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Arkshija

Aug. 23, 2016

Under rating threshold (show) would be good if phenix (and other minions) kill enemies^(1/2) shows also how many enemies and if this is dps or when fight, im confused

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(1)

Aw3som3117

Aug. 23, 2016

Under rating threshold (show) I just got to the orcs a little bit ago and I'm having difficulties telling the difference between mud and blood (red-green colorblind). It's not that big of a deal, but it would be nice if you made them slightly different shapes when you happen to have some spare time.

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(4)

Developer response from Veterum

Ah... thanks for letting me know, I hadn't thought of that.

unyil99

Aug. 23, 2016

Under rating threshold (show) how did archers and hydra works? wasn't they were suppose to work like human's trebuchets? the enemy doesnt reduced on numbers during countdown to 0

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(-1)

Developer response from Veterum

Archers and hydra heads only kill enemies in battle, like champions.

junin3d

Aug. 23, 2016

Under rating threshold (show) It would be nice (I'm still beggining so I don't know if it will happen) if as you build your structures the scenary of the kingdom improves with it

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(3)

Five_Four

Aug. 23, 2016

Under rating threshold (show) Elves have a bug. It says it uses fruit to miltyply sapling and glaves production, meanwhile it's actually using seeds.

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(1)

Developer response from Veterum

Buildings that increase the production of other buildings also increase their consumption, effectively multiplying how many of those buildings you have. So increasing glade production will also increase the consumption of seeds. e.g. if you have 50 glades and 5 gatherings set to 'Cultivate', you will use 300 seeds and produce 300 saplings per tick.

Arkshija

Aug. 23, 2016

Under rating threshold (show) Paladins should be strongher!

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(3)

aloe111

Aug. 23, 2016

Under rating threshold (show) after each fight there is a 1 minute timer, auto will auto fight for you when timer is up

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(1)

dwakeling

Aug. 23, 2016

Under rating threshold (show) Whats the difference between fight and auto, the examine text is essentially the same.

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(1)

NikosSuperior

Aug. 23, 2016

Under rating threshold (show) Very deep game. Has a lot potential. I like it's discovery concept. Looking forward for new updates!

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(1)

Niirrvana

Aug. 23, 2016

Under rating threshold (show) It would be great if you could see the new buildings appear on the screen alongside the castle.

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(1)

serapheus

Aug. 23, 2016

Under rating threshold (show) Some way of reducing the timer between fights would be nice. Not 'early' early, but starting somewhere in the middle of elves might be a good place. Not just saying that 'because' I'm currently mid-elf neither. ;}

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(3)

Kanzid

Aug. 22, 2016

Under rating threshold (show) Combat, and Trade Posts could really do with a better UI, cycling through so many different options feels really clunky.

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(76)

aloe111

Aug. 22, 2016

Under rating threshold (show) i meant the normal attacks of ^1/2 pale when you unlock stuff that does dmg per second. and also paladins are just plain not worth upgrading if they only give 1 more might more than knight

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(1)

Developer response from Veterum

I agree on both counts. Paladins will be buffed at some point. As for towers/ents, remember that their effect can be multiplied by strongholds/chapels. Also, eventually I will add more ways to get achievement points, which will allow you to significantly reduce the fight cooldown, therefore making things that do damage every second relatively weaker.

aloe111

Aug. 22, 2016

Under rating threshold (show) the attcks pale when you unlock things that does dmg per second.

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(1)

aloe111

Aug. 22, 2016

Under rating threshold (show) if you killed e.g. 1 million demons. 1 million should be unlock on all enemies and not have to spend 20 mins to reach 1million on other battles

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(1)

Developer response from Veterum

Yes I will change it to work like this.

Iluya

Aug. 21, 2016

Under rating threshold (show) @Apekiller: It is shown, but if you take a look at the actual increase - It is the unmultiplied amount.

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(4)

gatherer818

Aug. 21, 2016

Under rating threshold (show) @thickmilkshake Ents don't kill per second, they only attack when they can win - basically they add sqrt(enemyCount) to the number of archers you have, so you'll still need Hives or Druids to get the count low enough your Ents and Archers can win.

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(3)

thickmilkshake

Aug. 21, 2016

Under rating threshold (show) are ents not attacking for elves or just me?

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(-1)

Apekiller

Aug. 21, 2016

Under rating threshold (show)

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(-3)

Doreas

Aug. 21, 2016

Under rating threshold (show) 100 trebuchet kills the square root of enemies*100. so when u fight 10000 enemies it kills 10000. so yes all. but when u fight 1.000.000 enemies it kills only 100.000 enemies. so the higher number of enemies the less % of them that gets killed and so acctualy trebuchet gets worse with time.

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(-1)

Doreas

Aug. 21, 2016

Under rating threshold (show) @aloe111 it's the square root of a number. 90000^1/2 is 300. As in 300*300 is 90000. (needed my gf to clear that one up for me:P)

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(1)

aloe111

Aug. 21, 2016

Under rating threshold (show) what exactly does it mean when you say it kills enemies^1/2. I assuming it means when you fight 10000, 100 will die. so when you have 100 trebuchet does it mean all enemies die?

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(0)

tibor89

Aug. 21, 2016

Under rating threshold (show)

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(-11)

Doreas

Aug. 20, 2016

Under rating threshold (show) For offline gains u could use double rewards from battle to not mess up resource production. Could start with double rewards for 1 fight every 1 min offline and option to improve it once u add more achivement points.

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(1)

Doreas

Aug. 20, 2016

Under rating threshold (show) Awesome game. Most underrated idle game on kong, and I have played a lot:) It's a shame it got overlooked, hope u find a way to attract some new rating players. Really a lot of room for expansions and improvement, can’t wait for future updates. On top of my head, a better achievement system where u can see your spend points without having to start a new game and with non-warfare achievements. But u were prolly already planning that so the other thing is making all enemy numbers equal. It’s really annoying when scrolling between enemies that the numbers keeps jumping. It adds nothing to the game and is confusing when choosing the right enemy to fight. It should be always like when u are at 1.0e6, and every enemy number is same if u unlocked them all. (except before unlocking all enemies of course)

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(3)

Developer response from Veterum

Yes I am planning to do both of those things :).

Slothrop

Aug. 19, 2016

Under rating threshold (show) I really like the thinking behind this game. Good job dev I look forward to either improvements here or a new game that's even better!

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(72)

TheSpyGoat117

Aug. 19, 2016

Under rating threshold (show) Can you add another race? dwarves that work with a lot of stone and in the mountains, burning trees to make smelt different ores to make weapons and pickaxes to dig more stone and ores

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(3)

Developer response from Veterum

Yes I will be adding more races. I don't have a ton of time at the moment and I have several other updates I'd like to do so the next race might not be done for a couple of weeks.

Mckaime

Aug. 19, 2016

Under rating threshold (show) Would it be a huge imbalance to remove the 1-level-at-a-time increment for increasing combat levels per resource? That is a determining factor for me from this being an idle game and a huge time sink.

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(3)

Developer response from Veterum

Okay I'll do something about this. I'm thinking of making it so that the enemy levels unlocked is the same for all enemy types, so that defeating the top enemy of any type will unlock the next level for all enemy types, as well as adding an 'auto+' option that automatically sets the enemy level to max.

Mckaime

Aug. 18, 2016

Under rating threshold (show) Offline play is still driving me nuts! :) Could you consider an independent resource gathering mechanism for offline? Maybe a separate skill line? Take offline combat off the table completely, maybe? It would obviously be a reduced rate, or at least something we could spend achievement points toward or something?

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(3)

Developer response from Veterum

Yeah I'm thinking offline gains should be something you can unlock with achievement points. The only problem is finding a simple algorithm for calculating offline gains that doesn't make certain buildings/resources either overpowered or nearly useless.

goku90504

Aug. 18, 2016

Under rating threshold (show) "Fixed a bug with gatherings’ ‘Practice’ ability." a bug with what's what ability?

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(0)

Developer response from Veterum

Gatherings are an elf building. You can unlock the elves to play as by defeating them with the orcs.

gatherer818

Aug. 18, 2016

Under rating threshold (show) I'd love to see a way to advance enemies automatically. Like, even with an auto-clicker I can't beat harder and harder enemies since increasing enemy level turns off Auto. I just want a way to scale up and earn Achievement Points while idle.

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(1)

Developer response from Veterum

Hmm... the only problem with that would be if someone set it to auto-advance when the max level enemy is really easy, then come back half an hour later and find that all their soldiers have died. Or perhaps it should only fight when expected losses are 0?

Ilok_the_Lazy

Aug. 18, 2016

Under rating threshold (show) Thanks for the great game, just started a new game the first time. I have two suggestions: 1.) I would like to see more info on the production balances. Maybe in the top row, or as an additional tooltip. Something like "Food +23 ( Farms +(16*2), Forrest -5, Homestead -1)". 2.) When a building uses two resources and the second resource is not available (or not in the necessary quantity), the first resource is nonetheless fully used. I think this should be changed. I give you an example: Let's say a production building uses 2 resources A and 2 resources B to produce 2 products C. A is produced 2 times, while B is produced only 1 time, and there is no leftover stock. Then either C should not be produced at all until there are 2A and 2B stocked in the inventory, or the production of C should be throttled to 1A+1B=1C. The result would be the same, but in the first case you would get 2C 0C 2C 0C in each second, while in the second case it would be 1C 1C 1C 1C.

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(2)

Developer response from Veterum

Buildings that use two resources should only be using either resource if it has both of them. e.g. if you have 2 blacksmiths producing, you have lots of wood but no iron and are producing 1 iron per tick, you should be using 1 iron and 1 wood and produce 1 weapon per tick. What buildings don't work like that?

Mckaime

Aug. 17, 2016

Under rating threshold (show)

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(-3)

Developer response from Veterum

Caravans transfer resources from the humans to one of the other races. They only transfer one type of resource at once, to one other race. So if you're sending a resource to the elves, the orcs won't be gaining anything from the caravans.

Mckaime

Aug. 17, 2016

Under rating threshold (show) Actually, several of the algorithms are now broken. I switch to produce archer bonus with elves, but it doesn't increase the archer gains. They gain only at the rate of the base (no additive bonus applied from switching)

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(2)

Developer response from Veterum

Thanks! Found that bug.

Mckaime

Aug. 17, 2016

Under rating threshold (show) Something happened and my attacks (for humans) stopped. The timer is 0, I switched to the lowest possible attack which is food, level 1 attack. My anticipated losses are 1. I have 25K might and plenty of peasants. It occasionally switches back on, then stops again. Can you explain the dynamics of this?

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(3)

Developer response from Veterum

Do you have soldiers? If you have at least as many soldiers as the expected losses, you should be able to fight. Perhaps you have more castles than barracks which are using up all your soldiers by making them into knights?

kingalex1234

Aug. 17, 2016

Under rating threshold (show) I love this game! It took me forever to finish it my first time (I also didn't know about achievement points until I was done), but I always wanted to keep going! I'd love to see a new race, maybe the Dwarves? I also noticed that during certain stages of each race (begging for all of them) the resource gain was very slow. also, there's a bug with some of the eleven resource displays, though the actual gain per building seems to be working perfectly. I can't wait for more!

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(1)

mclama

Aug. 17, 2016

Under rating threshold (show) i have a bug where i am unable to switch enemies with the elves, after defeating the phoenix once. i have tried restarting and clicking through many things to see if i locked it by accident.

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(2)

Developer response from Veterum

I believe that bug is fixed now, you may want to clear your cache and restart your browser so that it will load the newest version.

ViciousChicken

Aug. 17, 2016

Under rating threshold (show) On further testing, it seems it just doesn't register phoenixes for the "Largest Army Defeated" stat. They still count towards the total, though.

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(1)

rer24

Aug. 17, 2016

Under rating threshold (show) never mind, just had to reload.

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(0)

rer24

Aug. 17, 2016

Under rating threshold (show) I think the enemy switch breaks when you beat demons as humans.

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(1)

Developer response from Veterum

You're right, it was a bug. I just updated it twice in a row trying to fix bugs with switching the enemy :P. Hopefully it works now.

ViciousChicken

Aug. 17, 2016

Under rating threshold (show) On my achievements, the "Largest Army Defeated" stat seems to be capped at 1.0e7. My elves have defeated the 5.0e8 phoenixes, but it still isn't updating.

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(1)

Developer response from Veterum

Thanks! A new version will be up shortly with this bug fixed. It's just a display bug when viewing the elf achievements, if you started a new game you would get the extra achievement point.

rer24

Aug. 17, 2016

Under rating threshold (show) Would be nice to have a better way to choose what to buy/sell at the market, so we don't have to scroll through everything. Otherwise, awesome game!

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(2)

ZeroDelta

Aug. 17, 2016

Under rating threshold (show) Didn't notice the new enemies for elves lol

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(2)

palparepa

Aug. 16, 2016

Under rating threshold (show) So I New Gamed for the first time, bought some perks, and I'm enjoying it a lot, but... I don't remember what the perks do. Can we have some screen to see what we bought with the achievement points?

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(2)

Developer response from Veterum

Yes this is something I will add.

kingtrukr

Aug. 16, 2016

Under rating threshold (show) also haven't had this problem with any other game

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(-1)

kingtrukr

Aug. 16, 2016

Under rating threshold (show) @Veterum Could just be Edge's fault, I've had weirder things happen using it so far, but I hit continue, and it brought me to a brand new game

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(-1)

Nookoo

Aug. 16, 2016

Under rating threshold (show) ent's attack is broken, it deals no damage.

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(-1)

warm0nger

Aug. 16, 2016

Under rating threshold (show) Two bugs with the new version: My homesteads are producing * 20 what they should (and use up the food). And I'm not buffing them mit Monasteries. 99 homesteads => 1980 output (unbuffed). And Goldmines don't use any food.

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(0)

XJoschYZ

Aug. 16, 2016

Under rating threshold (show) Also Paladins need a buffs. They are basically Missionarys which weaken your trebuchets (which arent too strong anyway but the point still stands). Yeah they strengthen your might but thats such a minor improvement the building costs are outclassed by monasteries by far. There are actually lots of minor balance changes you should do.I also got some general ideas for new races (including buildings while keeping uniqueness). If you are intrested I will try to message them to you somewhere in the future (currently working a lot though which is why I play Idle games atm in the first place).

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(2)

Developer response from Veterum

I agree that paladins need a buff. How do they weaken trebuchets though? And ideas and suggestions are always welcome :)

XJoschYZ

Aug. 16, 2016

Under rating threshold (show) For balancing purposes we need something to stop Ogres from killing our precious Goblins cause as it is right now they downright suck.

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(2)

Developer response from Veterum

Keep in mind that ogres are applied after champions, and they only kill as many of your own orcs as it takes to kill all the enemies, so having more ogres will never increase your losses. That being said, I think they are a bit weak now, although there are a couple achievement rewards that make them more useful.

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