Under rating threshold (hideshow)
Difficulty curve a little off. Effortless 3 stars on the regular missions without even trying out half the weapon types til around 13 while about half of the challenges are extremely difficult - and not necessarily the second half. I do like the way some challenges restrictions create different gameplay and force different approaches.
Under rating threshold (hideshow)
Solid overall, but I'm not a fan of the constant moving. Perhaps if they moved more fluidly, instead of dropping off the cursor every time I move too fast. Still, I would definitely enjoy it more w/buttons and/or hotkeys. Like something to send a turret staight to the cellar, would help.
Under rating threshold (hideshow)
great game! a pause hotkey would help though. also the encyclopaedia is not very useful in that it doesn't say anything about resistances and weaknesses of enemies.
Under rating threshold (hideshow)
I enjoyed the game a lot. But I only gave four stars because the upgrades between levels weren't exciting at all. The gun upgrades in game were great. Also, the challenge levels are far too hard to be enjoyable. I gave up on level 3.
Under rating threshold (hideshow)
Game is easy. Challenges are impossible. No real reward from doing them once you beat the game, so no reason to replay. But other than that, fun! Worth beating.
Under rating threshold (hideshow)
Some of the challenge levels are hard. Others seem impossible. Like, the eye only one. Eye only kills so fast. Guys come faster. Why make an impossible level?
Under rating threshold (hideshow)
Don't know if I am the only one, but I found relatively easy to finish all 15 standard levels while still can't complete challange at level 4. And 6, and 7... Isn't difficulty rather unbalanced on challanges?
Under rating threshold (hideshow)
as interesting/unique/different/whatever the reloading and repositioning mechanics is, it seems a bit clunky especially once you have 1 less than the amount to increase the tower size
Under rating threshold (hideshow)
The way to get on a tower defense player's nerves is to deprive them of the right to make a perfectly symmetrical setup. Those pesky challenge levels...
Under rating threshold (hideshow)
When this game gets badges, *please* do not have one being to get all the stars. The challenge star for which you can only use The Eye and nothing else is extremely annoying because it uses fast reaction skills that aren't why I otherwise like the game.
Under rating threshold (hideshow)
It would be nice to have more than four types of towers. Some tower defense games can get away with it by having other extremely involving parts of the game, but with this just being those four towers and not much else, it's not as fun as it could be. I still really like this game, but I think it would be a lot more fun with a 5th, or even 6th tower.
Under rating threshold (hideshow)
Buggy for me on latest chrome / OSX. Game hangs either on trying to buy second tower or when trying to move the second tower.
Under rating threshold (hideshow)
Drag the mortar back and forth because it will fire every time you move it to a new spot. probably works with the other turrets too.
Under rating threshold (hideshow)
other than the fact you need to smooth out the mortar moving a little so that i can swap em around faster, it's a great game! 5/5
Under rating threshold (hideshow)
Too much like Stormwinds... Except Stormwinds has like, at least twenty more things you can do that this 'game' doesn't let you.
Under rating threshold (hideshow)
lightning/lightning/lightning/lightning/lightning on both sides works perfectly for me. lightning protection? too much splash and shock
Under rating threshold (hideshow)
This was a strong game. But I think wave asymmetry at the higher levels would have been an interesting challenge to the gameplay. I was never forced out of my comfort zone with heavy/lightning/lightning/saw/saw on both sides.