kong, and I have played a lot:) It's a shame it got overlooked, hope u find a way to attract some new rating players. Really a lot of room for expansions and improvement, can’t wait for future updates. On top of my head, a better achievement system where u can see your spend points without having to start a new game and with non-warfare achievements. But u were prolly already planning that so the other thing is making all enemy numbers equal. It’s really annoying when scrolling between enemies that the numbers keeps jumping. It adds nothing to the game and is confusing when choosing the right enemy to fight. It should be always like when u are at 1.0e6, and every enemy number is same if u unlocked them all. (except before unlocking all enemies of course)

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Developer response from Veterum

Yes I am planning to do both of those things :).

Slothrop

Aug. 19, 2016

Under rating threshold (show) I really like the thinking behind this game. Good job dev I look forward to either improvements here or a new game that's even better!

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(72)

TheSpyGoat117

Aug. 19, 2016

Under rating threshold (show) Can you add another race? dwarves that work with a lot of stone and in the mountains, burning trees to make smelt different ores to make weapons and pickaxes to dig more stone and ores

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(3)

Developer response from Veterum

Yes I will be adding more races. I don't have a ton of time at the moment and I have several other updates I'd like to do so the next race might not be done for a couple of weeks.

Mckaime

Aug. 19, 2016

Under rating threshold (show) Would it be a huge imbalance to remove the 1-level-at-a-time increment for increasing combat levels per resource? That is a determining factor for me from this being an idle game and a huge time sink.

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(3)

Developer response from Veterum

Okay I'll do something about this. I'm thinking of making it so that the enemy levels unlocked is the same for all enemy types, so that defeating the top enemy of any type will unlock the next level for all enemy types, as well as adding an 'auto+' option that automatically sets the enemy level to max.

Mckaime

Aug. 18, 2016

Under rating threshold (show) Offline play is still driving me nuts! :) Could you consider an independent resource gathering mechanism for offline? Maybe a separate skill line? Take offline combat off the table completely, maybe? It would obviously be a reduced rate, or at least something we could spend achievement points toward or something?

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Developer response from Veterum

Yeah I'm thinking offline gains should be something you can unlock with achievement points. The only problem is finding a simple algorithm for calculating offline gains that doesn't make certain buildings/resources either overpowered or nearly useless.

goku90504

Aug. 18, 2016

Under rating threshold (show) "Fixed a bug with gatherings’ ‘Practice’ ability." a bug with what's what ability?

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(0)

Developer response from Veterum

Gatherings are an elf building. You can unlock the elves to play as by defeating them with the orcs.

gatherer818

Aug. 18, 2016

Under rating threshold (show) I'd love to see a way to advance enemies automatically. Like, even with an auto-clicker I can't beat harder and harder enemies since increasing enemy level turns off Auto. I just want a way to scale up and earn Achievement Points while idle.

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Developer response from Veterum

Hmm... the only problem with that would be if someone set it to auto-advance when the max level enemy is really easy, then come back half an hour later and find that all their soldiers have died. Or perhaps it should only fight when expected losses are 0?

Ilok_the_Lazy

Aug. 18, 2016

Under rating threshold (show) Thanks for the great game, just started a new game the first time. I have two suggestions: 1.) I would like to see more info on the production balances. Maybe in the top row, or as an additional tooltip. Something like "Food +23 ( Farms +(16*2), Forrest -5, Homestead -1)". 2.) When a building uses two resources and the second resource is not available (or not in the necessary quantity), the first resource is nonetheless fully used. I think this should be changed. I give you an example: Let's say a production building uses 2 resources A and 2 resources B to produce 2 products C. A is produced 2 times, while B is produced only 1 time, and there is no leftover stock. Then either C should not be produced at all until there are 2A and 2B stocked in the inventory, or the production of C should be throttled to 1A+1B=1C. The result would be the same, but in the first case you would get 2C 0C 2C 0C in each second, while in the second case it would be 1C 1C 1C 1C.

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(2)

Developer response from Veterum

Buildings that use two resources should only be using either resource if it has both of them. e.g. if you have 2 blacksmiths producing, you have lots of wood but no iron and are producing 1 iron per tick, you should be using 1 iron and 1 wood and produce 1 weapon per tick. What buildings don't work like that?

Mckaime

Aug. 17, 2016

Under rating threshold (show)

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(-3)

Developer response from Veterum

Caravans transfer resources from the humans to one of the other races. They only transfer one type of resource at once, to one other race. So if you're sending a resource to the elves, the orcs won't be gaining anything from the caravans.

Mckaime

Aug. 17, 2016

Under rating threshold (show) Actually, several of the algorithms are now broken. I switch to produce archer bonus with elves, but it doesn't increase the archer gains. They gain only at the rate of the base (no additive bonus applied from switching)

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(2)

Developer response from Veterum

Thanks! Found that bug.

Mckaime

Aug. 17, 2016

Under rating threshold (show) Something happened and my attacks (for humans) stopped. The timer is 0, I switched to the lowest possible attack which is food, level 1 attack. My anticipated losses are 1. I have 25K might and plenty of peasants. It occasionally switches back on, then stops again. Can you explain the dynamics of this?

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Developer response from Veterum

Do you have soldiers? If you have at least as many soldiers as the expected losses, you should be able to fight. Perhaps you have more castles than barracks which are using up all your soldiers by making them into knights?

kingalex1234

Aug. 17, 2016

Under rating threshold (show) I love this game! It took me forever to finish it my first time (I also didn't know about achievement points until I was done), but I always wanted to keep going! I'd love to see a new race, maybe the Dwarves? I also noticed that during certain stages of each race (begging for all of them) the resource gain was very slow. also, there's a bug with some of the eleven resource displays, though the actual gain per building seems to be working perfectly. I can't wait for more!

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(1)

mclama

Aug. 17, 2016

Under rating threshold (show) i have a bug where i am unable to switch enemies with the elves, after defeating the phoenix once. i have tried restarting and clicking through many things to see if i locked it by accident.

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(2)

Developer response from Veterum

I believe that bug is fixed now, you may want to clear your cache and restart your browser so that it will load the newest version.

ViciousChicken

Aug. 17, 2016

Under rating threshold (show) On further testing, it seems it just doesn't register phoenixes for the "Largest Army Defeated" stat. They still count towards the total, though.

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rer24

Aug. 17, 2016

Under rating threshold (show) never mind, just had to reload.

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rer24

Aug. 17, 2016

Under rating threshold (show) I think the enemy switch breaks when you beat demons as humans.

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(1)

Developer response from Veterum

You're right, it was a bug. I just updated it twice in a row trying to fix bugs with switching the enemy :P. Hopefully it works now.

ViciousChicken

Aug. 17, 2016

Under rating threshold (show) On my achievements, the "Largest Army Defeated" stat seems to be capped at 1.0e7. My elves have defeated the 5.0e8 phoenixes, but it still isn't updating.

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(1)

Developer response from Veterum

Thanks! A new version will be up shortly with this bug fixed. It's just a display bug when viewing the elf achievements, if you started a new game you would get the extra achievement point.

rer24

Aug. 17, 2016

Under rating threshold (show) Would be nice to have a better way to choose what to buy/sell at the market, so we don't have to scroll through everything. Otherwise, awesome game!

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ZeroDelta

Aug. 17, 2016

Under rating threshold (show) Didn't notice the new enemies for elves lol

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(2)

palparepa

Aug. 16, 2016

Under rating threshold (show) So I New Gamed for the first time, bought some perks, and I'm enjoying it a lot, but... I don't remember what the perks do. Can we have some screen to see what we bought with the achievement points?

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(2)

Developer response from Veterum

Yes this is something I will add.

kingtrukr

Aug. 16, 2016

Under rating threshold (show) also haven't had this problem with any other game

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(-1)

kingtrukr

Aug. 16, 2016

Under rating threshold (show) @Veterum Could just be Edge's fault, I've had weirder things happen using it so far, but I hit continue, and it brought me to a brand new game

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(-1)

Nookoo

Aug. 16, 2016

Under rating threshold (show) ent's attack is broken, it deals no damage.

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(-1)

warm0nger

Aug. 16, 2016

Under rating threshold (show) Two bugs with the new version: My homesteads are producing * 20 what they should (and use up the food). And I'm not buffing them mit Monasteries. 99 homesteads => 1980 output (unbuffed). And Goldmines don't use any food.

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XJoschYZ

Aug. 16, 2016

Under rating threshold (show) Also Paladins need a buffs. They are basically Missionarys which weaken your trebuchets (which arent too strong anyway but the point still stands). Yeah they strengthen your might but thats such a minor improvement the building costs are outclassed by monasteries by far. There are actually lots of minor balance changes you should do.I also got some general ideas for new races (including buildings while keeping uniqueness). If you are intrested I will try to message them to you somewhere in the future (currently working a lot though which is why I play Idle games atm in the first place).

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Developer response from Veterum

I agree that paladins need a buff. How do they weaken trebuchets though? And ideas and suggestions are always welcome :)

XJoschYZ

Aug. 16, 2016

Under rating threshold (show) For balancing purposes we need something to stop Ogres from killing our precious Goblins cause as it is right now they downright suck.

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(2)

Developer response from Veterum

Keep in mind that ogres are applied after champions, and they only kill as many of your own orcs as it takes to kill all the enemies, so having more ogres will never increase your losses. That being said, I think they are a bit weak now, although there are a couple achievement rewards that make them more useful.

kingtrukr

Aug. 16, 2016

Under rating threshold (show) doesn't save

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(0)

Developer response from Veterum

The game autosaves every 60 seconds, or immediately when you exit to menu. Your save is unique to each device and to each browser, so if you played it with Firefox, and then with Chrome, it won't load your save.

Darkyor

Aug. 16, 2016

Under rating threshold (show) Not intresting when all unlocked after reset.

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(1)

warm0nger

Aug. 16, 2016

Under rating threshold (show) the new elven achievment perks are missing their tooltips. I've taken them all anyway, but I'm not sure what I've gained ;)

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Developer response from Veterum

Yeah that'll be fixed in the next update. If you haven't picked 'Vegetative Reproduction', the tooltips will work, so for now you can click it so it's red to see what the others do.

CrystaW

Aug. 15, 2016

Under rating threshold (show) Suggestions for next buildings... Humans - Golden Buddha, costs gold, wood, and iron, to create a large golden Buddha statue that multiplies Monk effect. Orcs - Battle Banner, costs Champions and Renown, to create a proud battle troop that reduces the battle countdown by 1 (Max of 50) Elves - Summons Circle, costs Unicorns and Druids to build a Summon Circle that summons 1 of whatever battle reward is currently selected per second.

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(0)

goku90504

Aug. 15, 2016

Under rating threshold (show) what's the new building for elves? i've got upto stone henge and beat some of each enemy type for the elves ... also did you get around to adding achievement perks for the elves yet?

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Developer response from Veterum

The update included a new enemy for the elves which you have to defeat to unlock the new building. And yes there are now achievement rewards for the elves :)

aloe111

Aug. 15, 2016

Under rating threshold (show) ok now i get it. if you click on/off the homestead and trading post the item produced changes

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aloe111

Aug. 15, 2016

Under rating threshold (show) Beat witches and get upgrade to homesteads? description and icon says farm/food

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CrystaW

Aug. 15, 2016

Under rating threshold (show) Can you add some text to the items, both buildings and battles, when they unlock something... Just to be a little bit less "shot in the dark" like...

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(0)

PaleRaven

Aug. 14, 2016

Under rating threshold (show) Orc shrines boost mud production even when you have no blood.

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Ytaker

Aug. 14, 2016

Under rating threshold (show) Idea for offline gains. Set it up so that time offline accumulates ticks, 1/100 seconds. When online, upon pressing a button, expend ticks to increase all resource gain by a factor of 100.

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PaleRaven

Aug. 13, 2016

Under rating threshold (show) I also agree that there should be some offline gains. I never rate an idle game more than 3 stars without that... but I really like this game, and look forward to new buildings and races!

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Developer response from Veterum

Offline gains is something I would like to add, but I'm not sure how exactly it will work with buildings that consume resources or with battles.

PaleRaven

Aug. 13, 2016

Under rating threshold (show) What is the current last building for Orc and Elves? Wondering if I've reached the time to restart or not, but seems like with elves there should be something after you create druids?

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Developer response from Veterum

Workshops and stonehenges are currently the last buildings for orcs and elves. I will add more buildings for the current races in future updates.

zabijaq

Aug. 13, 2016

Under rating threshold (show) Brilliant idea but Horse Mills don't work for me. up-to-date FF. Will try tomorrow in Chrome.

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(2)

Developer response from Veterum

How do they not work? Do you have horses for them to use?

Persil101

Aug. 13, 2016

Under rating threshold (show) can i fill the entire screen (25 things)? i have 17 on humans. 14 on orcs and 12 on orcs. is that it for now or am i missing something? loved the game more every new stage i discovered!

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(1)

Developer response from Veterum

That's it for now, except for one building for humans which you can unlock by starting a new game and using your achievement points. There will be an update soon (probably tomorrow) that will add new buildings for humans and orcs.

Ytaker

Aug. 13, 2016

Under rating threshold (show) Fun game, I definitely like it. Could we have some way to quick upgrade the level of battles? Often the lower level battles are easy to defeat, and it'd take an hour or so of active play to get to ones that actually matter. Elf upgrade is fun, looking forward to achievement bonuses. Would be nice to see some two way trade, the orcs and humans giving something back to the empire. Some joint super battles, if for nothing other than battle rights.

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Mckaime

Aug. 12, 2016

Under rating threshold (show) Please add some kind of offline gains. Interesting to play. Love the dynamics, but not going to sit here and run my computer all day.

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(2)

ZeroDelta

Aug. 12, 2016

Under rating threshold (show) No bonuses for elves yet

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(0)

gotoxy

Aug. 12, 2016

Under rating threshold (show) Bug: 8 Barracks with 6 blacksmith and 1 castle should be 7 might per sec, but it say +9. I just notice it right now so i dont know if all your hint on how + a thing give check if the resources are available or not.

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(-2)

gotoxy

Aug. 12, 2016

Under rating threshold (show) im impressed on your game, the 3.0 rating isnt the true value of your game. At first i tought it was an usual idle but every new things is added up after some play time that make me enjoy the game a lot. So far 4/5.(so far cuz if things continue to pile up like that, ill change it to 5/5) So thanks for the great game and hope ppl wont vote for the graphics but for the gameplay. btw: maybe you got so low rating because ppl didnt know new things would unlock so maybe give a hint or something so ppl would hook on your game for the new stuff to be unlocked. I for my part left the game and i came back wondering what your game was...and i read comment saying new stuff was getting unlock over time or buying more stuff so then i took the time to check it out and im very happy i did that ;)

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zneofit

Aug. 12, 2016

Under rating threshold (show) good game. one remark: ANY enemy level must be available , becouse request resource is changed and for grinding need beat all previous enemies... its long and boring

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Persil101

Aug. 12, 2016

Under rating threshold (show) as far as i noticed increasing might in the monastaries uses weapons without being shown that it uses it

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Developer response from Veterum

Monasteries' Inspire ability increases the production of your barracks, which use peasants and weapons. So it will increase your consumption of those resources.

Persil101

Aug. 12, 2016

Under rating threshold (show) i feel stupid :D i bought so many trade posts to make money before noticeing i can trade other things too. now i cant trade anything back. so many a sell option would be good. or an explanation that trade post is different than the others. for stupid people like me :D

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Phurple

Aug. 11, 2016

Under rating threshold (show) You've captured the essence of unfolding games - always something new to look forward to, something to keep your attention, reasons to walk away and reasons to pay attention, and every way to spend resources is positive. This is an amazing game, and I can't wait to see how you upgrade it over time.

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Developer response from Veterum

Thank you for the encouraging words :)

Xephan

Aug. 10, 2016

Under rating threshold (show) Was stuck doing nothing with elves for a while until I saw the comment that hives can switch production. It would be good if dev can add some kind of icon so that we know which buildings have options apart from on/off.

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