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Tip for changing tower aim(infantry on challenges may be The actual damage dealers): move the lowest tower inside, then put it out. Tower will shoot down, not distracted by all these Walkers.
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soldiers smart enough to shoot the tower from a distance instead of having to get 2 feet within it in order to shoot when?
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Fun game. The only thing I had trouble with was moving the guns to the center then down, click an upgrade, then back up and out. they would just stop while I was dragging them and I would have to click on them again and drag etc.
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I just found out there's a sequel on steam, guys you need to publicize it more, i'm buying it right now, upvote so more people know about steampunk tower 2!
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Good and adjustable graphics?... Good game play and understandable techniques?... AND good grammar?... There has to be a law against that...
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I second zxhb's set up.
In case you're confused, it's 1 each side. So a layer of machine guns, a layer of heavy guns, a layer of lighting guns and then 2 layers of saws.
Badge hunters, this game is relatively easy without replaying for stars. I only had 1 upgrade into saw blades. I would say them and mortars are most important priority. After you get the enemies give more cash of course!
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Heres my fav setup
2 incendiary machine guns on both sides
2 heavy splash damage cannons
2 ball lighting generators
4 damage focused saws (buy those late when you have problems with the walkers,etc)
this setup is focused to kill the experimental units,it deals well with the normal ones aswell
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I only have one complaint with this game: the sizes are incorrect for example
the people in the machine gun turrets are much bigger than the ones in the lightning turrets.
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About weaknesses: ground units: saw+arty; air units: tesla+saw. There are a few exceptions, but the general rule is this.
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When in doubt, fill your tower with teslas XD. This actually works, some of the tougher levels can be won with just teslas and that's it.
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With the exception of a handful of bonus stages (hello 4), this is a very easy game. Lightning towers trivialize pretty much every single main level - I sailed through them with minimal difficulty using, depending on stage, either 1 Heavy, 3 Lightning and 1 Saw per side or 1 Heavy, 2 Lightning and 2 Saw per side. Mainly damage upgrades for Heavy and Saw, with 1-2 Ball Lightning per side depending on level and the rest Tempest.
The main levels are really just the tutorial, the real game and real challenge is the bonus stages.
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Fun fact. The "eye" Is TECHNICALLY plausible,because steam DOES cause burns. But i don't think it's possible to turn it into a red-hot glowing beam of pure annihilation. Pressurized steam? I dunno.